59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_TT_STRING_NODE_H
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#define TITANIC_TT_STRING_NODE_H
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#include "titanic/true_talk/tt_node.h"
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#include "titanic/true_talk/tt_string.h"
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#include "titanic/support/exe_resources.h"
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namespace Titanic {
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class TTstringNode : public TTnode {
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protected:
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/**
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* Initializes state for the node
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*/
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void initialize(int mode);
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/**
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* Initializes state for the node
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*/
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void initialize(TTstringNode *oldNode);
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public:
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TTstring _string;
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FileHandle _file;
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int _mode;
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int _field1C;
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public:
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TTstringNode();
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/**
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* Find a string node in the linked chain by name
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*/
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TTstringNode *findByName(const TTstring &str, VocabMode mode);
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};
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} // End of namespace Titanic
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#endif /* TITANIC_TT_STRING_NODE_H */
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