Files
scummvm-cursorfix/engines/tetraedge/game/documents_browser.h
2026-02-02 04:50:13 +01:00

122 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
#define TETRAEDGE_GAME_DOCUMENTS_BROWSER_H
#include "common/str.h"
#include "tetraedge/game/document.h"
#include "tetraedge/te/te_lua_gui.h"
namespace Tetraedge {
class DocumentsBrowser : public TeLayout {
public:
struct DocumentData {
Common::String _id;
Common::String _name;
Common::String _description; // seems always empty..
};
DocumentsBrowser();
bool addDocument(Document *document);
void addDocument(const Common::String &str);
void currentPage(int page);
int documentCount(const Common::String &str) { // never used?
return 1;
}
Common::String documentDescription(const Common::String &name) const;
Common::String documentName(const Common::String &name) const;
void enter();
void hideDocument();
void leave();
void load();
// void loadFromBackup(TiXmlNode *node);
void loadZoomed();
// void saveToBackup(TiXmlNode *node);
void showDocument(const Common::String &str, int startPage);
void unload();
Common::Error syncState(Common::Serializer &s);
TeLayout &zoomedLayout() { return _zoomedLayout; }
TeLuaGUI &gui() { return _gui; }
private:
void loadXMLFile(const Common::Path &path);
bool onDocumentSelected(Document &doc);
bool onNextPage();
bool onPreviousPage();
bool onQuitDocumentDoubleClickTimer();
bool onZoomedButton();
Common::String zoomedPageName() const;
// Sorry, this is how the original does it...
bool onShowedDocumentButton0();
bool onShowedDocumentButton1();
bool onShowedDocumentButton2();
bool onShowedDocumentButton3();
bool onShowedDocumentButton4();
bool onShowedDocumentButton5();
bool onShowedDocumentButton6();
bool onShowedDocumentButton7();
bool onShowedDocumentButton8();
bool onShowedDocumentButton9();
/*
These are defined but unused in any game..
bool onShowedDocumentButton10();
bool onShowedDocumentButton11();
bool onShowedDocumentButton12();
bool onShowedDocumentButton13();
bool onShowedDocumentButton14();
bool onShowedDocumentButton15();
bool onShowedDocumentButton16();
bool onShowedDocumentButton17();
bool onShowedDocumentButton18();
bool onShowedDocumentButton19();
*/
TeTimer _timer;
TeLayout _zoomedLayout;
uint64 _curPage;
uint64 _startPage;
int _zoomCount;
Common::String _curDocName;
TeLuaGUI _gui;
TeLuaGUI _zoomedDocGui;
Common::HashMap<Common::String, DocumentData> _documentData;
};
} // end namespace Tetraedge
#endif // TETRAEDGE_GAME_DOCUMENTS_BROWSER_H