54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_RESOURCE_H
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#define TETRAEDGE_TE_TE_RESOURCE_H
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#include "common/path.h"
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#include "tetraedge/te/te_object.h"
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#include "tetraedge/te/te_references_counter.h"
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namespace Tetraedge {
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class TeResource : public TeObject, public TeReferencesCounter {
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public:
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TeResource();
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virtual ~TeResource();
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void generateAccessName();
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const Common::Path &getAccessName() const {
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return _accessName;
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}
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void setAccessName(const Common::Path &name) {
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_accessName = name;
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}
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private:
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Common::Path _accessName;
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static uint32 _idCounter;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_TE_TE_RESOURCE_H
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