56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/mixer.h"
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#include "common/str.h"
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#include "common/path.h"
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#ifndef TETRAEDGE_TE_TE_SOUND_MANAGER_H
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#define TETRAEDGE_TE_TE_SOUND_MANAGER_H
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namespace Tetraedge {
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class TeMusic;
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class TeSoundManager {
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public:
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TeSoundManager();
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void playFreeSound(const Common::Path &path);
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void playFreeSound(const Common::Path &path, float vol, const Common::String &channel);
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void stopFreeSound(const Common::String &channel);
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void setChannelVolume(const Common::String &channel, float vol);
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float getChannelVolume(const Common::String &channel);
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void update();
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Common::Array<TeMusic *> &musics() { return _musics; }
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private:
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Common::HashMap<Common::String, Audio::SoundHandle> _handles;
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Common::Array<TeMusic *> _musics;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_SOUND_MANAGER_H
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