76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Broken Sword 2.5 engine
|
|
*
|
|
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
|
*
|
|
* Licensed under GNU GPL v2
|
|
*
|
|
*/
|
|
|
|
#ifndef SWORD25_PERSISTENCESERVICE_H
|
|
#define SWORD25_PERSISTENCESERVICE_H
|
|
|
|
#include "sword25/kernel/common.h"
|
|
|
|
namespace Sword25 {
|
|
|
|
class PersistenceService {
|
|
public:
|
|
PersistenceService();
|
|
virtual ~PersistenceService();
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Singleton Method
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static PersistenceService &getInstance();
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Interface
|
|
// -----------------------------------------------------------------------------
|
|
|
|
static uint getSlotCount();
|
|
static Common::Path getSavegameDirectory();
|
|
|
|
void reloadSlots();
|
|
bool isSlotOccupied(uint slotID);
|
|
bool isSavegameCompatible(uint slotID);
|
|
int getSavegameVersion(uint slotID);
|
|
Common::String &getSavegameDescription(uint slotID);
|
|
Common::String &getSavegameFilename(uint slotID);
|
|
|
|
bool saveGame(uint slotID, const Common::String &screenshotFilename);
|
|
bool loadGame(uint slotID);
|
|
|
|
private:
|
|
struct Impl;
|
|
Impl *_impl;
|
|
};
|
|
|
|
void setGameTarget(const char *target);
|
|
|
|
} // End of namespace Sword25
|
|
|
|
#endif
|