Files
scummvm-cursorfix/engines/titanic/game/music_console_button.cpp
2026-02-02 04:50:13 +01:00

136 lines
4.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/music_console_button.h"
#include "titanic/core/room_item.h"
#include "titanic/sound/music_room.h"
#include "titanic/sound/music_room_handler.h"
#include "titanic/titanic.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CMusicConsoleButton, CMusicPlayer)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(SetMusicControlsMsg)
END_MESSAGE_MAP()
void CMusicConsoleButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CMusicPlayer::save(file, indent);
}
void CMusicConsoleButton::load(SimpleFile *file) {
file->readNumber();
CMusicPlayer::load(file);
}
bool CMusicConsoleButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_isActive) {
CStopMusicMsg stopMsg(this);
stopMsg.execute(this);
stopMovie();
loadFrame(0);
} else {
CStartMusicMsg startMsg(this);
startMsg.execute(this);
playMovie(MOVIE_REPEAT);
CMusicHasStartedMsg startedMsg;
startedMsg.execute("Music Room Phonograph");
if (CMusicRoom::_musicHandler->checkInstrument(SNAKE)
&& CMusicRoom::_musicHandler->checkInstrument(PIANO)
&& CMusicRoom::_musicHandler->checkInstrument(BASS)) {
// All three instruments have the correct settings
CCorrectMusicPlayedMsg correctMsg;
correctMsg.execute(findRoom());
}
}
return true;
}
bool CMusicConsoleButton::LeaveViewMsg(CLeaveViewMsg *msg) {
if (_isActive) {
// Stop playing the active music
CStopMusicMsg stopMsg(this);
stopMsg.execute(this);
stopMovie();
loadFrame(0);
}
return true;
}
bool CMusicConsoleButton::SetMusicControlsMsg(CSetMusicControlsMsg *msg) {
CMusicRoom *musicRoom = getMusicRoom();
CQueryMusicControlSettingMsg queryMsg;
queryMsg.execute("Bells Pitch Control");
musicRoom->setPitchControl(BELLS, queryMsg._value);
queryMsg.execute("Bells Speed Control");
musicRoom->setSpeedControl(BELLS, queryMsg._value);
queryMsg.execute("Bells Inversion Control");
musicRoom->setInversionControl(BELLS, queryMsg._value == 1);
queryMsg.execute("Bells Direction Control");
musicRoom->setDirectionControl(BELLS, queryMsg._value == 1);
queryMsg.execute("Bells Mute Control");
musicRoom->setMuteControl(BELLS, queryMsg._value == 1);
queryMsg.execute("Snake Pitch Control");
musicRoom->setPitchControl(SNAKE, queryMsg._value);
queryMsg.execute("Snake Speed Control");
musicRoom->setSpeedControl(SNAKE, queryMsg._value);
queryMsg.execute("Snake Inversion Control");
musicRoom->setInversionControl(SNAKE, queryMsg._value == 1);
queryMsg.execute("Snake Direction Control");
musicRoom->setDirectionControl(SNAKE, queryMsg._value == 1);
queryMsg.execute("Snake Mute Control");
musicRoom->setMuteControl(SNAKE, queryMsg._value == 1);
queryMsg.execute("Piano Pitch Control");
musicRoom->setPitchControl(PIANO, queryMsg._value);
queryMsg.execute("Piano Speed Control");
musicRoom->setSpeedControl(PIANO, queryMsg._value);
queryMsg.execute("Piano Inversion Control");
musicRoom->setInversionControl(PIANO, queryMsg._value == 1);
queryMsg.execute("Piano Direction Control");
musicRoom->setDirectionControl(PIANO, queryMsg._value == 1);
queryMsg.execute("Piano Mute Control");
musicRoom->setMuteControl(PIANO, queryMsg._value == 1);
queryMsg.execute("Bass Pitch Control");
musicRoom->setPitchControl(BASS, queryMsg._value);
queryMsg.execute("Bass Speed Control");
musicRoom->setSpeedControl(BASS, queryMsg._value);
queryMsg.execute("Bass Inversion Control");
musicRoom->setInversionControl(BASS, queryMsg._value == 1);
queryMsg.execute("Bass Direction Control");
musicRoom->setDirectionControl(BASS, queryMsg._value == 1);
queryMsg.execute("Bass Mute Control");
musicRoom->setMuteControl(BASS, queryMsg._value == 1);
return true;
}
} // End of namespace Titanic