115 lines
3.2 KiB
C++
115 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/path.h"
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#include "tetraedge/tetraedge.h"
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#include "tetraedge/game/application.h"
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#include "tetraedge/game/game.h"
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#include "tetraedge/game/splash_screens.h"
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#include "tetraedge/te/te_core.h"
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namespace Tetraedge {
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SplashScreens::SplashScreens() : _splashNo(0), _entered(false) {
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_timer.alarmSignal().add(this, &SplashScreens::onAlarm);
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}
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void SplashScreens::enter() {
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if (!_entered) {
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_entered = true;
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_splashNo = 0;
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const char *scriptStr = g_engine->gameIsAmerzone() ? "GUI/PC-MacOSX/Splash0.lua" : "menus/splashes/splash0.lua";
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TetraedgeFSNode node = g_engine->getCore()->findFile(scriptStr);
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if (node.exists()) {
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load(node);
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Application *app = g_engine->getApplication();
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TeLayout *splash = layoutChecked("splash");
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TeLayout *splashImg = dynamic_cast<TeLayout *>(splash->child(0));
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assert(splashImg);
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splashImg->setRatioMode(TeILayout::RATIO_MODE_NONE);
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splashImg->updateSize();
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app->frontLayout().addChild(splash);
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app->performRender();
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}
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onAlarm();
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}
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}
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bool SplashScreens::onAlarm() {
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Application *app = g_engine->getApplication();
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app->visualFade().init();
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app->captureFade();
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TeLuaGUI::unload();
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const char *scriptStr = g_engine->gameIsAmerzone() ? "GUI/PC-MacOSX/Splash%d.lua" : "menus/splashes/splash%d.lua";
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const Common::Path scriptName(Common::String::format(scriptStr, _splashNo));
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_splashNo++;
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if (ConfMan.getBool("skip_splash")) {
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onQuitSplash();
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return true;
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}
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TetraedgeFSNode node = g_engine->getCore()->findFile(scriptName);
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if (!node.exists()) {
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onQuitSplash();
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} else {
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load(node);
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TeButtonLayout *splash = buttonLayoutChecked("splash");
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splash->onMouseClickValidated().add(this, &SplashScreens::onQuitSplash);
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TeLayout *splashImg = dynamic_cast<TeLayout *>(splash->child(0));
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assert(splashImg);
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splashImg->setRatioMode(TeILayout::RATIO_MODE_NONE);
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splashImg->updateSize();
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app->frontLayout().addChild(splash);
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_timer.start();
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_timer.setAlarmIn(1500000);
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}
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app->fade();
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return true;
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}
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bool SplashScreens::onQuitSplash() {
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_timer.stop();
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Application *app = g_engine->getApplication();
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app->captureFade();
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TeLuaGUI::unload();
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_entered = false;
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if (!g_engine->getGame()->hasLoadName()) {
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app->mainMenu().enter();
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} else {
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app->startGame(false, 1);
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}
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app->fade();
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return false;
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}
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} // end namespace Tetraedge
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