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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_PUZZLE_HANJIE_H
#define TETRAEDGE_GAME_PUZZLE_HANJIE_H
#include "tetraedge/te/te_3d_object2.h"
#include "tetraedge/te/te_timer.h"
#include "tetraedge/te/te_xml_gui.h"
#include "tetraedge/te/te_button_layout.h"
#include "tetraedge/te/te_sprite_layout.h"
namespace Tetraedge {
class PuzzleHanjie : public Te3DObject2 {
public:
PuzzleHanjie();
void wakeUp();
void sleep();
private:
bool isSolved();
bool onExitButton();
bool onWinTimer();
bool onMouseUp(const Common::Point &pt);
TeTimer _timer;
TeXmlGui _gui;
TeButtonLayout *_exitButton;
TeSpriteLayout *_sprites[49];
TeSpriteLayout *_foregroundSprite;
int _backgroundNo;
bool _entered;
Common::Path _bgImg;
Common::String _soundBegin;
TeSpriteLayout _bgSprite;
bool _expectedVals[49];
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_PUZZLE_HANJIE_H