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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_TT_SCRIPTS_H
#define TITANIC_TT_SCRIPTS_H
#include "titanic/core/list.h"
#include "titanic/true_talk/tt_npc_script.h"
#include "titanic/true_talk/tt_room_script.h"
namespace Titanic {
class CTitleEngine;
class TTnpcScriptListItem : public ListItem {
public:
TTnpcScript *_npcScript;
TTroomScript *_roomScript;
public:
TTnpcScriptListItem() : _npcScript(nullptr), _roomScript(nullptr) {}
TTnpcScriptListItem(TTnpcScript *script, TTroomScript *roomScript) :
_npcScript(script), _roomScript(roomScript) {}
~TTnpcScriptListItem() override { delete _npcScript; }
};
PTR_LIST_ITEM(TTroomScript);
class TTnpcScriptList : public List<TTnpcScriptListItem> {
public:
TTnpcScript *findById(int charId) const;
};
class TTroomScriptList : public List<TTroomScriptListItem> {
public:
TTroomScript *findById(uint scriptId) const;
};
class TTscripts {
private:
TTnpcScriptList _npcScripts;
TTroomScriptList _roomScripts;
private:
/**
* Add a named script to the named scripts list
*/
void addScript(TTnpcScript *script, int charId);
/**
* Add an unnamed script to the unnamed scripts list
*/
void addScript(TTroomScript *script);
public:
TTscripts();
/**
* Return a pointer to the specified room script
*/
TTroomScript *getRoomScript(int scriptId) const;
/**
* Return a pointer to the specified character script
*/
TTnpcScript *getNpcScript(int charId) const;
};
} // End of namespace Titanic
#endif /* TITANIC_TT_CHARACTERS_H */