Files
scummvm-cursorfix/engines/tetraedge/game/splash_screens.cpp
2026-02-02 04:50:13 +01:00

115 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/file.h"
#include "common/path.h"
#include "tetraedge/tetraedge.h"
#include "tetraedge/game/application.h"
#include "tetraedge/game/game.h"
#include "tetraedge/game/splash_screens.h"
#include "tetraedge/te/te_core.h"
namespace Tetraedge {
SplashScreens::SplashScreens() : _splashNo(0), _entered(false) {
_timer.alarmSignal().add(this, &SplashScreens::onAlarm);
}
void SplashScreens::enter() {
if (!_entered) {
_entered = true;
_splashNo = 0;
const char *scriptStr = g_engine->gameIsAmerzone() ? "GUI/PC-MacOSX/Splash0.lua" : "menus/splashes/splash0.lua";
TetraedgeFSNode node = g_engine->getCore()->findFile(scriptStr);
if (node.exists()) {
load(node);
Application *app = g_engine->getApplication();
TeLayout *splash = layoutChecked("splash");
TeLayout *splashImg = dynamic_cast<TeLayout *>(splash->child(0));
assert(splashImg);
splashImg->setRatioMode(TeILayout::RATIO_MODE_NONE);
splashImg->updateSize();
app->frontLayout().addChild(splash);
app->performRender();
}
onAlarm();
}
}
bool SplashScreens::onAlarm() {
Application *app = g_engine->getApplication();
app->visualFade().init();
app->captureFade();
TeLuaGUI::unload();
const char *scriptStr = g_engine->gameIsAmerzone() ? "GUI/PC-MacOSX/Splash%d.lua" : "menus/splashes/splash%d.lua";
const Common::Path scriptName(Common::String::format(scriptStr, _splashNo));
_splashNo++;
if (ConfMan.getBool("skip_splash")) {
onQuitSplash();
return true;
}
TetraedgeFSNode node = g_engine->getCore()->findFile(scriptName);
if (!node.exists()) {
onQuitSplash();
} else {
load(node);
TeButtonLayout *splash = buttonLayoutChecked("splash");
splash->onMouseClickValidated().add(this, &SplashScreens::onQuitSplash);
TeLayout *splashImg = dynamic_cast<TeLayout *>(splash->child(0));
assert(splashImg);
splashImg->setRatioMode(TeILayout::RATIO_MODE_NONE);
splashImg->updateSize();
app->frontLayout().addChild(splash);
_timer.start();
_timer.setAlarmIn(1500000);
}
app->fade();
return true;
}
bool SplashScreens::onQuitSplash() {
_timer.stop();
Application *app = g_engine->getApplication();
app->captureFade();
TeLuaGUI::unload();
_entered = false;
if (!g_engine->getGame()->hasLoadName()) {
app->mainMenu().enter();
} else {
app->startGame(false, 1);
}
app->fade();
return false;
}
} // end namespace Tetraedge