174 lines
4.2 KiB
C++
174 lines
4.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PET_ROOMS_GLYPHS_H
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#define TITANIC_PET_ROOMS_GLYPHS_H
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#include "titanic/pet_control/pet_glyphs.h"
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#include "titanic/game_location.h"
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namespace Titanic {
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class SimpleFile;
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enum RoomGlyphMode {
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RGM_UNASSIGNED = 0, RGM_ASSIGNED_ROOM = 1, RGM_PREV_ASSIGNED_ROOM = 2
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};
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class CPetRoomsGlyph : public CPetGlyph {
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private:
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uint _roomFlags;
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uint _mailFlag;
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RoomGlyphMode _mode;
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CGameObject *_chevLeftOnDim;
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CGameObject *_chevLeftOffDim;
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CGameObject *_chevLeftOnLit;
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CGameObject *_chevLeftOffLit;
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CGameObject *_chevRightOnDim;
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CGameObject *_chevRightOffDim;
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CGameObject *_chevRightOnLit;
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CGameObject *_chevRightOffLit;
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private:
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/**
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* Find the selected button under the given point, based on the buttons
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* starting at a designated top/left position
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*/
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int getSelection(const Point &topLeft, const Point &pt);
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/**
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* Draws the objects
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*/
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void drawObjects(uint flags, const Point &pt, CScreenManager *screenManager);
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public:
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CPetRoomsGlyph();
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CPetRoomsGlyph(uint flags);
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/**
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* Setup the glyph
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*/
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bool setup(CPetControl *petControl, CPetGlyphs *owner) override;
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/**
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* Draw the glyph at a specified position
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*/
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void drawAt(CScreenManager *screenManager, const Point &pt, bool isHighlighted) override;
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/**
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* Handles any secondary drawing of the glyph
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*/
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void draw2(CScreenManager *screenManager) override {}
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/**
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* Selects a glyph
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*/
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void selectGlyph(const Point &topLeft, const Point &pt) override;
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/**
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* Called when a glyph drag starts
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*/
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bool dragGlyph(const Point &topLeft, CMouseDragStartMsg *msg) override;
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/**
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* Returns the tooltip text for when the glyph is selected
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*/
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void getTooltip(CTextControl *text) override;
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/**
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* Saves the data for the glyph
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*/
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void saveGlyph(SimpleFile *file, int indent) override;
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bool proc33(CPetGlyph *glyph) override;
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/**
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* Loads flags for the glyph
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*/
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virtual void loadFlags(SimpleFile *file, int val);
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/**
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* Set the room flags for the glyph
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*/
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void setRoomFlags(uint flags) { _roomFlags = flags; }
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/**
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* Get the room flags for the glyph
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*/
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uint getRoomFlags() const { return _roomFlags; }
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/**
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* Set mail status flag
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*/
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void setFlag(uint val) { _mailFlag = val; }
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/**
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* Sets the mode of the glyph
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*/
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void setMode(RoomGlyphMode mode) { _mode = mode; }
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/**
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* Change the current class
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*/
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void changeClass(PassengerClass newClassNum);
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/**
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* Returns true if the room is either currently or previously assigned
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*/
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bool isAssigned() const { return _mode != RGM_UNASSIGNED; }
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/**
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* Returns true if the room is the one currently assigned to the player
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*/
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bool isCurrentlyAssigned() const { return _mode == RGM_ASSIGNED_ROOM; }
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/**
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* Returns true if the room was previously assigned to the player
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*/
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bool isPreviouslyAssigned() const { return _mode == RGM_PREV_ASSIGNED_ROOM; }
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};
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class CPetRoomsGlyphs : public CPetGlyphs {
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private:
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public:
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/**
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* Save the list
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*/
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void saveGlyphs(SimpleFile *file, int indent);
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/**
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* Returns the glyph for hte player's assigned room
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*/
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CPetRoomsGlyph *findAssignedRoom() const;
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/**
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* Finds a glyph in the list by it's room flags
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*/
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CPetRoomsGlyph *findGlyphByFlags(uint flags) const;
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/**
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* Returns true if there's a glyph in the list with a given room flags
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*/
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bool hasFlags(uint flags) const { return findGlyphByFlags(flags) != nullptr; }
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};
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} // End of namespace Titanic
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#endif /* TITANIC_PET_ROOMS_GLYPHS_H */
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