2650 lines
79 KiB
C++
2650 lines
79 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on Libart_LGPL - library of basic graphic primitives
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*
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* Copyright (c) 1998 Raph Levien
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*
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* Licensed under GNU LGPL v2
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*
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*/
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/* Various utility functions RLL finds useful. */
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#include "common/textconsole.h"
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#include "math/utils.h"
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#include "sword25/gfx/image/art.h"
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namespace Sword25 {
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/**
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* art_svp_free: Free an #ArtSVP structure.
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* @svp: #ArtSVP to free.
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*
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* Frees an #ArtSVP structure and all the segments in it.
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**/
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void art_svp_free(ArtSVP *svp) {
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int n_segs = svp->n_segs;
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int i;
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for (i = 0; i < n_segs; i++)
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free(svp->segs[i].points);
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free(svp);
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}
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#define EPSILON 0
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/**
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* art_svp_seg_compare: Compare two segments of an svp.
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* @seg1: First segment to compare.
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* @seg2: Second segment to compare.
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*
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* Compares two segments of an svp. Return 1 if @seg2 is below or to the
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* right of @seg1, -1 otherwise.
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**/
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int art_svp_seg_compare(const void *s1, const void *s2) {
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const ArtSVPSeg *seg1 = (const ArtSVPSeg *)s1;
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const ArtSVPSeg *seg2 = (const ArtSVPSeg *)s2;
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if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1;
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else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1;
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else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1;
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else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1;
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else if ((seg1->points[1].x - seg1->points[0].x) *
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(seg2->points[1].y - seg2->points[0].y) -
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(seg1->points[1].y - seg1->points[0].y) *
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(seg2->points[1].x - seg2->points[0].x) > 0) return 1;
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else return -1;
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}
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/**
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* art_vpath_add_point: Add point to vpath.
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* @p_vpath: Where the pointer to the #ArtVpath structure is stored.
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* @pn_points: Pointer to the number of points in *@p_vpath.
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* @pn_points_max: Pointer to the number of points allocated.
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* @code: The pathcode for the new point.
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* @x: The X coordinate of the new point.
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* @y: The Y coordinate of the new point.
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*
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* Adds a new point to *@p_vpath, reallocating and updating *@p_vpath
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* and *@pn_points_max as necessary. *@pn_points is incremented.
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*
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* This routine always adds the point after all points already in the
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* vpath. Thus, it should be called in the order the points are
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* desired.
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**/
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void art_vpath_add_point(ArtVpath **p_vpath, int *pn_points, int *pn_points_max,
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ArtPathcode code, double x, double y) {
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int i;
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i = (*pn_points)++;
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if (i == *pn_points_max)
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art_expand(*p_vpath, ArtVpath, *pn_points_max);
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(*p_vpath)[i].code = code;
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(*p_vpath)[i].x = x;
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(*p_vpath)[i].y = y;
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}
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/* Sort vector paths into sorted vector paths */
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/* reverse a list of points in place */
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static void reverse_points(ArtPoint *points, int n_points) {
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int i;
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ArtPoint tmp_p;
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for (i = 0; i < (n_points >> 1); i++) {
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tmp_p = points[i];
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points[i] = points[n_points - (i + 1)];
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points[n_points - (i + 1)] = tmp_p;
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}
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}
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/**
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* art_svp_from_vpath: Convert a vpath to a sorted vector path.
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* @vpath: #ArtVPath to convert.
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*
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* Converts a vector path into sorted vector path form. The svp form is
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* more efficient for rendering and other vector operations.
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*
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* Basically, the implementation is to traverse the vector path,
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* generating a new segment for each "run" of points in the vector
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* path with monotonically increasing Y values. All the resulting
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* values are then sorted.
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*
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* Note: I'm not sure that the sorting rule is correct with respect
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* to numerical stability issues.
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*
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* Return value: Resulting sorted vector path.
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**/
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ArtSVP *art_svp_from_vpath(ArtVpath *vpath) {
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int n_segs, n_segs_max;
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ArtSVP *svp;
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int dir;
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int new_dir;
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int i;
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ArtPoint *points;
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int n_points, n_points_max;
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double x, y;
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double x_min, x_max;
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n_segs = 0;
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n_segs_max = 16;
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svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
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(n_segs_max - 1) * sizeof(ArtSVPSeg));
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if (!svp)
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error("[art_svp_from_vpath] Cannot allocate memory");
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dir = 0;
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n_points = 0;
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n_points_max = 0;
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points = NULL;
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i = 0;
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x = y = 0; /* unnecessary, given "first code must not be LINETO" invariant,
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but it makes gcc -Wall -ansi -pedantic happier */
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x_min = x_max = 0; /* same */
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while (vpath[i].code != ART_END) {
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if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN) {
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if (points != NULL && n_points >= 2) {
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if (n_segs == n_segs_max) {
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n_segs_max <<= 1;
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ArtSVP *tmp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
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(n_segs_max - 1) *
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sizeof(ArtSVPSeg));
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if (!tmp)
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error("Cannot reallocate memory in art_svp_from_vpath()");
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svp = tmp;
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}
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svp->segs[n_segs].n_points = n_points;
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svp->segs[n_segs].dir = (dir > 0);
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if (dir < 0)
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reverse_points(points, n_points);
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svp->segs[n_segs].points = points;
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svp->segs[n_segs].bbox.x0 = x_min;
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svp->segs[n_segs].bbox.x1 = x_max;
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svp->segs[n_segs].bbox.y0 = points[0].y;
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svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
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n_segs++;
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points = NULL;
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}
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if (points == NULL) {
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n_points_max = 4;
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points = art_new(ArtPoint, n_points_max);
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}
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n_points = 1;
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points[0].x = x = vpath[i].x;
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points[0].y = y = vpath[i].y;
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x_min = x;
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x_max = x;
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dir = 0;
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} else { /* must be LINETO */
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new_dir = (vpath[i].y > y ||
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(vpath[i].y == y && vpath[i].x > x)) ? 1 : -1;
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if (dir && dir != new_dir) {
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/* new segment */
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x = points[n_points - 1].x;
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y = points[n_points - 1].y;
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if (n_segs == n_segs_max) {
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n_segs_max <<= 1;
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ArtSVP *tmp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
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(n_segs_max - 1) *
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sizeof(ArtSVPSeg));
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if (!tmp)
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error("Cannot reallocate memory in art_svp_from_vpath()");
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svp = tmp;
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}
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svp->segs[n_segs].n_points = n_points;
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svp->segs[n_segs].dir = (dir > 0);
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if (dir < 0)
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reverse_points(points, n_points);
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svp->segs[n_segs].points = points;
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svp->segs[n_segs].bbox.x0 = x_min;
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svp->segs[n_segs].bbox.x1 = x_max;
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svp->segs[n_segs].bbox.y0 = points[0].y;
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svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
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n_segs++;
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n_points = 1;
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n_points_max = 4;
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points = art_new(ArtPoint, n_points_max);
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points[0].x = x;
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points[0].y = y;
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x_min = x;
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x_max = x;
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}
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if (points != NULL) {
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if (n_points == n_points_max)
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art_expand(points, ArtPoint, n_points_max);
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points[n_points].x = x = vpath[i].x;
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points[n_points].y = y = vpath[i].y;
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if (x < x_min) x_min = x;
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else if (x > x_max) x_max = x;
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n_points++;
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}
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dir = new_dir;
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}
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i++;
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}
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if (points != NULL) {
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if (n_points >= 2) {
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if (n_segs == n_segs_max) {
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n_segs_max <<= 1;
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ArtSVP *tmp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
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(n_segs_max - 1) *
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sizeof(ArtSVPSeg));
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if (!tmp)
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error("Cannot reallocate memory in art_svp_from_vpath()");
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svp = tmp;
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}
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svp->segs[n_segs].n_points = n_points;
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svp->segs[n_segs].dir = (dir > 0);
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if (dir < 0)
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reverse_points(points, n_points);
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svp->segs[n_segs].points = points;
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svp->segs[n_segs].bbox.x0 = x_min;
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svp->segs[n_segs].bbox.x1 = x_max;
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svp->segs[n_segs].bbox.y0 = points[0].y;
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svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
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n_segs++;
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} else
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free(points);
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}
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svp->n_segs = n_segs;
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qsort(&svp->segs, n_segs, sizeof(ArtSVPSeg), art_svp_seg_compare);
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return svp;
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}
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/* Basic constructors and operations for bezier paths */
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#define RENDER_LEVEL 4
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#define RENDER_SIZE (1 << (RENDER_LEVEL))
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/**
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* art_vpath_render_bez: Render a bezier segment into the vpath.
