68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "titanic/game/desk_click_responder.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CDeskClickResponder, CClickResponder)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(LoadSuccessMsg)
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END_MESSAGE_MAP()
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void CDeskClickResponder::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldD4, indent);
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file->writeNumberLine(_ticks, indent);
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CClickResponder::save(file, indent);
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}
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void CDeskClickResponder::load(SimpleFile *file) {
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file->readNumber();
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_fieldD4 = file->readNumber();
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_ticks = file->readNumber();
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CClickResponder::load(file);
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}
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bool CDeskClickResponder::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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_fieldD4 = (_fieldD4 + 1) % 3;
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if (_fieldD4)
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return CClickResponder::MouseButtonDownMsg(msg);
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uint ticks = getTicksCount();
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if (!_ticks || ticks > (_ticks + 4000)) {
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playSound(TRANSLATE("a#22.wav", "a#17.wav"));
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_ticks = ticks;
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}
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return true;
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}
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bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) {
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_ticks = 0;
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return true;
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}
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} // End of namespace Titanic
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