Files
2026-02-02 04:50:13 +01:00

132 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/game/bar_bell.h"
#include "titanic/translation.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBarBell, CGameObject)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(MouseButtonUpMsg)
ON_MESSAGE(ActMsg)
END_MESSAGE_MAP()
CBarBell::CBarBell() : CGameObject(), _fieldBC(0),
_volume(65), _soundVal3(0), _fieldC8(0), _fieldCC(0) {
}
void CBarBell::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeNumberLine(_volume, indent);
file->writeNumberLine(_soundVal3, indent);
file->writeNumberLine(_fieldC8, indent);
file->writeNumberLine(_fieldCC, indent);
CGameObject::save(file, indent);
}
void CBarBell::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
_volume = file->readNumber();
_soundVal3 = file->readNumber();
_fieldC8 = file->readNumber();
_fieldCC = file->readNumber();
CGameObject::load(file);
}
bool CBarBell::EnterRoomMsg(CEnterRoomMsg *msg) {
_fieldBC = 0;
return true;
}
bool CBarBell::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if ((_fieldC8 % 3) == 2) {
switch (_fieldBC) {
case 0:
case 1:
case 5:
playSound(TRANSLATE("c#54.wav", "c#38.wav"), _volume, _soundVal3);
break;
case 2:
playSound(TRANSLATE("c#52.wav", "c#36.wav"), _volume, _soundVal3);
break;
case 3:
playSound(TRANSLATE("c#53.wav", "c#37.wav"), _volume, _soundVal3);
break;
case 4:
playSound(TRANSLATE("c#55.wav", "c#39.wav"), _volume, _soundVal3);
break;
default:
playSound(TRANSLATE("c#51.wav", "c#35.wav"), _volume, _soundVal3);
break;
}
} else if (_fieldBC >= 5) {
if (_fieldBC == 6) {
CActMsg actMsg("BellRing3");
actMsg.execute("Barbot");
}
playSound(TRANSLATE("c#51.wav", "c#35.wav"), _volume, _soundVal3);
} else {
if (_fieldBC == 3) {
CActMsg actMsg("BellRing1");
actMsg.execute("Barbot");
} else if (_fieldBC == 4) {
CActMsg actMsg("BellRing2");
actMsg.execute("Barbot");
}
playSound(TRANSLATE("c#54.wav", "c#38.wav"), _volume, _soundVal3);
}
return true;
}
bool CBarBell::MouseButtonUpMsg(CMouseButtonUpMsg *msg) {
if (!_fieldBC) {
CTurnOn onMsg;
onMsg.execute("Barbot");
}
++_fieldBC;
return true;
}
bool CBarBell::ActMsg(CActMsg *msg) {
if (msg->_action == "ResetCount") {
_fieldBC = 0;
++_fieldC8;
}
return true;
}
} // End of namespace Titanic