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* @p_vpath: Where the pointer to the #ArtVpath structure is stored.
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* @pn_points: Pointer to the number of points in *@p_vpath.
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* @pn_points_max: Pointer to the number of points allocated.
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* @x0: X coordinate of starting bezier point.
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* @y0: Y coordinate of starting bezier point.
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* @x1: X coordinate of first bezier control point.
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* @y1: Y coordinate of first bezier control point.
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* @x2: X coordinate of second bezier control point.
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* @y2: Y coordinate of second bezier control point.
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* @x3: X coordinate of ending bezier point.
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* @y3: Y coordinate of ending bezier point.
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* @flatness: Flatness control.
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*
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* Renders a bezier segment into the vector path, reallocating and
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* updating *@p_vpath and *@pn_vpath_max as necessary. *@pn_vpath is
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* incremented by the number of vector points added.
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*
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* This step includes (@x0, @y0) but not (@x3, @y3).
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*
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* The @flatness argument guides the amount of subdivision. The Adobe
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* PostScript reference manual defines flatness as the maximum
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* deviation between the any point on the vpath approximation and the
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* corresponding point on the "true" curve, and we follow this
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* definition here. A value of 0.25 should ensure high quality for aa
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* rendering.
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**/
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static void art_vpath_render_bez(ArtVpath **p_vpath, int *pn, int *pn_max,
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double x0, double y0,
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double x1, double y1,
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double x2, double y2,
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double x3, double y3,
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double flatness) {
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/* It's possible to optimize this routine a fair amount.
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First, once the _dot conditions are met, they will also be met in
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all further subdivisions. So we might recurse to a different
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routine that only checks the _perp conditions.
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Second, the distance _should_ decrease according to fairly
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predictable rules (a factor of 4 with each subdivision). So it might
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be possible to note that the distance is within a factor of 4 of
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acceptable, and subdivide once. But proving this might be hard.
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Third, at the last subdivision, x_m and y_m can be computed more
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expeditiously (as in the routine above).
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Finally, if we were able to subdivide by, say 2 or 3, this would
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allow considerably finer-grain control, i.e. fewer points for the
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same flatness tolerance. This would speed things up downstream.
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In any case, this routine is unlikely to be the bottleneck. It's
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just that I have this undying quest for more speed...
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*/
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bool subDivide = false;
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double x3_0 = x3 - x0;
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double y3_0 = y3 - y0;
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// z3_0_dot is dist z0-z3 squared
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double z3_0_dot = x3_0 * x3_0 + y3_0 * y3_0;
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if (z3_0_dot < 0.001) {
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/* if start and end point are almost identical, the flatness tests
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* don't work properly, so fall back on testing whether both of
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* the other two control points are the same as the start point,
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* too.
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*/
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if (!(Math::hypotenuse(x1 - x0, y1 - y0) < 0.001
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&& Math::hypotenuse(x2 - x0, y2 - y0) < 0.001))
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subDivide = true;
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} else {
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/* we can avoid subdivision if:
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z1 has distance no more than flatness from the z0-z3 line
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z1 is no more z0'ward than flatness past z0-z3
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z1 is more z0'ward than z3'ward on the line traversing z0-z3
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and correspondingly for z2 */
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// perp is distance from line, multiplied by dist z0-z3
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double max_perp_sq = flatness * flatness * z3_0_dot;
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double z1_perp = (y1 - y0) * x3_0 - (x1 - x0) * y3_0;
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if (z1_perp * z1_perp > max_perp_sq) {
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subDivide = true;
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} else {
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double z2_perp = (y3 - y2) * x3_0 - (x3 - x2) * y3_0;
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if (z2_perp * z2_perp > max_perp_sq) {
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subDivide = true;
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} else {
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double z1_dot = (x1 - x0) * x3_0 + (y1 - y0) * y3_0;
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if (z1_dot < 0 && z1_dot * z1_dot > max_perp_sq) {
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subDivide = true;
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} else {
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double z2_dot = (x3 - x2) * x3_0 + (y3 - y2) * y3_0;
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if (z2_dot < 0 && z2_dot * z2_dot > max_perp_sq)
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subDivide = true;
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else if (z1_dot + z1_dot > z3_0_dot)
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subDivide = true;
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else if (z2_dot + z2_dot > z3_0_dot)
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subDivide = true;
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}
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}
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}
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}
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if (subDivide) {
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double xa1 = (x0 + x1) * 0.5;
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double ya1 = (y0 + y1) * 0.5;
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double xa2 = (x0 + 2 * x1 + x2) * 0.25;
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double ya2 = (y0 + 2 * y1 + y2) * 0.25;
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double xb1 = (x1 + 2 * x2 + x3) * 0.25;
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double yb1 = (y1 + 2 * y2 + y3) * 0.25;
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double xb2 = (x2 + x3) * 0.5;
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double yb2 = (y2 + y3) * 0.5;
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double x_m = (xa2 + xb1) * 0.5;
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double y_m = (ya2 + yb1) * 0.5;
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art_vpath_render_bez(p_vpath, pn, pn_max,
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x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, flatness);
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art_vpath_render_bez(p_vpath, pn, pn_max,
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x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness);
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} else {
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// don't subdivide
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art_vpath_add_point(p_vpath, pn, pn_max, ART_LINETO, x3, y3);
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}
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}
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/**
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* art_bez_path_to_vec: Create vpath from bezier path.
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* @bez: Bezier path.
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* @flatness: Flatness control.
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*
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* Creates a vector path closely approximating the bezier path defined by
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* @bez. The @flatness argument controls the amount of subdivision. In
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* general, the resulting vpath deviates by at most @flatness pixels
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* from the "ideal" path described by @bez.
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*
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* Return value: Newly allocated vpath.
