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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_TT_STRING_NODE_H
#define TITANIC_TT_STRING_NODE_H
#include "titanic/true_talk/tt_node.h"
#include "titanic/true_talk/tt_string.h"
#include "titanic/support/exe_resources.h"
namespace Titanic {
class TTstringNode : public TTnode {
protected:
/**
* Initializes state for the node
*/
void initialize(int mode);
/**
* Initializes state for the node
*/
void initialize(TTstringNode *oldNode);
public:
TTstring _string;
FileHandle _file;
int _mode;
int _field1C;
public:
TTstringNode();
/**
* Find a string node in the linked chain by name
*/
TTstringNode *findByName(const TTstring &str, VocabMode mode);
};
} // End of namespace Titanic
#endif /* TITANIC_TT_STRING_NODE_H */