Files
scummvm-cursorfix/engines/titanic/game/fan_control.cpp
2026-02-02 04:50:13 +01:00

190 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/fan_control.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CFanControl, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(TimerMsg)
END_MESSAGE_MAP()
CFanControl::CFanControl() : CGameObject(), _state(-1), _enabled(false),
_starlings(false), _fanOn(false), _starlingsDying(false) {
}
void CFanControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_state, indent);
file->writeNumberLine(_enabled, indent);
file->writeNumberLine(_starlings, indent);
file->writeNumberLine(_fanOn, indent);
file->writeNumberLine(_starlingsDying, indent);
CGameObject::save(file, indent);
}
void CFanControl::load(SimpleFile *file) {
file->readNumber();
_state = file->readNumber();
_enabled = file->readNumber();
_starlings = file->readNumber();
_fanOn = file->readNumber();
_starlingsDying = file->readNumber();
CGameObject::load(file);
}
bool CFanControl::ActMsg(CActMsg *msg) {
if (msg->_action == "EnableObject")
_enabled = true;
else if (msg->_action == "DisableObject")
_enabled = false;
else if (msg->_action == "StarlingsDead") {
_starlings = false;
decTransitions();
_starlingsDying = false;
}
return true;
}
bool CFanControl::StatusChangeMsg(CStatusChangeMsg *msg) {
if (!_starlingsDying) {
playSound(TRANSLATE("z#42.wav", "z#743.wav"));
if (_enabled) {
switch (msg->_newStatus) {
case 1:
// Fan Power button
_fanOn = !_fanOn;
if (_fanOn) {
playMovie(6, 8, 0);
_state = 0;
} else {
switch (_state) {
case 0:
playMovie(4, 6, 0);
_state = -1;
break;
case 1:
playMovie(0, 6, 0);
break;
case 2:
playMovie(18, 24, 0);
playMovie(0, 6, 0);
break;
default:
break;
}
_state = -1;
}
break;
case 2:
// Fan Speed button
if (_fanOn) {
_state = (_state + 1) % 3;
switch (_state) {
case 0:
playMovie(18, 24, 0);
playMovie(0, 4, 0);
break;
case 1:
playMovie(8, 12, 0);
break;
case 2:
if (_starlings) {
// It's puret time
incTransitions();
_starlingsDying = true;
playMovie(12, 18, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
} else {
playMovie(12, 18, 0);
}
break;
default:
break;
}
}
break;
default:
break;
}
CStatusChangeMsg statusMsg;
statusMsg._newStatus = _state;
statusMsg.execute("RightFan");
} else {
petDisplayMessage(1, FAN_HAS_BLOWN_A_FUSE);
}
}
return true;
}
bool CFanControl::EnterViewMsg(CEnterViewMsg *msg) {
switch (_state) {
case -1:
// Fan off
loadFrame(6);
break;
case 0:
// Low speed
loadFrame(4);
break;
case 1:
// Medium speed
loadFrame(0);
break;
case 2:
// High speed
loadFrame(18);
break;
default:
break;
}
return true;
}
bool CFanControl::MovieEndMsg(CMovieEndMsg *msg) {
addTimer(2000);
return true;
}
bool CFanControl::TimerMsg(CTimerMsg *msg) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 1;
statusMsg.execute("StarlingPuret");
changeView("PromenadeDeck.Node 3.S");
changeView("PromenadeDeck.Node 3.E");
return true;
}
} // End of namespace Titanic