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**/
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ArtVpath *art_bez_path_to_vec(const ArtBpath *bez, double flatness) {
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ArtVpath *vec;
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int vec_n, vec_n_max;
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int bez_index;
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double x, y;
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vec_n = 0;
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vec_n_max = RENDER_SIZE;
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vec = art_new(ArtVpath, vec_n_max);
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/* Initialization is unnecessary because of the precondition that the
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bezier path does not begin with LINETO or CURVETO, but is here
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to make the code warning-free. */
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|
x = 0;
|
|
y = 0;
|
|
|
|
bez_index = 0;
|
|
do {
|
|
/* make sure space for at least one more code */
|
|
if (vec_n >= vec_n_max)
|
|
art_expand(vec, ArtVpath, vec_n_max);
|
|
switch (bez[bez_index].code) {
|
|
case ART_MOVETO_OPEN:
|
|
case ART_MOVETO:
|
|
case ART_LINETO:
|
|
x = bez[bez_index].x3;
|
|
y = bez[bez_index].y3;
|
|
vec[vec_n].code = bez[bez_index].code;
|
|
vec[vec_n].x = x;
|
|
vec[vec_n].y = y;
|
|
vec_n++;
|
|
break;
|
|
case ART_END:
|
|
vec[vec_n].code = bez[bez_index].code;
|
|
vec[vec_n].x = 0;
|
|
vec[vec_n].y = 0;
|
|
vec_n++;
|
|
break;
|
|
case ART_CURVETO:
|
|
art_vpath_render_bez(&vec, &vec_n, &vec_n_max,
|
|
x, y,
|
|
bez[bez_index].x1, bez[bez_index].y1,
|
|
bez[bez_index].x2, bez[bez_index].y2,
|
|
bez[bez_index].x3, bez[bez_index].y3,
|
|
flatness);
|
|
x = bez[bez_index].x3;
|
|
y = bez[bez_index].y3;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} while (bez[bez_index++].code != ART_END);
|
|
return vec;
|
|
}
|
|
|
|
|
|
#define EPSILON_6 1e-6
|
|
#define EPSILON_2 1e-12
|
|
|
|
/* Render an arc segment starting at (xc + x0, yc + y0) to (xc + x1,
|
|
yc + y1), centered at (xc, yc), and with given radius. Both x0^2 +
|
|
y0^2 and x1^2 + y1^2 should be equal to radius^2.
|
|
|
|
A positive value of radius means curve to the left, negative means
|
|
curve to the right.
|
|
*/
|
|
static void art_svp_vpath_stroke_arc(ArtVpath **p_vpath, int *pn, int *pn_max,
|
|
double xc, double yc,
|
|
double x0, double y0,
|
|
double x1, double y1,
|
|
double radius,
|
|
double flatness) {
|
|
double theta;
|
|
double th_0, th_1;
|
|
int n_pts;
|
|
int i;
|
|
double aradius;
|
|
|
|
aradius = fabs(radius);
|
|
theta = 2 * M_SQRT2 * sqrt(flatness / aradius);
|
|
th_0 = atan2(y0, x0);
|
|
th_1 = atan2(y1, x1);
|
|
if (radius > 0) {
|
|
/* curve to the left */
|
|
if (th_0 < th_1) th_0 += M_PI * 2;
|
|
n_pts = (int)ceil((th_0 - th_1) / theta);
|
|
} else {
|
|
/* curve to the right */
|
|
if (th_1 < th_0) th_1 += M_PI * 2;
|
|
n_pts = (int)ceil((th_1 - th_0) / theta);
|
|
}
|
|
art_vpath_add_point(p_vpath, pn, pn_max,
|
|
ART_LINETO, xc + x0, yc + y0);
|
|
for (i = 1; i < n_pts; i++) {
|
|
theta = th_0 + (th_1 - th_0) * i / n_pts;
|
|
art_vpath_add_point(p_vpath, pn, pn_max,
|
|
ART_LINETO, xc + cos(theta) * aradius,
|
|
yc + sin(theta) * aradius);
|
|
}
|
|
art_vpath_add_point(p_vpath, pn, pn_max,
|
|
ART_LINETO, xc + x1, yc + y1);
|
|
}
|
|
|
|
/* Assume that forw and rev are at point i0. Bring them to i1,
|
|
joining with the vector i1 - i2.
|
|
|
|
This used to be true, but isn't now that the stroke_raw code is
|
|
filtering out (near)zero length vectors: {It so happens that all
|
|
invocations of this function maintain the precondition i1 = i0 + 1,
|
|
so we could decrease the number of arguments by one. We haven't
|
|
done that here, though.}
|
|
|
|
forw is to the line's right and rev is to its left.
|
|
|
|
Precondition: no zero-length vectors, otherwise a divide by
|
|
zero will happen. */
|
|
static void render_seg(ArtVpath **p_forw, int *pn_forw, int *pn_forw_max,
|
|
ArtVpath **p_rev, int *pn_rev, int *pn_rev_max,
|
|
ArtVpath *vpath, int i0, int i1, int i2,
|
|
ArtPathStrokeJoinType join,
|
|
double line_width, double miter_limit, double flatness) {
|
|
double dx0, dy0;
|
|
double dx1, dy1;
|
|
double dlx0, dly0;
|
|
double dlx1, dly1;
|
|
double dmx, dmy;
|
|
double dmr2;
|
|
double scale;
|
|
double cross;
|
|
|
|
/* The vectors of the lines from i0 to i1 and i1 to i2. */
|
|
dx0 = vpath[i1].x - vpath[i0].x;
|
|
dy0 = vpath[i1].y - vpath[i0].y;
|
|
|
|
dx1 = vpath[i2].x - vpath[i1].x;
|
|
dy1 = vpath[i2].y - vpath[i1].y;
|
|
|
|
/* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
|
|
90 degrees, and scaled to the length of line_width. */
|
|
scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0);
|
|
dlx0 = dy0 * scale;
|
|
dly0 = -dx0 * scale;
|
|
|
|
/* Set dl[xy]1 to the vector from i1 to i2, rotated counterclockwise
|
|
90 degrees, and scaled to the length of line_width. */
|
|
scale = line_width / sqrt(dx1 * dx1 + dy1 * dy1);
|
|
dlx1 = dy1 * scale;
|
|
dly1 = -dx1 * scale;
|
|
|
|
/* now, forw's last point is expected to be colinear along d[xy]0
|
|
to point i0 - dl[xy]0, and rev with i0 + dl[xy]0. */
|
|
|
|
/* positive for positive area (i.e. left turn) */
|
|
cross = dx1 * dy0 - dx0 * dy1;
|
|
|
|
dmx = (dlx0 + dlx1) * 0.5;
|
|
dmy = (dly0 + dly1) * 0.5;
|
|
dmr2 = dmx * dmx + dmy * dmy;
|
|
|
|
if (join == ART_PATH_STROKE_JOIN_MITER &&
|
|
dmr2 * miter_limit * miter_limit < line_width * line_width)
|
|
join = ART_PATH_STROKE_JOIN_BEVEL;
|
|
|
|
/* the case when dmr2 is zero or very small bothers me
|
|
(i.e. near a 180 degree angle)
|
|
ALEX: So, we avoid the optimization when dmr2 is very small. This should
|
|
be safe since dmx/y is only used in optimization and in MITER case, and MITER
|
|
should be converted to BEVEL when dmr2 is very small. */
|
|
if (dmr2 > EPSILON_2) {
|
|
scale = line_width * line_width / dmr2;
|
|
dmx *= scale;
|
|
dmy *= scale;
|
|
}
|
|
|
|
if (cross *cross < EPSILON_2 && dx0 *dx1 + dy0 *dy1 >= 0) {
|
|
/* going straight */
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
|
|
} else if (cross > 0) {
|
|
/* left turn, forw is outside and rev is inside */
|
|
|
|
if (
|
|
(dmr2 > EPSILON_2) &&
