59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_GAME_BILLBOARD_H
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#define TETRAEDGE_GAME_BILLBOARD_H
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#include "common/str.h"
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#include "tetraedge/te/te_object.h"
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#include "tetraedge/te/te_intrusive_ptr.h"
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#include "tetraedge/te/te_model.h"
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#include "tetraedge/te/te_vector2f32.h"
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#include "tetraedge/te/te_vector3f32.h"
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namespace Tetraedge {
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class Billboard : public TeObject {
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public:
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Billboard();
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bool load(const Common::Path &path);
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void calcVertex();
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void position(const TeVector3f32 &pos);
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void position2(const TeVector3f32 &pos);
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void size(const TeVector2f32 &size);
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TeIntrusivePtr<TeModel> &model() { return _model; }
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private:
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TeIntrusivePtr<TeModel> _model;
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TeVector3f32 _pos;
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TeVector3f32 _pos2;
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TeVector2f32 _size;
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bool _hasPos2;
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};
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} // end namespace Tetraedge
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#endif // TETRAEDGE_GAME_BILLBOARD_H
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