39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "tot/detection.h"
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#include "tot/detection_tables.h"
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const DebugChannelDef TotMetaEngineDetection::debugFlagList[] = {
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{ Tot::kDebugGraphics, "Graphics", "Graphics debug level" },
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{ Tot::kDebugPath, "Path", "Pathfinding debug level" },
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{ Tot::kDebugFilePath, "FilePath", "File path debug level" },
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{ Tot::kDebugScan, "Scan", "Scan for unrecognised games" },
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{ Tot::kDebugScript, "Script", "Enable debug script dump" },
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DEBUG_CHANNEL_END
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};
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TotMetaEngineDetection::TotMetaEngineDetection() : AdvancedMetaEngineDetection(
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Tot::gameDescriptions, Tot::totGames) {
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}
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REGISTER_PLUGIN_STATIC(TOT_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, TotMetaEngineDetection);
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