104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/hammer_dispensor.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CHammerDispensor, CBackground)
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ON_MESSAGE(ActMsg)
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ON_MESSAGE(EnterViewMsg)
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ON_MESSAGE(LeaveViewMsg)
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ON_MESSAGE(MovieEndMsg)
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END_MESSAGE_MAP()
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CHammerDispensor::CHammerDispensor() : CBackground(),
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_isOpen(false), _panUp(true), _state(0) {
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}
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void CHammerDispensor::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_isOpen, indent);
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file->writeNumberLine(_panUp, indent);
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file->writeNumberLine(_state, indent);
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CBackground::save(file, indent);
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}
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void CHammerDispensor::load(SimpleFile *file) {
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file->readNumber();
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_isOpen = file->readNumber();
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_panUp = file->readNumber();
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_state = file->readNumber();
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CBackground::load(file);
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}
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bool CHammerDispensor::ActMsg(CActMsg *msg) {
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if (msg->_action == "DispenseHammer" && !_isOpen) {
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_state = 1;
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playMovie(15, 31, MOVIE_NOTIFY_OBJECT);
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_isOpen = true;
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}
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if (msg->_action == "HammerTaken" && _isOpen)
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loadFrame(32);
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return true;
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}
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bool CHammerDispensor::EnterViewMsg(CEnterViewMsg *msg) {
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if (_panUp) {
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playMovie(7, 14, 0);
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_panUp = false;
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}
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return true;
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}
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bool CHammerDispensor::LeaveViewMsg(CLeaveViewMsg *msg) {
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if (_isOpen)
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playMovie(32, 50, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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else
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playMovie(0, 7, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
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_panUp = true;
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_isOpen = false;
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_state = 2;
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return true;
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}
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bool CHammerDispensor::MovieEndMsg(CMovieEndMsg *msg) {
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if (_state == 1) {
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CStatusChangeMsg statusMsg;
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statusMsg._newStatus = 1;
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statusMsg.execute("HammerClip");
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} else if (_state == 2) {
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CStatusChangeMsg statusMsg;
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statusMsg._newStatus = 2;
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statusMsg.execute("HammerClip");
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}
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return true;
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}
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} // End of namespace Titanic
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