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scummvm-cursorfix/engines/tetraedge/game/particle_xml_parser.h
2026-02-02 04:50:13 +01:00

130 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_PARTICLE_XML_PARSER_H
#define TETRAEDGE_GAME_PARTICLE_XML_PARSER_H
#include "tetraedge/game/in_game_scene.h"
#include "tetraedge/te/te_xml_parser.h"
namespace Tetraedge {
class ParticleXmlParser : public TeXmlParser {
public:
CUSTOM_XML_PARSER(ParticleXmlParser) {
XML_KEY(particle)
XML_KEY(name)
XML_PROP(value, true)
KEY_END()
XML_KEY(texture)
XML_PROP(value, true)
KEY_END()
XML_KEY(position)
XML_PROP(x, true)
XML_PROP(y, true)
XML_PROP(z, true)
KEY_END()
XML_KEY(direction)
XML_PROP(x, true)
XML_PROP(y, true)
XML_PROP(z, true)
KEY_END()
XML_KEY(size)
XML_PROP(value, true)
KEY_END()
XML_KEY(volumesize)
XML_PROP(x, true)
XML_PROP(y, true)
XML_PROP(z, true)
KEY_END()
XML_KEY(startcolor)
XML_PROP(r, true)
XML_PROP(g, true)
XML_PROP(b, true)
XML_PROP(a, true)
KEY_END()
XML_KEY(endcolor)
XML_PROP(r, true)
XML_PROP(g, true)
XML_PROP(b, true)
XML_PROP(a, true)
KEY_END()
XML_KEY(colortime)
XML_PROP(value, true)
KEY_END()
XML_KEY(time)
XML_PROP(value, true)
KEY_END()
XML_KEY(period)
XML_PROP(value, true)
KEY_END()
XML_KEY(particleperperiod)
XML_PROP(value, true)
KEY_END()
XML_KEY(startloop)
XML_PROP(value, true)
KEY_END()
XML_KEY(enabled)
XML_PROP(value, true)
KEY_END()
XML_KEY(gravity)
XML_PROP(value, true)
KEY_END()
XML_KEY(randomdirection)
XML_PROP(value, true)
KEY_END()
XML_KEY(orientation)
// Can either be x/y/z or "value" (which is y)
XML_PROP(x, false)
XML_PROP(y, false)
XML_PROP(z, false)
XML_PROP(value, false)
KEY_END()
KEY_END()
} PARSER_END()
bool parserCallback_particle(ParserNode *node);
bool parserCallback_name(ParserNode *node);
bool parserCallback_texture(ParserNode *node);
bool parserCallback_position(ParserNode *node);
bool parserCallback_direction(ParserNode *node);
bool parserCallback_size(ParserNode *node);
bool parserCallback_volumesize(ParserNode *node);
bool parserCallback_startcolor(ParserNode *node);
bool parserCallback_endcolor(ParserNode *node);
bool parserCallback_colortime(ParserNode *node);
bool parserCallback_time(ParserNode *node);
bool parserCallback_period(ParserNode *node);
bool parserCallback_particleperperiod(ParserNode *node);
bool parserCallback_startloop(ParserNode *node);
bool parserCallback_enabled(ParserNode *node);
bool parserCallback_gravity(ParserNode *node);
bool parserCallback_randomdirection(ParserNode *node);
bool parserCallback_orientation(ParserNode *node);
public:
InGameScene *_scene;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_PARTICLE_XML_PARSER_H