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scummvm-cursorfix/engines/titanic/messages/door_auto_sound_event.h
2026-02-02 04:50:13 +01:00

59 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_DOOR_AUTO_SOUND_EVENT_H
#define TITANIC_DOOR_AUTO_SOUND_EVENT_H
#include "titanic/messages/auto_sound_event.h"
namespace Titanic {
class CDoorAutoSoundEvent : public CAutoSoundEvent {
DECLARE_MESSAGE_MAP;
bool PreEnterNodeMsg(CPreEnterNodeMsg *msg);
bool LeaveNodeMsg(CLeaveNodeMsg *msg);
bool TimerMsg(CTimerMsg *msg);
public:
CString _string1;
CString _string2;
int _fieldDC;
int _fieldE0;
public:
CLASSDEF;
CDoorAutoSoundEvent() : CAutoSoundEvent(),
_string1("z#44.wav"), _string2("z#43.wav"), _fieldDC(25), _fieldE0(25) {
}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_DOOR_AUTO_SOUND_EVENT_H */