190 lines
5.1 KiB
C++
190 lines
5.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/head_slot.h"
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#include "titanic/core/project_item.h"
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#include "titanic/game/brain_slot.h"
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#include "titanic/game_manager.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CHeadSlot, CGameObject)
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ON_MESSAGE(AddHeadPieceMsg)
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ON_MESSAGE(SenseWorkingMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(LoadSuccessMsg)
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ON_MESSAGE(TimerMsg)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(MouseDragStartMsg)
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END_MESSAGE_MAP()
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bool CHeadSlot::_titaniaWoken;
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CHeadSlot::CHeadSlot() : CGameObject(), _senseState("NotWorking"), _target("NULL"),
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_occupied(false), _timerDuration(0), _frameNum1(27), _frameNum2(56),
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_frameNum3(82), _frameNum4(112), _workingFlag(false) {
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}
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void CHeadSlot::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_occupied, indent);
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file->writeQuotedLine(_senseState, indent);
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file->writeQuotedLine(_target, indent);
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file->writeNumberLine(_timerDuration, indent);
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file->writeNumberLine(_frameNum1, indent);
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file->writeNumberLine(_frameNum2, indent);
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file->writeNumberLine(_frameNum3, indent);
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file->writeNumberLine(_frameNum4, indent);
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file->writeNumberLine(_titaniaWoken, indent);
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file->writeNumberLine(_workingFlag, indent);
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CGameObject::save(file, indent);
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}
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void CHeadSlot::load(SimpleFile *file) {
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file->readNumber();
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_occupied = file->readNumber();
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_senseState = file->readString();
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_target = file->readString();
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_timerDuration = file->readNumber();
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_frameNum1 = file->readNumber();
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_frameNum2 = file->readNumber();
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_frameNum3 = file->readNumber();
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_frameNum4 = file->readNumber();
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_titaniaWoken = file->readNumber();
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_workingFlag = file->readNumber();
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CGameObject::load(file);
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}
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bool CHeadSlot::AddHeadPieceMsg(CAddHeadPieceMsg *msg) {
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setVisible(true);
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_occupied = true;
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_target = msg->_value;
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playMovie(_frameNum1, _frameNum4, 0);
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_cursorId = CURSOR_HAND;
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msg->execute("TitaniaControl");
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return true;
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}
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bool CHeadSlot::SenseWorkingMsg(CSenseWorkingMsg *msg) {
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if (_workingFlag)
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playMovie(_frameNum3, _frameNum4, 0);
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_senseState = msg->_value;
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_workingFlag = false;
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return true;
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}
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bool CHeadSlot::EnterViewMsg(CEnterViewMsg *msg) {
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setVisible(true);
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if (_titaniaWoken)
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_cursorId = CURSOR_ARROW;
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if (_titaniaWoken || _senseState == "Working") {
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playMovie(_frameNum2, _frameNum3, MOVIE_WAIT_FOR_FINISH);
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_workingFlag = true;
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} else if (_occupied) {
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playMovie(_frameNum2, _frameNum4, MOVIE_WAIT_FOR_FINISH);
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_workingFlag = false;
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} else {
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playMovie(0, _frameNum1, MOVIE_WAIT_FOR_FINISH);
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}
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addTimer(5000 + getRandomNumber(3000));
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return true;
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}
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bool CHeadSlot::LeaveViewMsg(CLeaveViewMsg *msg) {
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if (getName() == "YepItsASlot") {
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stopMovie();
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if (_occupied) {
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loadFrame(_frameNum2);
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playMovie(_frameNum2, _frameNum4, MOVIE_WAIT_FOR_FINISH);
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} else {
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loadFrame(_frameNum1);
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playMovie(_frameNum1, _frameNum2, MOVIE_WAIT_FOR_FINISH);
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}
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_workingFlag = false;
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}
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return true;
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}
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bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) {
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return true;
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}
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bool CHeadSlot::TimerMsg(CTimerMsg *msg) {
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if (compareViewNameTo("Titania.Node 15.S") && CBrainSlot::_numAdded == 5
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&& _occupied) {
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// WORKAROUND: Fix original bug where returning to Titania closeup when all the brain slots
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// were inserted in an incorrect order, would result in endless busy cursor
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if (getGameManager()->_gameState._mode != GSMODE_CUTSCENE) {
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if (_senseState == "Working" && !_workingFlag) {
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playMovie(_frameNum2, _frameNum3, 0);
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_workingFlag = true;
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} else if (_senseState == "Random") {
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playMovie(_frameNum2, _frameNum4, 0);
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}
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}
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}
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if (compareViewNameTo("Titania.Node 15.S")) {
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_timerDuration = 7000 + getRandomNumber(5000);
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addTimer(_timerDuration);
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}
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return true;
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}
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bool CHeadSlot::ActMsg(CActMsg *msg) {
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if (msg->_action == "Woken")
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_titaniaWoken = true;
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return true;
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}
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bool CHeadSlot::MouseDragStartMsg(CMouseDragStartMsg *msg) {
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if (_occupied && !_titaniaWoken && checkPoint(msg->_mousePos, false, true)) {
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CPassOnDragStartMsg passMsg;
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passMsg._mousePos = msg->_mousePos;
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passMsg.execute(_target);
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msg->_dragItem = getRoot()->findByName(_target);
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_cursorId = CURSOR_ARROW;
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_occupied = false;
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_workingFlag = false;
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_target = "NULL";
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stopMovie();
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loadFrame(0);
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playMovie(0, _frameNum1, 0);
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return true;
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}
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return false;
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}
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} // End of namespace Titanic
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