159 lines
4.0 KiB
C++
159 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef TITANIC_PET_INVENTORY_GLYPHS_H
|
|
#define TITANIC_PET_INVENTORY_GLYPHS_H
|
|
|
|
#include "titanic/carry/carry.h"
|
|
#include "titanic/pet_control/pet_glyphs.h"
|
|
#include "titanic/support/screen_manager.h"
|
|
|
|
namespace Titanic {
|
|
|
|
class CPetInventoryGlyph : public CPetGlyph {
|
|
private:
|
|
/**
|
|
* Populate the details for an item
|
|
*/
|
|
int populateItem(CGameObject *item, bool isLoading);
|
|
|
|
/**
|
|
* For items which can have multiple different states, such as the
|
|
* beer glass or Maitre D arms, returns the correct item index to use
|
|
* for getting the inventory item glyph and description
|
|
*/
|
|
int getItemIndex(CGameObject *item, bool isLoading);
|
|
|
|
/**
|
|
* Start a repeated animation for the item
|
|
*/
|
|
void startRepeatedMovie();
|
|
|
|
/**
|
|
* Start a singular (non-repeating) animation for the item,
|
|
* such as an item's transformation into a piece of Titania
|
|
*/
|
|
void startSingularMovie();
|
|
|
|
/**
|
|
* Stop any previously started foreground or background movie
|
|
*/
|
|
void stopMovie();
|
|
|
|
/**
|
|
* Reposition the inventory item
|
|
*/
|
|
void reposition(const Point &pt);
|
|
public:
|
|
CGameObject *_item;
|
|
bool _active;
|
|
CGameObject *_repeated;
|
|
CGameObject *_singular;
|
|
public:
|
|
CPetInventoryGlyph() : _item(nullptr), _active(true),
|
|
_repeated(nullptr), _singular(nullptr) {}
|
|
CPetInventoryGlyph(CCarry *item, bool active) : _item(item),
|
|
_active(active), _repeated(nullptr), _singular(nullptr) {}
|
|
|
|
/**
|
|
* Called when the PET area is entered
|
|
*/
|
|
void enter() override;
|
|
|
|
/**
|
|
* Called when the PET area is left
|
|
*/
|
|
void leave() override;
|
|
|
|
/**
|
|
* Draw the glyph at a specified position
|
|
*/
|
|
void drawAt(CScreenManager *screenManager, const Point &pt, bool isHighlighted) override;
|
|
|
|
/**
|
|
* Unhighlight any currently highlighted element
|
|
*/
|
|
void unhighlightCurrent() override;
|
|
|
|
/**
|
|
* Highlight any currently highlighted element
|
|
*/
|
|
void highlightCurrent(const Point &pt) override;
|
|
|
|
/**
|
|
* Glyph has been shifted to be first visible one
|
|
*/
|
|
void glyphFocused(const Point &topLeft, bool flag) override;
|
|
|
|
/**
|
|
* Called when a glyph drag starts
|
|
*/
|
|
bool dragGlyph(const Point &topLeft, CMouseDragStartMsg *msg) override;
|
|
|
|
/**
|
|
* Returns the tooltip text for when the glyph is selected
|
|
*/
|
|
void getTooltip(CTextControl *text) override;
|
|
|
|
/**
|
|
* Return whether the glyph is currently valid
|
|
*/
|
|
bool isValid() const override { return _item && _repeated; }
|
|
|
|
/**
|
|
* Returns the object associated with the glyph
|
|
*/
|
|
CGameObject *getObjectAt() override { return _item; }
|
|
|
|
/**
|
|
* Does a processing action on the glyph
|
|
*/
|
|
bool doAction(CGlyphAction *action) override;
|
|
|
|
/**
|
|
* Set the inventory item
|
|
*/
|
|
void setItem(CGameObject *item, bool isLoading);
|
|
};
|
|
|
|
class CInventoryGlyphAction : public CGlyphAction {
|
|
public:
|
|
CGameObject *_item;
|
|
public:
|
|
CInventoryGlyphAction(CGameObject *item, GlyphActionMode mode) :
|
|
CGlyphAction(mode), _item(item) {}
|
|
};
|
|
|
|
class CPetInventoryGlyphs : public CPetGlyphs {
|
|
friend class CPetInventoryGlyph;
|
|
private:
|
|
CGameObject *getBackground(int index);
|
|
public:
|
|
/**
|
|
* Do an action on the glyphs
|
|
*/
|
|
bool doAction(CInventoryGlyphAction *item);
|
|
};
|
|
|
|
} // End of namespace Titanic
|
|
|
|
#endif /* TITANIC_PET_INVENTORY_GLYPHS_H */
|