121 lines
2.7 KiB
C++
121 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_PET_LOAD_SAVE_H
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#define TITANIC_PET_LOAD_SAVE_H
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#include "titanic/pet_control/pet_glyphs.h"
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#include "titanic/gfx/text_control.h"
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#include "common/events.h"
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namespace Titanic {
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#define SAVEGAME_SLOTS_COUNT 5
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class CPetLoadSave : public CPetGlyph {
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private:
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/**
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* Get the rect area for a given savegame name will be displayed in
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*/
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Rect getSlotBounds(int index);
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/**
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* Called when savegame slot highlight changes or the view is reset
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*/
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void highlightChange();
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/**
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* Check for whether a slot is under the passed point
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*/
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bool checkSlotsHighlight(const Point &pt);
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/**
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* Checks if a point is within a given saveame slot
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*/
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bool isSlotHighlighted(int index, const Point &pt);
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protected:
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CTextControl _slotNames[SAVEGAME_SLOTS_COUNT];
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bool _slotInUse[SAVEGAME_SLOTS_COUNT];
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CPetGfxElement _btnLoadSave;
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CPetGfxElement _gutter;
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static int _savegameSlotNum;
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protected:
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/**
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* Reset the slot names list
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*/
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void resetSlots();
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/**
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* Highlight one of the slots
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*/
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void highlightSlot(int index);
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public:
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/**
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* Setup the glyph
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*/
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bool setup(CPetControl *petControl, CPetGlyphs *owner) override;
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/**
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* Reset the glyph
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*/
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bool reset() override;
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/**
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* Handles any secondary drawing of the glyph
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*/
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void draw2(CScreenManager *screenManager) override;
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/**
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* Called for mouse button down messages
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*/
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bool MouseButtonDownMsg(const Point &pt) override;
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/**
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* Handles Actions when the glyph is focused
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*/
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bool ActionMsg(CActionMsg *msg) override;
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/**
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* Resets highlighting on the save slots
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*/
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virtual void resetSaves() { resetSlots(); }
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/**
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* Highlights a save slot
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*/
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virtual void highlightSave(int index) = 0;
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/**
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* Unhighlight a save slot
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*/
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virtual void unhighlightSave(int index) = 0;
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/**
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* Executes the loading or saving
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*/
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virtual void execute() = 0;
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};
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} // End of namespace Titanic
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#endif
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