51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on Broken Sword 2.5 engine
|
|
*
|
|
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
|
|
*
|
|
* Licensed under GNU GPL v2
|
|
*
|
|
*/
|
|
|
|
#ifndef SWORD25_RENDEROBJECTREGISTRY_H
|
|
#define SWORD25_RENDEROBJECTREGISTRY_H
|
|
|
|
#include "sword25/kernel/common.h"
|
|
#include "sword25/kernel/objectregistry.h"
|
|
|
|
#include "common/singleton.h"
|
|
|
|
namespace Sword25 {
|
|
|
|
class RenderObject;
|
|
|
|
class RenderObjectRegistry :
|
|
public ObjectRegistry<RenderObject>,
|
|
public Common::Singleton<RenderObjectRegistry> {
|
|
};
|
|
|
|
} // End of namespace Sword25
|
|
|
|
#endif
|