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2026-02-02 04:50:13 +01:00

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2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_SUCCUBUS_SCRIPT_H
#define TITANIC_SUCCUBUS_SCRIPT_H
#include "titanic/true_talk/tt_npc_script.h"
namespace Titanic {
class SuccUBusScript : public TTnpcScript {
private:
bool _isRoom101;
private:
/**
* Setup sentence data
*/
void setupSentences();
/**
* Add a response and optionally set the state
*/
int setResponse(int dialogueId, int state = -1);
public:
SuccUBusScript(int val1, const char *charClass, int v2,
const char *charName, int v3, int val2, int v4, int v5, int v6, int v7);
/**
* Chooses and adds a conversation response based on a specified tag Id.
*/
int chooseResponse(const TTroomScript *roomScript, const TTsentence *sentence, uint tag) override;
/**
* Does NPC specific processing of the parsed sentence
*/
int process(const TTroomScript *roomScript, const TTsentence *sentence) override;
/**
* Called when the script/id changes
*/
ScriptChangedResult scriptChanged(const TTroomScript *roomScript, uint id) override;
/**
* Handles updating NPC state based on specified dialogue Ids and dial positions
*/
int updateState(uint oldId, uint newId, int index) override;
/**
* Process a sentence fragment entry
*/
int doSentenceEntry(int val1, const int *srcIdP, const TTroomScript *roomScript, const TTsentence *sentence) override;
};
} // End of namespace Titanic
#endif /* TITANIC_SUCCUBUS_SCRIPT_H */