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scummvm-cursorfix/engines/tetraedge/te/te_mesh_opengl.h
2026-02-02 04:50:13 +01:00

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1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_MESH_OPENGL_H
#define TETRAEDGE_TE_TE_MESH_OPENGL_H
#if defined(USE_OPENGL_GAME)
#include "tetraedge/te/te_mesh.h"
namespace Tetraedge {
class TeMeshOpenGL : public TeMesh {
public:
TeMeshOpenGL();
void copy(const TeMesh &other);
void draw() override;
TeMesh::Mode getMode() const override;
void setMode(enum Mode mode) override;
void setConf(uint vertexCount, uint indexCount, enum Mode mode, uint materialCount, uint materialIndexCount);
void setglTexEnvBlend() override;
uint32 getTexEnvMode() const override;
private:
uint _glMeshMode;
uint32 _gltexEnvMode;
};
} // end namespace Tetraedge
#endif // USE_OPENGL
#endif // TETRAEDGE_TE_TE_MESH_H