59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/star_control/star_field_base.h"
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#include "titanic/debugger.h"
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#include "titanic/star_control/camera.h"
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#include "titanic/support/simple_file.h"
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namespace Titanic {
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bool CStarFieldBase::setup() {
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loadData("STARFIELD/132");
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return true;
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}
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bool CStarFieldBase::loadYale(int v1) {
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clear();
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error("Original loadYale not supported");
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return true;
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}
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bool CStarFieldBase::selectStar(CSurfaceArea *surfaceArea,
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CCamera *camera, const Common::Point &pt, void *handler) {
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int index = findStar(surfaceArea, camera, pt);
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if (index == -1) {
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return false;
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} else if (!handler) {
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debugC(DEBUG_BASIC, kDebugStarfield, "Select star %d", index);
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camera->setDestination(_data[index]._position);
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return true;
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} else {
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error("no handler ever passed in original");
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}
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}
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bool CStarFieldBase::loadStar() {
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error("loadStar not supported");
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}
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} // End of namespace Titanic
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