Files
scummvm-cursorfix/engines/titanic/game/captains_wheel.cpp
2026-02-02 04:50:13 +01:00

211 lines
5.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/captains_wheel.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCaptainsWheel, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(TurnOff)
ON_MESSAGE(TurnOn)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
CCaptainsWheel::CCaptainsWheel() : CBackground(),
_stopEnabled(false), _actionNum(0), _fieldE8(0),
_cruiseEnabled(false), _goEnabled(false), _fieldF4(0) {
}
void CCaptainsWheel::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_stopEnabled, indent);
file->writeNumberLine(_actionNum, indent);
file->writeNumberLine(_fieldE8, indent);
file->writeNumberLine(_cruiseEnabled, indent);
file->writeNumberLine(_goEnabled, indent);
file->writeNumberLine(_fieldF4, indent);
CBackground::save(file, indent);
}
void CCaptainsWheel::load(SimpleFile *file) {
file->readNumber();
_stopEnabled = file->readNumber();
_actionNum = file->readNumber();
_fieldE8 = file->readNumber();
_cruiseEnabled = file->readNumber();
_goEnabled = file->readNumber();
_fieldF4 = file->readNumber();
CBackground::load(file);
}
bool CCaptainsWheel::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_stopEnabled) {
_stopEnabled = false;
CTurnOff offMsg;
offMsg.execute(this);
playMovie(162, 168, 0);
} else {
playMovie(0, 8, MOVIE_NOTIFY_OBJECT);
}
return true;
}
bool CCaptainsWheel::LeaveViewMsg(CLeaveViewMsg *msg) {
if (_stopEnabled) {
_stopEnabled = false;
CTurnOff offMsg;
offMsg.execute(this);
playMovie(162, 168, MOVIE_WAIT_FOR_FINISH);
}
return true;
}
bool CCaptainsWheel::ActMsg(CActMsg *msg) {
if (msg->_action == "Spin") {
if (_stopEnabled) {
CTurnOn onMsg;
onMsg.execute("RatchetySound");
playMovie(8, 142, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
} else if (msg->_action == "Honk") {
if (_stopEnabled) {
playMovie(150, 160, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
} else if (msg->_action == "Go") {
if (_stopEnabled) {
_goEnabled = false;
incTransitions();
_stopEnabled = false;
_actionNum = 1;
CTurnOff offMsg;
offMsg.execute(this);
playMovie(162, 168, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
} else if (msg->_action == "Cruise") {
if (_stopEnabled) {
incTransitions();
_stopEnabled = false;
_actionNum = 2;
CTurnOff offMsg;
offMsg.execute(this);
playMovie(162, 168, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH);
}
} else if (msg->_action == "SetDestin") {
playSound(TRANSLATE("a#44.wav", "a#37.wav"));
CSetVolumeMsg volumeMsg;
volumeMsg._volume = 25;
volumeMsg.execute("EngineSounds");
CTurnOn onMsg;
onMsg.execute("EngineSounds");
_goEnabled = true;
} else if (msg->_action == "ClearDestin") {
_goEnabled = false;
}
return true;
}
bool CCaptainsWheel::TurnOff(CTurnOff *msg) {
CSignalObject signalMsg;
signalMsg._numValue = 0;
static const char *const NAMES[8] = {
"WheelSpin", "SeagullHorn", "WheelStopButt", "StopHotSpot",
"WheelCruiseButt", "CruiseHotSpot", "WheelGoButt","GoHotSpot"
};
for (int idx = 0; idx < 8; ++idx)
signalMsg.execute(NAMES[idx]);
return true;
}
bool CCaptainsWheel::TurnOn(CTurnOn *msg) {
CSignalObject signalMsg;
signalMsg._numValue = 1;
signalMsg.execute("WheelSpin");
signalMsg.execute("SeagullHorn");
if (_stopEnabled) {
signalMsg.execute("WheelStopButt");
signalMsg.execute("StopHotSpot");
}
if (_cruiseEnabled) {
signalMsg.execute("WheelCruiseButt");
signalMsg.execute("CruiseHotSpot");
}
if (_goEnabled) {
signalMsg.execute("WheelGoButt");
signalMsg.execute("GoHotSpot");
}
return true;
}
bool CCaptainsWheel::MovieEndMsg(CMovieEndMsg *msg) {
if (msg->_endFrame == 8) {
_stopEnabled = true;
CTurnOn onMsg;
onMsg.execute(this);
}
if (msg->_endFrame == 142) {
CTurnOff offMsg;
offMsg.execute("RatchetySound");
}
if (msg->_endFrame == 168) {
switch (_actionNum) {
case 1: {
CActMsg actMsg(starIsSolved() ? "GoEnd" : "Go");
actMsg.execute("GoSequence");
break;
}
case 2: {
CActMsg actMsg("Cruise");
actMsg.execute("CruiseSequence");
break;
}
default:
break;
}
_actionNum = 0;
}
return true;
}
} // End of namespace Titanic