Files
scummvm-cursorfix/engines/titanic/game/end_explode_ship.cpp
2026-02-02 04:50:13 +01:00

108 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/end_explode_ship.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEndExplodeShip, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(TimerMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(MovieFrameMsg)
END_MESSAGE_MAP()
void CEndExplodeShip::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_isExploding, indent);
file->writeNumberLine(_unused5, indent);
CGameObject::save(file, indent);
}
void CEndExplodeShip::load(SimpleFile *file) {
file->readNumber();
_isExploding = file->readNumber();
_unused5 = file->readNumber();
CGameObject::load(file);
}
bool CEndExplodeShip::ActMsg(CActMsg *msg) {
if (msg->_action == "Arm Bomb") {
_isExploding = true;
} else if (msg->_action == "Disarm Bomb") {
_isExploding = false;
} else if (msg->_action == "TakeOff") {
loadSound(TRANSLATE("a#31.wav", "a#26.wav"));
loadSound(TRANSLATE("a#14.wav", "a#7.wav"));
playAmbientSound(TRANSLATE("a#13.wav", "a#6.wav"), VOL_NORMAL, true, true, 0);
addTimer(1, 10212, 0);
}
return true;
}
bool CEndExplodeShip::TimerMsg(CTimerMsg *msg) {
if (msg->_actionVal == 1) {
setVisible(true);
playMovie(0, 449, 0);
movieEvent(58);
playMovie(516, _isExploding ? 550 : 551, MOVIE_NOTIFY_OBJECT);
}
if (msg->_actionVal == 3) {
setAmbientSoundVolume(VOL_MUTE, 2, -1);
CActMsg actMsg(_isExploding ? "ExplodeCredits" : "Credits");
actMsg.execute("EndGameCredits");
}
if (msg->_action == "Boom") {
playMovie(550, 583, MOVIE_NOTIFY_OBJECT);
movieEvent(551);
}
return true;
}
bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_endFrame == 550) {
playSound(TRANSLATE("z#399.wav", "a#10.wav"));
startAnimTimer("Boom", 4200, 0);
} else {
addTimer(3, 8000, 0);
}
return true;
}
bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) {
if (msg->_frameNumber == 58)
playSound(TRANSLATE("a#31.wav", "a#26.wav"), 70);
else if (msg->_frameNumber == 551)
playSound(TRANSLATE("a#14.wav", "a#7.wav"));
return true;
}
} // End of namespace Titanic