Files
scummvm-cursorfix/engines/titanic/game/empty_nut_bowl.cpp
2026-02-02 04:50:13 +01:00

78 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/empty_nut_bowl.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEmptyNutBowl, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(ReplaceBowlAndNutsMsg)
ON_MESSAGE(NutPuzzleMsg)
ON_MESSAGE(MouseDragStartMsg)
END_MESSAGE_MAP()
void CEmptyNutBowl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
CGameObject::save(file, indent);
}
void CEmptyNutBowl::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
CGameObject::load(file);
}
bool CEmptyNutBowl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_flag) {
CNutPuzzleMsg nutMsg("UnlockBowl");
nutMsg.execute(getRoom(), nullptr, MSGFLAG_SCAN);
_flag = false;
}
return true;
}
bool CEmptyNutBowl::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) {
setVisible(false);
_flag = true;
return true;
}
bool CEmptyNutBowl::NutPuzzleMsg(CNutPuzzleMsg *msg) {
if (msg->_action == "NutsGone")
setVisible(true);
return true;
}
bool CEmptyNutBowl::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (!_flag) {
msg->execute("Ear1");
setVisible(false);
}
return true;
}
} // End of namespace Titanic