|
|
/* check that i1 + dm[xy] is inside i0-i1 rectangle */
|
|
(dx0 + dmx) * dx0 + (dy0 + dmy) * dy0 > 0 &&
|
|
/* and that i1 + dm[xy] is inside i1-i2 rectangle */
|
|
((dx1 - dmx) * dx1 + (dy1 - dmy) * dy1 > 0)
|
|
#ifdef PEDANTIC_INNER
|
|
&&
|
|
/* check that i1 + dl[xy]1 is inside i0-i1 rectangle */
|
|
(dx0 + dlx1) * dx0 + (dy0 + dly1) * dy0 > 0 &&
|
|
/* and that i1 + dl[xy]0 is inside i1-i2 rectangle */
|
|
((dx1 - dlx0) * dx1 + (dy1 - dly0) * dy1 > 0)
|
|
#endif
|
|
) {
|
|
/* can safely add single intersection point */
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
|
|
} else {
|
|
/* need to loop-de-loop the inside */
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x, vpath[i1].y);
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
|
|
}
|
|
|
|
if (join == ART_PATH_STROKE_JOIN_BEVEL) {
|
|
/* bevel */
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
|
|
} else if (join == ART_PATH_STROKE_JOIN_MITER) {
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
|
|
} else if (join == ART_PATH_STROKE_JOIN_ROUND)
|
|
art_svp_vpath_stroke_arc(p_forw, pn_forw, pn_forw_max,
|
|
vpath[i1].x, vpath[i1].y,
|
|
-dlx0, -dly0,
|
|
-dlx1, -dly1,
|
|
line_width,
|
|
flatness);
|
|
} else {
|
|
/* right turn, rev is outside and forw is inside */
|
|
|
|
if (
|
|
(dmr2 > EPSILON_2) &&
|
|
/* check that i1 - dm[xy] is inside i0-i1 rectangle */
|
|
(dx0 - dmx) * dx0 + (dy0 - dmy) * dy0 > 0 &&
|
|
/* and that i1 - dm[xy] is inside i1-i2 rectangle */
|
|
((dx1 + dmx) * dx1 + (dy1 + dmy) * dy1 > 0)
|
|
#ifdef PEDANTIC_INNER
|
|
&&
|
|
/* check that i1 - dl[xy]1 is inside i0-i1 rectangle */
|
|
(dx0 - dlx1) * dx0 + (dy0 - dly1) * dy0 > 0 &&
|
|
/* and that i1 - dl[xy]0 is inside i1-i2 rectangle */
|
|
((dx1 + dlx0) * dx1 + (dy1 + dly0) * dy1 > 0)
|
|
#endif
|
|
) {
|
|
/* can safely add single intersection point */
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
|
|
} else {
|
|
/* need to loop-de-loop the inside */
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x, vpath[i1].y);
|
|
art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
|
|
ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
|
|
}
|
|
|
|
if (join == ART_PATH_STROKE_JOIN_BEVEL) {
|
|
/* bevel */
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
|
|
} else if (join == ART_PATH_STROKE_JOIN_MITER) {
|
|
art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
|
|
ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
|
|
} else if (join == ART_PATH_STROKE_JOIN_ROUND)
|
|
art_svp_vpath_stroke_arc(p_rev, pn_rev, pn_rev_max,
|
|
vpath[i1].x, vpath[i1].y,
|
|
dlx0, dly0,
|
|
dlx1, dly1,
|
|
-line_width,
|
|
flatness);
|
|
|
|
}
|
|
}
|
|
|
|
/* caps i1, under the assumption of a vector from i0 */
|
|
static void render_cap(ArtVpath **p_result, int *pn_result, int *pn_result_max,
|
|
ArtVpath *vpath, int i0, int i1,
|
|
ArtPathStrokeCapType cap, double line_width, double flatness) {
|
|
double dx0, dy0;
|
|
double dlx0, dly0;
|
|
double scale;
|
|
int n_pts;
|
|
int i;
|
|
|
|
dx0 = vpath[i1].x - vpath[i0].x;
|
|
dy0 = vpath[i1].y - vpath[i0].y;
|
|
|
|
/* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
|
|
90 degrees, and scaled to the length of line_width. */
|
|
scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0);
|
|
dlx0 = dy0 * scale;
|
|
dly0 = -dx0 * scale;
|
|
|
|
switch (cap) {
|
|
case ART_PATH_STROKE_CAP_BUTT:
|
|
art_vpath_add_point(p_result, pn_result, pn_result_max,
|
|
ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
|
|
art_vpath_add_point(p_result, pn_result, pn_result_max,
|
|
ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
|
|
break;
|
|
case ART_PATH_STROKE_CAP_ROUND:
|
|
n_pts = (int)ceil(M_PI / (2.0 * M_SQRT2 * sqrt(flatness / line_width)));
|
|
art_vpath_add_point(p_result, pn_result, pn_result_max,
|
|
ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
|
|
for (i = 1; i < n_pts; i++) {
|
|
double theta, c_th, s_th;
|
|
|
|
theta = M_PI * i / n_pts;
|
|
c_th = cos(theta);
|
|
s_th = sin(theta);
|
|
art_vpath_add_point(p_result, pn_result, pn_result_max,
|
|
ART_LINETO,
|
|
vpath[i1].x - dlx0 * c_th - dly0 * s_th,
|
|
vpath[i1].y - dly0 * c_th + dlx0 * s_th);
|
|
}
|
|
art_vpath_add_point(p_result, pn_result, pn_result_max,
|
|
ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
|
|
break;
|
|
case ART_PATH_STROKE_CAP_SQUARE:
|
|
art_vpath_add_point(p_result, pn_result, pn_result_max,
|
|
ART_LINETO,
|
|
vpath[i1].x - dlx0 - dly0,
|
|
vpath[i1].y - dly0 + dlx0);
|
|
art_vpath_add_point(p_result, pn_result, pn_result_max,
|
|
ART_LINETO,
|
|
vpath[i1].x + dlx0 - dly0,
|
|
vpath[i1].y + dly0 + dlx0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* art_svp_from_vpath_raw: Stroke a vector path, raw version
|
|
* @vpath: #ArtVPath to stroke.
|
|
* @join: Join style.
|
|
* @cap: Cap style.
|
|
* @line_width: Width of stroke.
|
|
* @miter_limit: Miter limit.
|
|
* @flatness: Flatness.
|
|
*
|
|
* Exactly the same as art_svp_vpath_stroke(), except that the resulting
|
|
* stroke outline may self-intersect and have regions of winding number
|
|
* greater than 1.
|
|
*
|
|
* Return value: Resulting raw stroked outline in svp format.
|
|
**/
|
|
ArtVpath *art_svp_vpath_stroke_raw(ArtVpath *vpath,
|
|
ArtPathStrokeJoinType join,
|
|
ArtPathStrokeCapType cap,
|
|
double line_width,
|
|
double miter_limit,
|
|
double flatness) {
|
|
int begin_idx, end_idx;
|
|
int i;
|
|
ArtVpath *forw, *rev;
|
|
int n_forw, n_rev;
|
|
int n_forw_max, n_rev_max;
|
|
ArtVpath *result;
|
|
int n_result, n_result_max;
|
|
double half_lw = 0.5 * line_width;
|
|
int closed;
|
|
int last, this_, next, second;
|
|
double dx, dy;
|
|
|
|
n_forw_max = 16;
|
|
forw = art_new(ArtVpath, n_forw_max);
|
|
|
|
n_rev_max = 16;
|
|
rev = art_new(ArtVpath, n_rev_max);
|
|
|
|
n_result = 0;
|
|
n_result_max = 16;
|
|
result = art_new(ArtVpath, n_result_max);
|
|
|
|
for (begin_idx = 0; vpath[begin_idx].code != ART_END; begin_idx = end_idx) {
|
|
n_forw = 0;
|
|
n_rev = 0;
|
|
|
|
closed = (vpath[begin_idx].code == ART_MOVETO);
|
|
|
|
/* we don't know what the first point joins with until we get to the
|
|
last point and see if it's closed. So we start with the second
|
|
line in the path.
|
|
|
|
Note: this is not strictly true (we now know it's closed from
|
|
the opening pathcode), but why fix code that isn't broken?
