Files
scummvm-cursorfix/engines/titanic/sound/seasonal_music_player.h
2026-02-02 04:50:13 +01:00

61 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_SEASONAL_MUSIC_PLAYER_H
#define TITANIC_SEASONAL_MUSIC_PLAYER_H
#include "titanic/sound/auto_music_player_base.h"
namespace Titanic {
class CSeasonalMusicPlayer : public CAutoMusicPlayerBase {
DECLARE_MESSAGE_MAP;
bool ChangeSeasonMsg(CChangeSeasonMsg *msg);
bool ArboretumGateMsg(CArboretumGateMsg *msg);
bool ChangeMusicMsg(CChangeMusicMsg *msg);
private:
bool _isSpring;
bool _isSummer;
bool _isAutumn;
bool _isWinter;
VolumeMode _springMode;
VolumeMode _summerMode;
VolumeMode _autumnMode;
VolumeMode _winterMode;
public:
CLASSDEF;
CSeasonalMusicPlayer();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_SEASONAL_MUSIC_PLAYER_H */