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scummvm-cursorfix/engines/tetraedge/te/te_checkbox_layout.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_TE_TE_CHECKBOX_LAYOUT_H
#define TETRAEDGE_TE_TE_CHECKBOX_LAYOUT_H
#include "tetraedge/te/te_layout.h"
#include "tetraedge/te/te_vector2s32.h"
namespace Tetraedge {
class TeCheckboxLayout : public TeLayout {
public:
TeCheckboxLayout();
virtual ~TeCheckboxLayout();
enum State {
CheckboxStateActive,
CheckboxStateUnactive,
CheckboxStateActiveDisabled,
CheckboxStateUnactiveDisabled,
CheckboxStateActiveRollover,
CheckboxStateUnactiveRollover,
CheckboxState6
};
void setActiveLayout(TeLayout *layout);
void setUnactiveLayout(TeLayout *layout);
void setActiveDisabledLayout(TeLayout *layout);
void setUnactiveDisabledLayout(TeLayout *layout);
void setActiveRollOverLayout(TeLayout *layout);
void setUnactiveRollOverLayout(TeLayout *layout);
void setHitZone(TeLayout *layout);
void setClickPassThrough(bool val);
void setActivationSound(const Common::String &sound);
void setUnactivationSound(const Common::String &sound);
bool isMouseIn(const TeVector2s32 &pt) override;
void setState(State state);
TeSignal1Param<State> &onStateChangedSignal() { return _onStateChangedSignal; }
bool onMouseLeftUp(const Common::Point &pt);
bool onMouseLeftUpMaxPriority(const Common::Point &pt);
bool onMouseLeftDown(const Common::Point &pt);
bool onMousePositionChanged(const Common::Point &pt);
private:
TeLayout *_activeLayout;
TeLayout *_unactiveLayout;
TeLayout *_activeDisabledLayout;
TeLayout *_unactiveDisabledLayout;
TeLayout *_activeRollOverLayout;
TeLayout *_unactiveRollOverLayout;
TeLayout *_hitZone;
bool _clickPassThrough;
Common::String _activationSound;
Common::String _unactivationSound;
State _state;
TeSignal1Param<State> _onStateChangedSignal;
TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpCallback;
TeICallback1ParamPtr<const Common::Point &> _onMouseLeftUpMaxPriorityCallback;
TeICallback1ParamPtr<const Common::Point &> _onMouseLeftDownCallback;
TeICallback1ParamPtr<const Common::Point &> _onMousePositionChangedCallback;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_TE_TE_CHECKBOX_LAYOUT_H