|
|
*/
|
|
|
|
this_ = begin_idx;
|
|
/* skip over identical points at the beginning of the subpath */
|
|
for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) {
|
|
dx = vpath[i].x - vpath[this_].x;
|
|
dy = vpath[i].y - vpath[this_].y;
|
|
if (dx * dx + dy * dy > EPSILON_2)
|
|
break;
|
|
}
|
|
next = i;
|
|
second = next;
|
|
|
|
/* invariant: this doesn't coincide with next */
|
|
while (vpath[next].code == ART_LINETO) {
|
|
last = this_;
|
|
this_ = next;
|
|
/* skip over identical points after the beginning of the subpath */
|
|
for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) {
|
|
dx = vpath[i].x - vpath[this_].x;
|
|
dy = vpath[i].y - vpath[this_].y;
|
|
if (dx * dx + dy * dy > EPSILON_2)
|
|
break;
|
|
}
|
|
next = i;
|
|
if (vpath[next].code != ART_LINETO) {
|
|
/* reached end of path */
|
|
/* make "closed" detection conform to PostScript
|
|
semantics (i.e. explicit closepath code rather than
|
|
just the fact that end of the path is the beginning) */
|
|
if (closed &&
|
|
vpath[this_].x == vpath[begin_idx].x &&
|
|
vpath[this_].y == vpath[begin_idx].y) {
|
|
int j;
|
|
|
|
/* path is closed, render join to beginning */
|
|
render_seg(&forw, &n_forw, &n_forw_max,
|
|
&rev, &n_rev, &n_rev_max,
|
|
vpath, last, this_, second,
|
|
join, half_lw, miter_limit, flatness);
|
|
|
|
/* do forward path */
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_MOVETO, forw[n_forw - 1].x,
|
|
forw[n_forw - 1].y);
|
|
for (j = 0; j < n_forw; j++)
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_LINETO, forw[j].x,
|
|
forw[j].y);
|
|
|
|
/* do reverse path, reversed */
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_MOVETO, rev[0].x,
|
|
rev[0].y);
|
|
for (j = n_rev - 1; j >= 0; j--)
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_LINETO, rev[j].x,
|
|
rev[j].y);
|
|
} else {
|
|
/* path is open */
|
|
int j;
|
|
|
|
/* add to forw rather than result to ensure that
|
|
forw has at least one point. */
|
|
render_cap(&forw, &n_forw, &n_forw_max,
|
|
vpath, last, this_,
|
|
cap, half_lw, flatness);
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_MOVETO, forw[0].x,
|
|
forw[0].y);
|
|
for (j = 1; j < n_forw; j++)
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_LINETO, forw[j].x,
|
|
forw[j].y);
|
|
for (j = n_rev - 1; j >= 0; j--)
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_LINETO, rev[j].x,
|
|
rev[j].y);
|
|
render_cap(&result, &n_result, &n_result_max,
|
|
vpath, second, begin_idx,
|
|
cap, half_lw, flatness);
|
|
art_vpath_add_point(&result, &n_result, &n_result_max,
|
|
ART_LINETO, forw[0].x,
|
|
forw[0].y);
|
|
}
|
|
} else
|
|
render_seg(&forw, &n_forw, &n_forw_max,
|
|
&rev, &n_rev, &n_rev_max,
|
|
vpath, last, this_, next,
|
|
join, half_lw, miter_limit, flatness);
|
|
}
|
|
end_idx = next;
|
|
}
|
|
|
|
free(forw);
|
|
free(rev);
|
|
art_vpath_add_point(&result, &n_result, &n_result_max, ART_END, 0, 0);
|
|
return result;
|
|
}
|
|
|
|
|
|
/* Render a vector path into a stroked outline.
|
|
|
|
Status of this routine:
|
|
|
|
Basic correctness: Only miter and bevel line joins are implemented,
|
|
and only butt line caps. Otherwise, seems to be fine.
|
|
|
|
Numerical stability: We cheat (adding random perturbation). Thus,
|
|
it seems very likely that no numerical stability problems will be
|
|
seen in practice.
|
|
|
|
Speed: Should be pretty good.
|
|
|
|
Precision: The perturbation fuzzes the coordinates slightly,
|
|
but not enough to be visible. */
|
|
|
|
/**
|
|
* art_svp_vpath_stroke: Stroke a vector path.
|
|
* @vpath: #ArtVPath to stroke.
|
|
* @join: Join style.
|
|
* @cap: Cap style.
|
|
* @line_width: Width of stroke.
|
|
* @miter_limit: Miter limit.
|
|
* @flatness: Flatness.
|
|
*
|
|
* Computes an svp representing the stroked outline of @vpath. The
|
|
* width of the stroked line is @line_width.
|
|
*
|
|
* Lines are joined according to the @join rule. Possible values are
|
|
* ART_PATH_STROKE_JOIN_MITER (for mitered joins),
|
|
* ART_PATH_STROKE_JOIN_ROUND (for round joins), and
|
|
* ART_PATH_STROKE_JOIN_BEVEL (for bevelled joins). The mitered join
|
|
* is converted to a bevelled join if the miter would extend to a
|
|
* distance of more than @miter_limit * @line_width from the actual
|
|
* join point.
|
|
*
|
|
* If there are open subpaths, the ends of these subpaths are capped
|
|
* according to the @cap rule. Possible values are
|
|
* ART_PATH_STROKE_CAP_BUTT (squared cap, extends exactly to end
|
|
* point), ART_PATH_STROKE_CAP_ROUND (rounded half-circle centered at
|
|
* the end point), and ART_PATH_STROKE_CAP_SQUARE (squared cap,
|
|
* extending half @line_width past the end point).
|
|
*
|
|
* The @flatness parameter controls the accuracy of the rendering. It
|
|
* is most important for determining the number of points to use to
|
|
* approximate circular arcs for round lines and joins. In general, the
|
|
* resulting vector path will be within @flatness pixels of the "ideal"
|
|
* path containing actual circular arcs. I reserve the right to use
|
|
* the @flatness parameter to convert bevelled joins to miters for very
|
|
* small turn angles, as this would reduce the number of points in the
|
|
* resulting outline path.
|
|
*
|
|
* The resulting path is "clean" with respect to self-intersections, i.e.
|
|
* the winding number is 0 or 1 at each point.
|
|
*
|
|
* Return value: Resulting stroked outline in svp format.
|
|
**/
|
|
ArtSVP *art_svp_vpath_stroke(ArtVpath *vpath,
|
|
ArtPathStrokeJoinType join,
|
|
ArtPathStrokeCapType cap,
|
|
double line_width,
|
|
double miter_limit,
|
|
double flatness) {
|
|
ArtVpath *vpath_stroke;
|
|
ArtSVP *svp, *svp2;
|
|
ArtSvpWriter *swr;
|
|
|
|
vpath_stroke = art_svp_vpath_stroke_raw(vpath, join, cap,
|
|
line_width, miter_limit, flatness);
|
|
svp = art_svp_from_vpath(vpath_stroke);
|
|
free(vpath_stroke);
|
|
|
|
swr = art_svp_writer_rewind_new(ART_WIND_RULE_NONZERO);
|
|
art_svp_intersector(svp, swr);
|
|
|
|
svp2 = art_svp_writer_rewind_reap(swr);
|
|
art_svp_free(svp);
|
|
return svp2;
|
|
}
|
|
|
|
|
|
/* Testbed implementation of the new intersection code.
