177 lines
4.4 KiB
C++
177 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_FVECTOR_H
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#define TITANIC_FVECTOR_H
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#include "titanic/star_control/fpoint.h"
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namespace Titanic {
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enum Axis { X_AXIS, Y_AXIS, Z_AXIS };
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class FPose;
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/**
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* Floating point vector class.
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*/
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class FVector {
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public:
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float _x, _y, _z;
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public:
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FVector() : _x(0), _y(0), _z(0) {}
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FVector(float x, float y, float z) : _x(x), _y(y), _z(z) {}
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/**
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* Clears the vector
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*/
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void clear() {
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_x = _y = _z = 0.0;
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}
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/**
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* Returns a vector with all components of this vector circularlly rotated up 1.
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* this x being _y, this y being _z, and this z being _x. A sign change may also
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* be done on x/_y based on some conditions.
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*/
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FVector swapComponents() const;
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/**
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* Calculates the cross-product between this matrix and a passed one
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*/
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FVector crossProduct(const FVector &src) const;
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/**
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* Rotate this vector about the Y axis
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*/
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void rotVectAxisY(float angleDeg);
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/**
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* Attempts to normalizes the vector so the length from origin equals 1.0
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* Return value is whether or not it was successful in normalizing
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* First argument is scale value that normalizes the vector
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*/
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bool normalize(float &hyp);
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void normalize() {
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float hyp;
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bool result = normalize(hyp);
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assert(result);
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}
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/**
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* Calculates a vector halfway between two given vectors
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*/
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FVector half(const FVector &v) const;
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/**
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* Returns a vector, v, that represents a magnitude, and two angles in radians
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* 1. Scale this vector to be unit magnitude and store scale in x component of v
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* 2. X rotation angle from +y axis of this vector is put in y component of v
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* 3. z component output of v is the 4-quadrant angle that z makes with x (Y axis rotation)
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*/
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FVector getPolarCoord() const;
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/**
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* Returns the distance between a specified point and this one
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*/
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float getDistance(const FVector &src) const;
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/**
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* Returns a vector that is this vector on the left as a row vector
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* times the 3x4 affine matrix on the right.
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*/
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FVector matProdRowVect(const FPose &pose) const;
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/**
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* Returns a matrix that contains the frame rotation based on this vector and
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* a vector rotation based on input vector v
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*/
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FPose getFrameTransform(const FVector &v);
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/**
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* Constructs an affine matrix that does a x then a y axis frame rotation
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* based on the orientation of this vector
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*/
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FPose formRotXY() const;
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/**
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* Returns true if the passed vector equals this one
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*/
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bool operator==(const FVector &src) const {
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return _x == src._x && _y == src._y && _z == src._z;
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}
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/**
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* Returns true if the passed vector does not equal this one
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*/
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bool operator!=(const FVector &src) const {
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return _x != src._x || _y != src._y || _z != src._z;
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}
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FVector operator+(const FVector &delta) const {
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return FVector(_x + delta._x, _y + delta._y, _z + delta._z);
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}
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FVector operator-(const FVector &delta) const {
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return FVector(_x - delta._x, _y - delta._y, _z - delta._z);
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}
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const FVector operator*(float right) const {
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return FVector(_x * right, _y * right, _z * right);
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}
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const FVector operator*(const FVector &right) const {
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return FVector(_x * right._x, _y * right._y, _z * right._z);
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}
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void operator+=(const FVector &delta) {
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_x += delta._x;
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_y += delta._y;
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_z += delta._z;
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}
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void operator-=(const FVector &delta) {
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_x -= delta._x;
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_y -= delta._y;
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_z -= delta._z;
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}
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void operator+=(const FPoint &delta) {
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_x += delta._x;
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_y += delta._y;
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}
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void operator-=(const FPoint &delta) {
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_x -= delta._x;
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_y -= delta._y;
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}
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/**
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* Converts the vector to a string
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*/
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Common::String toString() const;
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};
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} // End of namespace Titanic
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#endif /* TITANIC_FVECTOR_H */
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