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2026-02-02 04:50:13 +01:00

60 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/cookie.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCookie, CGameObject)
ON_MESSAGE(LeaveNodeMsg)
ON_MESSAGE(FreshenCookieMsg)
END_MESSAGE_MAP()
void CCookie::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_value1, indent);
file->writeNumberLine(_value2, indent);
CGameObject::save(file, indent);
}
void CCookie::load(SimpleFile *file) {
file->readNumber();
_value1 = file->readNumber();
_value2 = file->readNumber();
CGameObject::load(file);
}
bool CCookie::LeaveNodeMsg(CLeaveNodeMsg *msg) {
if (_value2)
_value1 = 1;
return true;
}
bool CCookie::FreshenCookieMsg(CFreshenCookieMsg *msg) {
_value1 = msg->_value2;
_value2 = msg->_value1;
return true;
}
} // End of namespace Titanic