|
|
*/
|
|
|
|
typedef struct _ArtPriQ ArtPriQ;
|
|
typedef struct _ArtPriPoint ArtPriPoint;
|
|
|
|
struct _ArtPriQ {
|
|
int n_items;
|
|
int n_items_max;
|
|
ArtPriPoint **items;
|
|
};
|
|
|
|
struct _ArtPriPoint {
|
|
double x;
|
|
double y;
|
|
void *user_data;
|
|
};
|
|
|
|
static ArtPriQ *art_pri_new(void) {
|
|
ArtPriQ *result = art_new(ArtPriQ, 1);
|
|
if (!result)
|
|
error("[art_pri_new] Cannot allocate memory");
|
|
|
|
result->n_items = 0;
|
|
result->n_items_max = 16;
|
|
result->items = art_new(ArtPriPoint *, result->n_items_max);
|
|
return result;
|
|
}
|
|
|
|
static void art_pri_free(ArtPriQ *pq) {
|
|
free(pq->items);
|
|
free(pq);
|
|
}
|
|
|
|
static bool art_pri_empty(ArtPriQ *pq) {
|
|
return pq->n_items == 0;
|
|
}
|
|
|
|
/* This heap implementation is based on Vasek Chvatal's course notes:
|
|
https://users.encs.concordia.ca/~chvatal/notes/pq.html#heap */
|
|
|
|
static void art_pri_bubble_up(ArtPriQ *pq, int vacant, ArtPriPoint *missing) {
|
|
ArtPriPoint **items = pq->items;
|
|
int parent;
|
|
|
|
parent = (vacant - 1) >> 1;
|
|
while (vacant > 0 && (missing->y < items[parent]->y ||
|
|
(missing->y == items[parent]->y &&
|
|
missing->x < items[parent]->x))) {
|
|
items[vacant] = items[parent];
|
|
vacant = parent;
|
|
parent = (vacant - 1) >> 1;
|
|
}
|
|
|
|
items[vacant] = missing;
|
|
}
|
|
|
|
static void art_pri_insert(ArtPriQ *pq, ArtPriPoint *point) {
|
|
if (pq->n_items == pq->n_items_max)
|
|
art_expand(pq->items, ArtPriPoint *, pq->n_items_max);
|
|
|
|
art_pri_bubble_up(pq, pq->n_items++, point);
|
|
}
|
|
|
|
static void art_pri_sift_down_from_root(ArtPriQ *pq, ArtPriPoint *missing) {
|
|
ArtPriPoint **items = pq->items;
|
|
int vacant = 0, child = 2;
|
|
int n = pq->n_items;
|
|
|
|
while (child < n) {
|
|
if (items[child - 1]->y < items[child]->y ||
|
|
(items[child - 1]->y == items[child]->y &&
|
|
items[child - 1]->x < items[child]->x))
|
|
child--;
|
|
items[vacant] = items[child];
|
|
vacant = child;
|
|
child = (vacant + 1) << 1;
|
|
}
|
|
if (child == n) {
|
|
items[vacant] = items[n - 1];
|
|
vacant = n - 1;
|
|
}
|
|
|
|
art_pri_bubble_up(pq, vacant, missing);
|
|
}
|
|
|
|
static ArtPriPoint *art_pri_choose(ArtPriQ *pq) {
|
|
ArtPriPoint *result = pq->items[0];
|
|
|
|
art_pri_sift_down_from_root(pq, pq->items[--pq->n_items]);
|
|
return result;
|
|
}
|
|
|
|
/* A virtual class for an "svp writer". A client of this object creates an
|
|
SVP by repeatedly calling "add segment" and "add point" methods on it.
|
|
*/
|
|
|
|
typedef struct _ArtSvpWriterRewind ArtSvpWriterRewind;
|
|
|
|
/* An implementation of the svp writer virtual class that applies the
|
|
winding rule. */
|
|
|
|
struct _ArtSvpWriterRewind {
|
|
ArtSvpWriter super;
|
|
ArtWindRule rule;
|
|
ArtSVP *svp;
|
|
int n_segs_max;
|
|
int *n_points_max;
|
|
};
|
|
|
|
static int art_svp_writer_rewind_add_segment(ArtSvpWriter *self, int wind_left,
|
|
int delta_wind, double x, double y) {
|
|
ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
|
|
ArtSVP *svp;
|
|
ArtSVPSeg *seg;
|
|
bool left_filled = 0, right_filled = 0;
|
|
int wind_right = wind_left + delta_wind;
|
|
int seg_num;
|
|
const int init_n_points_max = 4;
|
|
|
|
switch (swr->rule) {
|
|
case ART_WIND_RULE_NONZERO:
|
|
left_filled = (wind_left != 0);
|
|
right_filled = (wind_right != 0);
|
|
break;
|
|
case ART_WIND_RULE_INTERSECT:
|
|
left_filled = (wind_left > 1);
|
|
right_filled = (wind_right > 1);
|
|
break;
|
|
case ART_WIND_RULE_ODDEVEN:
|
|
left_filled = (wind_left & 1);
|
|
right_filled = (wind_right & 1);
|
|
break;
|
|
case ART_WIND_RULE_POSITIVE:
|
|
left_filled = (wind_left > 0);
|
|
right_filled = (wind_right > 0);
|
|
break;
|
|
default:
|
|
error("Unknown wind rule %d", swr->rule);
|
|
}
|
|
if (left_filled == right_filled) {
|
|
/* discard segment now */
|
|
return -1;
|
|
}
|
|
|
|
svp = swr->svp;
|
|
seg_num = svp->n_segs++;
|
|
if (swr->n_segs_max == seg_num) {
|
|
swr->n_segs_max <<= 1;
|
|
svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
|
|
(swr->n_segs_max - 1) *
|
|
sizeof(ArtSVPSeg));
|
|
swr->svp = svp;
|
|
int *tmp = art_renew(swr->n_points_max, int,
|
|
swr->n_segs_max);
|
|
|
|
if (!tmp)
|
|
error("Cannot reallocate memory in art_svp_writer_rewind_add_segment()");
|
|
|
|
swr->n_points_max = tmp;
|
|
}
|
|
seg = &svp->segs[seg_num];
|
|
seg->n_points = 1;
|
|
seg->dir = right_filled;
|
|
swr->n_points_max[seg_num] = init_n_points_max;
|
|
seg->bbox.x0 = x;
|
|
seg->bbox.y0 = y;
|
|
seg->bbox.x1 = x;
|
|
seg->bbox.y1 = y;
|
|
seg->points = art_new(ArtPoint, init_n_points_max);
|
|
if (!seg->points)
|
|
error("[art_svp_writer_rewind_add_segment] Cannot allocate memory");
|
|
|
|
seg->points[0].x = x;
|
|
seg->points[0].y = y;
|
|
return seg_num;
|
|
}
|
|
|
|
static void art_svp_writer_rewind_add_point(ArtSvpWriter *self, int seg_id,
|
|
double x, double y) {
|
|
ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
|
|
ArtSVPSeg *seg;
|
|
int n_points;
|
|
|
|
if (seg_id < 0)
|
|
/* omitted segment */
|
|
return;
|
|
|
|
seg = &swr->svp->segs[seg_id];
|
|
n_points = seg->n_points++;
|
|
if (swr->n_points_max[seg_id] == n_points)
|
|
art_expand(seg->points, ArtPoint, swr->n_points_max[seg_id]);
