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2026-02-02 04:50:13 +01:00

134 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "tetraedge/tetraedge.h"
#include "tetraedge/te/te_font3.h"
#include "tetraedge/te/te_core.h"
#include "graphics/font.h"
#include "graphics/fonts/ttf.h"
#include "common/unicode-bidi.h"
namespace Tetraedge {
TeIFont::TeIFont() {
_codePage = codePage();
}
TeIFont::~TeIFont() {
}
TeIFont::GlyphData TeIFont::glyph(uint pxSize, uint charcode) {
Graphics::Font *font = getAtSize(pxSize);
Common::Rect bbox = font->getBoundingBox(charcode);
TeImage *img = new TeImage();
Common::SharedPtr<TePalette> nullpal;
img->createImg(bbox.width(), bbox.height(), nullpal, Graphics::PixelFormat::createFormatRGBA32());
font->drawChar(img, charcode, 0, 0, 0xffffffff);
GlyphData retval;
retval._charcode = charcode;
retval._bitmapSize = bbox;
retval._img = img;
return retval;
}
Common::CodePage TeIFont::codePage() const {
Common::String lang = g_engine->getCore()->language();
if (g_engine->isUtf8Release())
return Common::CodePage::kUtf8;
if (lang == "ru")
return Common::kISO8859_5;
if (g_engine->getGamePlatform() == Common::Platform::kPlatformAndroid)
return Common::CodePage::kUtf8;
if (lang == "he")
return Common::kWindows1255;
return Common::kLatin1;
}
int TeIFont::wordWrapText(const Common::String &str, int fontSize, int maxWidth, Common::Array<Common::String> &lines) {
Graphics::Font *font = getAtSize(fontSize);
Common::Array<Common::U32String> u32lines;
int retval = font->wordWrapText(str.decode(_codePage), maxWidth, u32lines);
for (auto &line: u32lines) {
lines.push_back(line.encode(_codePage));
}
return retval;
}
Common::Rect TeIFont::getBBox(const Common::String &str, int fontSize) {
Graphics::Font *font = getAtSize(fontSize);
return font->getBoundingBox(str.decode(_codePage));
}
int TeIFont::getHeight(int fontSize) {
Graphics::Font *font = getAtSize(fontSize);
return font->getFontHeight();
}
void TeIFont::draw(TeImage &destImage, const Common::String &str, int fontSize, int yoff, const TeColor &col, TeIFont::AlignStyle align) {
Graphics::Font *font = getAtSize(fontSize);
Graphics::TextAlign talign;
switch (align) {
case AlignLeft:
talign = Graphics::kTextAlignLeft;
break;
case AlignRight:
talign = Graphics::kTextAlignRight;
break;
// Note: we don't support justify.. just center. (justify is not used anyway)
case AlignJustify:
case AlignCenter:
default:
talign = Graphics::kTextAlignCenter;
break;
}
const Graphics::PixelFormat &fmt = destImage.format;
uint32 uintcol = ((uint32)col.a() << fmt.aShift) | ((uint32)(col.r()) << fmt.rShift)
| ((uint32)(col.g()) << fmt.gShift) | ((uint32)(col.b()) << fmt.bShift);
Common::U32String line = str.decode(_codePage);
if (g_engine->getCore()->language() == "he")
line = Common::convertBiDiU32String(line).visual;
font->drawString(&destImage, line, 0, yoff, destImage.w, uintcol, talign);
}
float TeIFont::ascender(uint pxSize) {
Graphics::Font *font = getAtSize(pxSize);
return font->getFontAscent();
}
float TeIFont::descender(uint pxSize) {
error("TODO: Implement TeFont3::descender");
}
float TeIFont::height(uint pxSize) {
Graphics::Font *font = getAtSize(pxSize);
return font->getFontHeight();
}
TeVector3f32 TeIFont::kerning(uint pxSize, uint charcode1, uint charcode2) {
Graphics::Font *font = getAtSize(pxSize);
int offset = font->getKerningOffset(charcode1, charcode2);
// note: not perfect because we have no Y, but it's ok..
return TeVector3f32(offset, 0.0f, 0.0f);
}
} // end namespace Tetraedge