95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/maitred/maitred_legs.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CMaitreDLegs, CMaitreDProdReceptor)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(AnimateMaitreDMsg)
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END_MESSAGE_MAP()
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void CMaitreDLegs::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_flag, indent);
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CMaitreDProdReceptor::save(file, indent);
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}
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void CMaitreDLegs::load(SimpleFile *file) {
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file->readNumber();
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_flag = file->readNumber();
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CMaitreDProdReceptor::load(file);
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}
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bool CMaitreDLegs::EnterViewMsg(CEnterViewMsg *msg) {
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_flag = true;
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loadFrame(0);
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return true;
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}
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bool CMaitreDLegs::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) {
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static const char *const WIGGLE_CLIPS[4] = {
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"Hip Wiggle", "Knee Bend", "Wire Wiggle", nullptr
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};
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static const char *const FIGHTING_CLIPS[4] = {
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"Fighting 1", "Fighting 2", "Leg Fidget", nullptr
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};
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static const char *const ARCING_SOUNDS[9] = {
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"MaitreD Arcing 1.wav", "MaitreD Arcing 2.wav",
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"MaitreD Arcing 3.wav", "MaitreD Arcing 4.wav",
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"MaitreD Arcing 5.wav", "MaitreD Arcing 6.wav",
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"MaitreD Arcing 7.wav", "MaitreD Arcing 8.wav",
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"MaitreD Arcing 9.wav"
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};
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switch (msg->_value) {
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case 0:
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if (_flag) {
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playRandomClip(FIGHTING_CLIPS);
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if (getRandomNumber(2) != 0)
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playSound(ARCING_SOUNDS[getRandomNumber(8)],
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40 + getRandomNumber(30));
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} else {
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playClip("Walk Right");
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_flag = true;
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}
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break;
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case 1:
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if (_flag) {
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playClip("Walk Left");
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_flag = false;
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} else {
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playRandomClip(WIGGLE_CLIPS);
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}
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break;
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default:
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break;
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}
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return true;
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}
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} // End of namespace Titanic
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