Files
scummvm-cursorfix/engines/titanic/game/restaurant_phonograph.h
2026-02-02 04:50:13 +01:00

61 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TITANIC_RESTAURANT_PHONOGRAPH_H
#define TITANIC_RESTAURANT_PHONOGRAPH_H
#include "titanic/game/phonograph.h"
namespace Titanic {
class CRestaurantPhonograph : public CPhonograph {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool PhonographPlayMsg(CPhonographPlayMsg *msg);
bool PhonographStopMsg(CPhonographStopMsg *msg);
bool PhonographReadyToPlayMsg(CPhonographReadyToPlayMsg *msg);
bool EjectCylinderMsg(CEjectCylinderMsg *msg);
bool QueryPhonographState(CQueryPhonographState *msg);
bool LockPhonographMsg(CLockPhonographMsg *msg);
private:
bool _isLocked;
CString _ejectSoundName;
CString _stopSoundName;
int _field114;
public:
CLASSDEF;
CRestaurantPhonograph();
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) override;
};
} // End of namespace Titanic
#endif /* TITANIC_RESTAURANT_PHONOGRAPH_H */