Files
2026-02-02 04:50:13 +01:00

81 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "titanic/core/mail_man.h"
namespace Titanic {
void CMailMan::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_value, indent);
CGameObject::save(file, indent);
}
void CMailMan::load(SimpleFile *file) {
file->readNumber();
_value = file->readNumber();
CGameObject::load(file);
}
CGameObject *CMailMan::getFirstObject() const {
return dynamic_cast<CGameObject *>(getFirstChild());
}
CGameObject *CMailMan::getNextObject(CGameObject *prior) const {
if (!prior || prior->getParent() != this)
return nullptr;
return dynamic_cast<CGameObject *>(prior->getNextSibling());
}
void CMailMan::addMail(CGameObject *obj, uint destRoomFlags) {
obj->detach();
obj->addUnder(this);
setMailDest(obj, destRoomFlags);
}
void CMailMan::setMailDest(CGameObject *obj, uint roomFlags) {
obj->_destRoomFlags = roomFlags;
obj->_roomFlags = 0;
obj->_isPendingMail = true;
}
CGameObject *CMailMan::findMail(uint roomFlags) const {
for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) {
if (obj->_isPendingMail && obj->_destRoomFlags == roomFlags)
return obj;
}
return nullptr;
}
void CMailMan::sendMail(uint currRoomFlags, uint newRoomFlags) {
for (CGameObject *obj = getFirstObject(); obj; obj = getNextObject(obj)) {
if (obj->_isPendingMail && obj->_destRoomFlags == currRoomFlags) {
obj->_isPendingMail = false;
obj->_roomFlags = newRoomFlags;
break;
}
}
}
} // End of namespace Titanic