|
|
seg->points[n_points].x = x;
|
|
seg->points[n_points].y = y;
|
|
if (x < seg->bbox.x0)
|
|
seg->bbox.x0 = x;
|
|
if (x > seg->bbox.x1)
|
|
seg->bbox.x1 = x;
|
|
seg->bbox.y1 = y;
|
|
}
|
|
|
|
static void art_svp_writer_rewind_close_segment(ArtSvpWriter *self, int seg_id) {
|
|
/* Not needed for this simple implementation. A potential future
|
|
optimization is to merge segments that can be merged safely. */
|
|
}
|
|
|
|
ArtSVP *art_svp_writer_rewind_reap(ArtSvpWriter *self) {
|
|
ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
|
|
ArtSVP *result = swr->svp;
|
|
|
|
free(swr->n_points_max);
|
|
free(swr);
|
|
return result;
|
|
}
|
|
|
|
ArtSvpWriter *art_svp_writer_rewind_new(ArtWindRule rule) {
|
|
ArtSvpWriterRewind *result = art_new(ArtSvpWriterRewind, 1);
|
|
if (!result)
|
|
error("[art_svp_writer_rewind_new] Cannot allocate memory");
|
|
|
|
result->super.add_segment = art_svp_writer_rewind_add_segment;
|
|
result->super.add_point = art_svp_writer_rewind_add_point;
|
|
result->super.close_segment = art_svp_writer_rewind_close_segment;
|
|
|
|
result->rule = rule;
|
|
result->n_segs_max = 16;
|
|
result->svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
|
|
(result->n_segs_max - 1) * sizeof(ArtSVPSeg));
|
|
if (!result->svp)
|
|
error("[art_svp_writer_rewind_new] Cannot allocate memory");
|
|
|
|
result->svp->n_segs = 0;
|
|
result->n_points_max = art_new(int, result->n_segs_max);
|
|
|
|
return &result->super;
|
|
}
|
|
|
|
/* Now, data structures for the active list */
|
|
|
|
typedef struct _ArtActiveSeg ArtActiveSeg;
|
|
|
|
/* Note: BNEG is 1 for \ lines, and 0 for /. Thus,
|
|
x[(flags & BNEG) ^ 1] <= x[flags & BNEG] */
|
|
#define ART_ACTIVE_FLAGS_BNEG 1
|
|
|
|
/* This flag is set if the segment has been inserted into the active
|
|
list. */
|
|
#define ART_ACTIVE_FLAGS_IN_ACTIVE 2
|
|
|
|
/* This flag is set when the segment is to be deleted in the
|
|
horiz commit process. */
|
|
#define ART_ACTIVE_FLAGS_DEL 4
|
|
|
|
/* This flag is set if the seg_id is a valid output segment. */
|
|
#define ART_ACTIVE_FLAGS_OUT 8
|
|
|
|
/* This flag is set if the segment is in the horiz list. */
|
|
#define ART_ACTIVE_FLAGS_IN_HORIZ 16
|
|
|
|
struct _ArtActiveSeg {
|
|
int flags;
|
|
int wind_left, delta_wind;
|
|
ArtActiveSeg *left, *right; /* doubly linked list structure */
|
|
|
|
const ArtSVPSeg *in_seg;
|
|
int in_curs;
|
|
|
|
double x[2];
|
|
double y0, y1;
|
|
double a, b, c; /* line equation; ax+by+c = 0 for the line, a^2 + b^2 = 1,
|
|
and a>0 */
|
|
|
|
/* bottom point and intersection point stack */
|
|
int n_stack;
|
|
int n_stack_max;
|
|
ArtPoint *stack;
|
|
|
|
/* horiz commit list */
|
|
ArtActiveSeg *horiz_left, *horiz_right;
|
|
double horiz_x;
|
|
int horiz_delta_wind;
|
|
int seg_id;
|
|
};
|
|
|
|
typedef struct _ArtIntersectCtx ArtIntersectCtx;
|
|
|
|
struct _ArtIntersectCtx {
|
|
const ArtSVP *in;
|
|
ArtSvpWriter *out;
|
|
|
|
ArtPriQ *pq;
|
|
|
|
ArtActiveSeg *active_head;
|
|
|
|
double y;
|
|
ArtActiveSeg *horiz_first;
|
|
ArtActiveSeg *horiz_last;
|
|
|
|
/* segment index of next input segment to be added to pri q */
|
|
int in_curs;
|
|
};
|
|
|
|
#define EPSILON_A 1e-5 /* Threshold for breaking lines at point insertions */
|
|
|
|
/**
|
|
* art_svp_intersect_setup_seg: Set up an active segment from input segment.
|
|
* @seg: Active segment.
|
|
* @pri_pt: Priority queue point to initialize.
|
|
*
|
|
* Sets the x[], a, b, c, flags, and stack fields according to the
|
|
* line from the current cursor value. Sets the priority queue point
|
|
* to the bottom point of this line. Also advances the input segment
|
|
* cursor.
|
|
**/
|
|
static void art_svp_intersect_setup_seg(ArtActiveSeg *seg, ArtPriPoint *pri_pt) {
|
|
const ArtSVPSeg *in_seg = seg->in_seg;
|
|
int in_curs = seg->in_curs++;
|
|
double x0, y0, x1, y1;
|
|
double dx, dy, s;
|
|
double a, b, r2;
|
|
|
|
x0 = in_seg->points[in_curs].x;
|
|
y0 = in_seg->points[in_curs].y;
|
|
x1 = in_seg->points[in_curs + 1].x;
|
|
y1 = in_seg->points[in_curs + 1].y;
|
|
pri_pt->x = x1;
|
|
pri_pt->y = y1;
|
|
dx = x1 - x0;
|
|
dy = y1 - y0;
|
|
r2 = dx * dx + dy * dy;
|
|
s = r2 == 0 ? 1 : 1 / sqrt(r2);
|
|
seg->a = a = dy * s;
|
|
seg->b = b = -dx * s;
|
|
seg->c = -(a * x0 + b * y0);
|
|
seg->flags = (seg->flags & ~ART_ACTIVE_FLAGS_BNEG) | (dx > 0);
|
|
seg->x[0] = x0;
|
|
seg->x[1] = x1;
|
|
seg->y0 = y0;
|
|
seg->y1 = y1;
|
|
seg->n_stack = 1;
|
|
seg->stack[0].x = x1;
|
|
seg->stack[0].y = y1;
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_add_horiz: Add point to horizontal list.
|
|
* @ctx: Intersector context.
|
|
* @seg: Segment with point to insert into horizontal list.
|
|
*
|
|
* Inserts @seg into horizontal list, keeping it in ascending horiz_x
|
|
* order.
|
|
*
|
|
* Note: the horiz_commit routine processes "clusters" of segs in the
|
|
* horiz list, all sharing the same horiz_x value. The cluster is
|
|
* processed in active list order, rather than horiz list order. Thus,
|
|
* the order of segs in the horiz list sharing the same horiz_x
|
|
* _should_ be irrelevant. Even so, we use b as a secondary sorting key,
|
|
* as a "belt and suspenders" defensive coding tactic.
