Files
scummvm-cursorfix/engines/titanic/game/brain_slot.cpp
2026-02-02 04:50:13 +01:00

149 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/brain_slot.h"
#include "titanic/core/project_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBrainSlot, CGameObject)
ON_MESSAGE(SetFrameMsg)
ON_MESSAGE(AddHeadPieceMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MouseDragStartMsg)
END_MESSAGE_MAP()
int CBrainSlot::_numAdded;
bool CBrainSlot::_woken;
void CBrainSlot::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_occupied, indent);
file->writeQuotedLine(_target, indent);
file->writeNumberLine(_numAdded, indent);
file->writeNumberLine(_woken, indent);
CGameObject::save(file, indent);
}
void CBrainSlot::load(SimpleFile *file) {
file->readNumber();
_occupied = file->readNumber();
_target = file->readString();
_numAdded = file->readNumber();
_woken = file->readNumber();
CGameObject::load(file);
}
bool CBrainSlot::SetFrameMsg(CSetFrameMsg *msg) {
loadFrame(msg->_frameNumber);
_occupied = true;
return true;
}
bool CBrainSlot::AddHeadPieceMsg(CAddHeadPieceMsg *msg) {
_numAdded++;
_cursorId = CURSOR_HAND;
CAddHeadPieceMsg addMsg("NULL");
if (isEquals("AuditoryCentreSlot")) {
if (msg->_value == "AuditoryCentre")
addMsg._value = "AuditoryCentre";
} else if (isEquals("SpeechCentreSlot")) {
if (msg->_value == "SpeechCentre")
addMsg._value = "SpeechCentre";
} else if (isEquals("OlfactoryCentreSlot")) {
if (msg->_value == "OlfactoryCentre")
addMsg._value = "OlfactoryCentre";
} else if (isEquals("VisionCentreSlot")) {
if (msg->_value == "VisionCentre")
addMsg._value = "VisionCentre";
} else if (isEquals("CentralCoreSlot")) {
if (msg->_value == "CentralCore")
addMsg._value = "CentralCore";
}
if (addMsg._value != "NULL")
addMsg.execute("TitaniaControl");
if (msg->_value == "OlfactoryCentre")
loadFrame(2);
else if (msg->_value == "AuditoryCentre")
loadFrame(1);
else if (msg->_value == "SpeechCentre")
loadFrame(3);
else if (msg->_value == "VisionCentre")
loadFrame(4);
else if (msg->_value == "CentralCore") {
CActMsg actMsg("Insert Central Core");
actMsg.execute("CentralCoreSlot");
}
_target = msg->_value;
_occupied = true;
return true;
}
bool CBrainSlot::EnterViewMsg(CEnterViewMsg *msg) {
if (getName() == "CentralCoreSlot")
loadFrame(21);
if (_woken)
_cursorId = CURSOR_ARROW;
return true;
}
bool CBrainSlot::ActMsg(CActMsg *msg) {
if (msg->_action == "Insert Central Core")
playMovie(0, 21, 0);
else if (msg->_action == "Woken")
_woken = true;
return true;
}
bool CBrainSlot::MouseDragStartMsg(CMouseDragStartMsg *msg) {
if (!_occupied || _woken || !checkPoint(msg->_mousePos, false, true))
return false;
_cursorId = CURSOR_ARROW;
CVisibleMsg visibleMsg(true);
visibleMsg.execute(_target);
CTakeHeadPieceMsg takeMsg(_target);
takeMsg.execute("TitaniaControl");
loadFrame(isEquals("CentralCoreSlot") ? 21 : 0);
_occupied = false;
CPassOnDragStartMsg passMsg;
passMsg._mousePos = msg->_mousePos;
passMsg.execute(_target);
msg->_dragItem = getRoot()->findByName(_target);
_numAdded--;
return true;
}
} // End of namespace Titanic