Files
scummvm-cursorfix/engines/titanic/game/season_background.cpp
2026-02-02 04:50:13 +01:00

143 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/season_background.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSeasonBackground, CBackground)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(ChangeSeasonMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
CSeasonBackground::CSeasonBackground() : CBackground(),
_seasonNum(SEASON_SUMMER), _flag(false), _defaultFrame(46), _unused(0) {
}
void CSeasonBackground::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_seasonNum, indent);
file->writeNumberLine(_flag, indent);
file->writeNumberLine(_defaultFrame, indent);
file->writeNumberLine(_unused, indent);
CBackground::save(file, indent);
}
void CSeasonBackground::load(SimpleFile *file) {
file->readNumber();
_seasonNum = (Season)file->readNumber();
_flag = file->readNumber();
_defaultFrame = file->readNumber();
_unused = file->readNumber();
CBackground::load(file);
}
bool CSeasonBackground::EnterViewMsg(CEnterViewMsg *msg) {
loadFrame(_defaultFrame);
return true;
}
bool CSeasonBackground::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_seasonNum = (Season)(((int)_seasonNum + 1) % 4);
switch (_seasonNum) {
case SEASON_SUMMER:
playMovie(0, TRANSLATE(45, 49), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_defaultFrame = TRANSLATE(45, 49);
break;
case SEASON_AUTUMN:
if (_flag) {
playMovie(TRANSLATE(232, 49), TRANSLATE(278, 98),
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_defaultFrame = TRANSLATE(278, 98);
} else {
playMovie(TRANSLATE(45, 196), TRANSLATE(91, 245),
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_defaultFrame = TRANSLATE(91, 245);
}
break;
case SEASON_WINTER:
if (_flag) {
playMovie(TRANSLATE(278, 98), TRANSLATE(326, 147),
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_defaultFrame = TRANSLATE(326, 147);
} else {
CStatusChangeMsg changeMsg;
changeMsg._newStatus = 0;
changeMsg.execute("PickUpSpeechCentre");
playMovie(TRANSLATE(91, 245), TRANSLATE(139, 294),
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_defaultFrame = TRANSLATE(139, 294);
}
break;
case SEASON_SPRING:
if (_flag) {
playMovie(TRANSLATE(326, 147), TRANSLATE(417, 195),
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_defaultFrame = TRANSLATE(417, 195);
} else {
playMovie(TRANSLATE(139, 294), TRANSLATE(228, 342),
MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
_defaultFrame = TRANSLATE(228, 342);
}
break;
default:
break;
}
return true;
}
bool CSeasonBackground::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_endFrame == _defaultFrame) {
CTurnOn onMsg;
onMsg.execute("SeasonalAdjust");
}
if (msg->_endFrame == TRANSLATE(91, 245) && !_flag) {
CStatusChangeMsg changeMsg;
changeMsg.execute("PickUpSpeechCentre");
}
return true;
}
bool CSeasonBackground::ActMsg(CActMsg *msg) {
if (msg->_action == "PlayerGetsSpeechCentre") {
_defaultFrame = TRANSLATE(278, 98);
loadFrame(_defaultFrame);
_flag = true;
}
return true;
}
} // End of namespace Titanic