101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/parrot/parrot_nut_eater.h"
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#include "titanic/core/room_item.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CParrotNutEater, CGameObject)
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ON_MESSAGE(MovieEndMsg)
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ON_MESSAGE(ReplaceBowlAndNutsMsg)
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ON_MESSAGE(NutPuzzleMsg)
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ON_MESSAGE(MovieFrameMsg)
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END_MESSAGE_MAP()
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CParrotNutEater::CParrotNutEater() : CGameObject(), _fieldBC(0),
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_fieldC0(69), _fieldC4(132), _fieldC8(0), _fieldCC(68) {
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}
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void CParrotNutEater::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldBC, indent);
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CGameObject::save(file, indent);
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}
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void CParrotNutEater::load(SimpleFile *file) {
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file->readNumber();
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_fieldBC = file->readNumber();
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CGameObject::load(file);
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}
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bool CParrotNutEater::MovieEndMsg(CMovieEndMsg *msg) {
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setVisible(false);
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CNutPuzzleMsg nutMsg("NutsGone");
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nutMsg.execute(getRoom(), nullptr, MSGFLAG_SCAN);
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playSound(TRANSLATE("z#47.wav", "z#578.wav"));
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return true;
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}
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bool CParrotNutEater::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) {
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setVisible(false);
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return true;
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}
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bool CParrotNutEater::NutPuzzleMsg(CNutPuzzleMsg *msg) {
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if (msg->_action == "Jiggle") {
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setVisible(true);
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playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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movieEvent(68);
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movieEvent(132);
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playSound(TRANSLATE("z#215.wav", "z#6.wav"));
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CTrueTalkTriggerActionMsg triggerMsg;
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triggerMsg._param1 = triggerMsg._param2 = 0;
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triggerMsg.execute("PerchedParrot");
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}
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return true;
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}
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bool CParrotNutEater::MovieFrameMsg(CMovieFrameMsg *msg) {
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CProximity prox(Audio::Mixer::kSpeechSoundType);
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switch (msg->_frameNumber) {
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case 68:
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playSound(TRANSLATE("z#214.wav", "z#5.wav"), prox);
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break;
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case 132:
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playSound(TRANSLATE("z#216.wav", "z#7.wav"), prox);
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break;
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default:
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break;
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}
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return true;
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}
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} // End of namespace Titanic
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