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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TEENAGENT_DIALOG_H
#define TEENAGENT_DIALOG_H
#include "common/endian.h"
#include "common/str.h"
namespace TeenAgent {
// Text Color Symbols
enum {
textColorJohnNoty = 0xd0,
textColorCampGuard = 0xd0,
textColorShockedCaptain = 0xd0,
textColorMark = 0xd1,
textColorCredits = 0xd1,
textColorBankGuard = 0xd7,
textColorGrandpa = 0xd8,
textColorMansionGuard = 0xd9,
textColorMarkEnd = 0xe3,
textColorProfessor = 0xe5,
textColorOldLady = 0xe5,
textColorAnne = 0xe5,
textColorWellEcho = 0xe5,
textColorSonny = 0xe5,
textColorEskimo = 0xe5,
textColorRGBBoss = 0xe7,
textColorGoldDriver = 0xe7,
textColorFortuneTeller = 0xeb,
textColorCaptain = 0xec,
textColorMike = 0xef,
textColorCook = 0xef,
textColorBarman = 0xef
};
enum CharacterID {
kMark = 0,
kGoldDriver = 1,
kBankGuard = 2,
kRGBBoss = 3,
kFortuneTeller = 4,
kCampGuard = 5,
kCaptain = 6,
kShockedCaptain = 7,
kBarman = 8,
kSonny = 9,
kGrandpa = 10,
kAnne = 11,
kWellEcho = 12,
kOldLady = 13,
kMansionGuard = 14,
kJohnNoty = 15,
kProfessor = 16,
kCook = 17,
kEskimo = 18,
kMike = 19,
kMarkEnd = 20,
kCreditsText = 21
};
struct CharacterDialogData {
int voiceID;
bool male;
byte textColor;
};
static const CharacterDialogData characterDialogData[] = {
{ 0, true, textColorMark },
{ 1, true, textColorGoldDriver },
{ 2, true, textColorBankGuard },
{ 3, true, textColorRGBBoss },
{ 0, false, textColorFortuneTeller },
{ 4, true, textColorCampGuard },
{ 5, true, textColorCaptain },
{ 5, true, textColorShockedCaptain }, // Same voice as captain
{ 6, true, textColorBarman },
{ 7, true, textColorSonny, },
{ 8, true, textColorGrandpa },
{ 1, false, textColorAnne },
{ 9, true, textColorWellEcho },
{ 2, false, textColorOldLady },
{ 10, true, textColorMansionGuard },
{ 11, true, textColorJohnNoty },
{ 12, true, textColorProfessor },
{ 13, true, textColorCook },
{ 14, true, textColorEskimo },
{ 15, true, textColorMike },
{ 0, true, textColorMarkEnd }, // Same voice as Mark
{ 0, true, textColorCredits } // Same voice as Mark
};
class Scene;
class TeenAgentEngine;
class Dialog {
public:
Dialog(TeenAgentEngine *vm) : _vm(vm) { }
uint16 pop(Scene *scene, uint16 addr, uint16 animation1, uint16 animation2, CharacterID character1ID, CharacterID character2ID, byte slot1, byte slot2);
uint16 popMark(Scene *scene, uint16 addr) {
return pop(scene, addr, 0, 0, kMark, kMark, 0, 0);
}
void show(uint16 dialogNum, Scene *scene, uint16 animation1, uint16 animation2, CharacterID character1ID, CharacterID character2ID, byte slot1, byte slot2);
void showMono(uint16 dialogNum, Scene *scene, uint16 animation, CharacterID characterID, byte slot) {
show(dialogNum, scene, animation, animation, characterID, characterID, slot, slot);
}
void showMark(uint16 dialogNum, Scene *scene) {
show(dialogNum, scene, 0, 0, kMark, kMark, 0, 0);
}
private:
TeenAgentEngine *_vm;
void show(Scene *scene, uint32 addr, uint16 animation1, uint16 animation2, CharacterID character1ID, CharacterID character2ID, byte slot1, byte slot2);
};
} // End of namespace TeenAgent
#endif