Files
scummvm-cursorfix/engines/titanic/game/phonograph.cpp
2026-02-02 04:50:13 +01:00

177 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/phonograph.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPhonograph, CMusicPlayer)
ON_MESSAGE(PhonographPlayMsg)
ON_MESSAGE(PhonographStopMsg)
ON_MESSAGE(PhonographRecordMsg)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(MusicHasStartedMsg)
END_MESSAGE_MAP()
CPhonograph::CPhonograph() : CMusicPlayer(),
_isPlaying(false), _isRecording(false), _isDisabled(false),
_playUnpressedFrame(false), _playPressedFrame(false), _unused5(0) {
}
void CPhonograph::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_unused, indent);
file->writeNumberLine(_isPlaying, indent);
file->writeNumberLine(_isRecording, indent);
file->writeNumberLine(_isDisabled, indent);
file->writeNumberLine(_playUnpressedFrame, indent);
file->writeNumberLine(_playPressedFrame, indent);
file->writeNumberLine(_unused5, indent);
CMusicPlayer::save(file, indent);
}
void CPhonograph::load(SimpleFile *file) {
file->readNumber();
_unused = file->readString();
_isPlaying = file->readNumber();
_isRecording = file->readNumber();
_isDisabled = file->readNumber();
_playUnpressedFrame = file->readNumber();
_playPressedFrame = file->readNumber();
_unused5 = file->readNumber();
CMusicPlayer::load(file);
}
bool CPhonograph::PhonographPlayMsg(CPhonographPlayMsg *msg) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (!holderMsg._isPresent) {
_isPlaying = false;
return true;
}
CQueryCylinderMsg cylinderMsg;
cylinderMsg.execute(holderMsg._target);
if (cylinderMsg._name.empty()) {
_isPlaying = false;
} else if (cylinderMsg._name.hasPrefix("STMusic")) {
CStartMusicMsg startMsg(this);
startMsg.execute(this);
_isPlaying = true;
msg->_value = 1;
} else {
stopAmbientSound(false, -1);
playAmbientSound(cylinderMsg._name, VOL_QUIET, true, true, 0);
_isPlaying = true;
msg->_value = 1;
}
return true;
}
bool CPhonograph::PhonographStopMsg(CPhonographStopMsg *msg) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (!holderMsg._isPresent)
return true;
CQueryCylinderMsg cylinderMsg;
cylinderMsg.execute(holderMsg._target);
if (_isPlaying) {
if (!cylinderMsg._name.empty()) {
if (cylinderMsg._name.hasPrefix("STMusic")) {
CStopMusicMsg stopMsg;
stopMsg.execute(this);
} else {
stopAmbientSound(msg->_leavingRoom, -1);
}
msg->_cylinderPresent = true;
}
if (!msg->_dontStop)
_isPlaying = false;
} else if (_isRecording) {
_isRecording = false;
msg->_cylinderPresent = true;
}
return true;
}
bool CPhonograph::PhonographRecordMsg(CPhonographRecordMsg *msg) {
if (!_isPlaying && !_isRecording && !_isDisabled) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (holderMsg._isPresent) {
_isRecording = true;
msg->_canRecord = true;
CErasePhonographCylinderMsg eraseMsg;
eraseMsg.execute(holderMsg._target);
} else {
_isRecording = false;
}
}
return true;
}
bool CPhonograph::EnterRoomMsg(CEnterRoomMsg *msg) {
if (_isPlaying) {
CPhonographPlayMsg playMsg;
playMsg.execute(this);
}
return true;
}
bool CPhonograph::LeaveRoomMsg(CLeaveRoomMsg *msg) {
if (_isPlaying) {
CPhonographStopMsg stopMsg;
stopMsg._leavingRoom = true;
stopMsg.execute(this);
}
return true;
}
bool CPhonograph::MusicHasStartedMsg(CMusicHasStartedMsg *msg) {
if (_isRecording) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (holderMsg._isPresent) {
CRecordOntoCylinderMsg recordMsg;
recordMsg.execute(holderMsg._target);
} else {
_isRecording = false;
}
}
return true;
}
} // End of namespace Titanic