Files
scummvm-cursorfix/engines/titanic/game/maitred/maitred_arm_holder.cpp
2026-02-02 04:50:13 +01:00

56 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/maitred/maitred_arm_holder.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CMaitreDArmHolder, CDropTarget)
ON_MESSAGE(MaitreDArmHolder)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
void CMaitreDArmHolder::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CDropTarget::save(file, indent);
}
void CMaitreDArmHolder::load(SimpleFile *file) {
file->readNumber();
CDropTarget::load(file);
}
bool CMaitreDArmHolder::MaitreDArmHolder(CMaitreDArmHolder *msg) {
_dropEnabled = false;
return true;
}
bool CMaitreDArmHolder::ActMsg(CActMsg *msg) {
if (msg->_action == "LoseArm") {
_bounds = Rect();
setVisible(false);
}
return true;
}
} // End of namespace Titanic