Files
scummvm-cursorfix/engines/tetraedge/te/te_model_vertex_animation.h
2026-02-02 04:50:13 +01:00

82 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_MODEL_VERTEX_ANIMATION_H
#define TETRAEDGE_TE_TE_MODEL_VERTEX_ANIMATION_H
#include "common/str.h"
#include "common/array.h"
#include "common/stream.h"
#include "tetraedge/te/te_animation.h"
#include "tetraedge/te/te_matrix4x4.h"
#include "tetraedge/te/te_model.h"
#include "tetraedge/te/te_intrusive_ptr.h"
#include "tetraedge/te/te_resource.h"
#include "tetraedge/te/te_vector3f32.h"
namespace Tetraedge {
class TeModel;
class TeModelAnimation;
class TeModelVertexAnimation : public TeAnimation, public TeResource {
public:
struct KeyData {
float _frame;
Common::Array<TeVector3f32> _vectors;
Common::Array<TeMatrix4x4> _matricies;
};
TeModelVertexAnimation();
virtual ~TeModelVertexAnimation() {
_keydata.clear();
}
void bind(TeIntrusivePtr<TeModel> &model);
// void deleteLater() // original overrides this, but just calls the super.
void destroy();
const Common::String &head() const { return _head; }
TeVector3f32 getKeyVertex(uint keyno, uint vertexno);
Common::Array<TeVector3f32> getVertices();
bool load(Common::ReadStream &stream);
void save(Common::WriteStream &stream) const;
void update(double millis) override;
static void deleteLaterStatic(TeModelVertexAnimation *obj) { TeObject::deleteLaterStatic(obj); }
private:
float _lastMillis;
TeIntrusivePtr<TeModel> _model;
TeModelAnimation *_modelAnim;
TeQuaternion _rot;
Common::String _head;
Common::Array<KeyData> _keydata;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_MODEL_VERTEX_ANIMATION_H