|
|
**/
|
|
static void art_svp_intersect_add_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
|
|
ArtActiveSeg **pp = &ctx->horiz_last;
|
|
ArtActiveSeg *place;
|
|
ArtActiveSeg *place_right = NULL;
|
|
|
|
if (seg->flags & ART_ACTIVE_FLAGS_IN_HORIZ) {
|
|
warning("attempt to put segment in horiz list twice");
|
|
return;
|
|
}
|
|
seg->flags |= ART_ACTIVE_FLAGS_IN_HORIZ;
|
|
|
|
for (place = *pp; place != NULL && (place->horiz_x > seg->horiz_x ||
|
|
(place->horiz_x == seg->horiz_x &&
|
|
place->b < seg->b));
|
|
place = *pp) {
|
|
place_right = place;
|
|
pp = &place->horiz_left;
|
|
}
|
|
*pp = seg;
|
|
seg->horiz_left = place;
|
|
seg->horiz_right = place_right;
|
|
if (place == NULL)
|
|
ctx->horiz_first = seg;
|
|
else
|
|
place->horiz_right = seg;
|
|
}
|
|
|
|
static void art_svp_intersect_push_pt(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
|
|
double x, double y) {
|
|
ArtPriPoint *pri_pt;
|
|
int n_stack = seg->n_stack;
|
|
|
|
if (n_stack == seg->n_stack_max)
|
|
art_expand(seg->stack, ArtPoint, seg->n_stack_max);
|
|
seg->stack[n_stack].x = x;
|
|
seg->stack[n_stack].y = y;
|
|
seg->n_stack++;
|
|
|
|
seg->x[1] = x;
|
|
seg->y1 = y;
|
|
|
|
pri_pt = art_new(ArtPriPoint, 1);
|
|
if (!pri_pt)
|
|
error("[art_svp_intersect_push_pt] Cannot allocate memory");
|
|
|
|
pri_pt->x = x;
|
|
pri_pt->y = y;
|
|
pri_pt->user_data = seg;
|
|
art_pri_insert(ctx->pq, pri_pt);
|
|
}
|
|
|
|
typedef enum {
|
|
ART_BREAK_LEFT = 1,
|
|
ART_BREAK_RIGHT = 2
|
|
} ArtBreakFlags;
|
|
|
|
/**
|
|
* art_svp_intersect_break: Break an active segment.
|
|
*
|
|
* Note: y must be greater than the top point's y, and less than
|
|
* the bottom's.
|
|
*
|
|
* Return value: x coordinate of break point.
|
|
*/
|
|
static double art_svp_intersect_break(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
|
|
double x_ref, double y, ArtBreakFlags break_flags) {
|
|
double x0, y0, x1, y1;
|
|
const ArtSVPSeg *in_seg = seg->in_seg;
|
|
int in_curs = seg->in_curs;
|
|
double x;
|
|
|
|
x0 = in_seg->points[in_curs - 1].x;
|
|
y0 = in_seg->points[in_curs - 1].y;
|
|
x1 = in_seg->points[in_curs].x;
|
|
y1 = in_seg->points[in_curs].y;
|
|
x = x0 + (x1 - x0) * ((y - y0) / (y1 - y0));
|
|
if ((break_flags == ART_BREAK_LEFT && x > x_ref) ||
|
|
(break_flags == ART_BREAK_RIGHT && x < x_ref)) {
|
|
}
|
|
|
|
/* I think we can count on min(x0, x1) <= x <= max(x0, x1) with sane
|
|
arithmetic, but it might be worthwhile to check just in case. */
|
|
|
|
if (y > ctx->y)
|
|
art_svp_intersect_push_pt(ctx, seg, x, y);
|
|
else {
|
|
seg->x[0] = x;
|
|
seg->y0 = y;
|
|
seg->horiz_x = x;
|
|
art_svp_intersect_add_horiz(ctx, seg);
|
|
}
|
|
|
|
return x;
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_add_point: Add a point, breaking nearby neighbors.
|
|
* @ctx: Intersector context.
|
|
* @x: X coordinate of point to add.
|
|
* @y: Y coordinate of point to add.
|
|
* @seg: "nearby" segment, or NULL if leftmost.
|
|
*
|
|
* Return value: Segment immediately to the left of the new point, or
|
|
* NULL if the new point is leftmost.
|
|
**/
|
|
static ArtActiveSeg *art_svp_intersect_add_point(ArtIntersectCtx *ctx, double x, double y,
|
|
ArtActiveSeg *seg, ArtBreakFlags break_flags) {
|
|
ArtActiveSeg *left, *right;
|
|
double x_min = x, x_max = x;
|
|
bool left_live, right_live;
|
|
double d;
|
|
double new_x;
|
|
ArtActiveSeg *test, *result = NULL;
|
|
double x_test;
|
|
|
|
left = seg;
|
|
if (left == NULL)
|
|
right = ctx->active_head;
|
|
else
|
|
right = left->right;
|
|
left_live = (break_flags & ART_BREAK_LEFT) && (left != NULL);
|
|
right_live = (break_flags & ART_BREAK_RIGHT) && (right != NULL);
|
|
while (left_live || right_live) {
|
|
if (left_live) {
|
|
if (x <= left->x[left->flags & ART_ACTIVE_FLAGS_BNEG] &&
|
|
/* It may be that one of these conjuncts turns out to be always
|
|
true. We test both anyway, to be defensive. */
|
|
y != left->y0 && y < left->y1) {
|
|
d = x_min * left->a + y * left->b + left->c;
|
|
if (d < EPSILON_A) {
|
|
new_x = art_svp_intersect_break(ctx, left, x_min, y,
|
|
ART_BREAK_LEFT);
|
|
if (new_x > x_max) {
|
|
x_max = new_x;
|
|
right_live = (right != NULL);
|
|
} else if (new_x < x_min)
|
|
x_min = new_x;
|
|
left = left->left;
|
|
left_live = (left != NULL);
|
|
} else
|
|
left_live = false;
|
|
} else
|
|
left_live = false;
|
|
} else if (right_live) {
|
|
if (x >= right->x[(right->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] &&
|
|
/* It may be that one of these conjuncts turns out to be always
|
|
true. We test both anyway, to be defensive. */
|
|
y != right->y0 && y < right->y1) {
|
|
d = x_max * right->a + y * right->b + right->c;
|
|
if (d > -EPSILON_A) {
|
|
new_x = art_svp_intersect_break(ctx, right, x_max, y,
|
|
ART_BREAK_RIGHT);
|
|
if (new_x < x_min) {
|
|
x_min = new_x;
|
|
left_live = (left != NULL);
|
|
} else if (new_x >= x_max)
|
|
x_max = new_x;
|
|
right = right->right;
|
|
right_live = (right != NULL);
|
|
} else
|
|
right_live = false;
|
|
} else
|
|
right_live = false;
|
|
}
|
|
}
|
|
|
|
/* Ascending order is guaranteed by break_flags. Thus, we don't need
|
|
to actually fix up non-ascending pairs. */
|
|
|
|
/* Now, (left, right) defines an interval of segments broken. Sort
|
|
into ascending x order. */
|
|
test = left == NULL ? ctx->active_head : left->right;
|
|
result = left;
|
|
if (test != NULL && test != right) {
|
|
if (y == test->y0)
|
|
x_test = test->x[0];
|
|
else /* assert y == test->y1, I think */
|
|
x_test = test->x[1];
|
|
for (;;) {
|
|
if (x_test <= x)
|
|
result = test;
|
|
test = test->right;
|
|
if (test == right)
|
|
break;
|
|
new_x = x_test;
|
|
if (new_x < x_test) {
|
|
warning("art_svp_intersect_add_point: non-ascending x");
|
|
}
|
|
x_test = new_x;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static void art_svp_intersect_swap_active(ArtIntersectCtx *ctx,
|
|
ArtActiveSeg *left_seg, ArtActiveSeg *right_seg) {
|
|
right_seg->left = left_seg->left;
|
|
if (right_seg->left != NULL)
|
|
right_seg->left->right = right_seg;
|
|
else
|
|
ctx->active_head = right_seg;
|
|
left_seg->right = right_seg->right;
|
|
if (left_seg->right != NULL)
|
|
left_seg->right->left = left_seg;
|
|
left_seg->left = right_seg;
|
|
right_seg->right = left_seg;
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_test_cross: Test crossing of a pair of active segments.
|
|
* @ctx: Intersector context.
|
|
* @left_seg: Left segment of the pair.
|
|
* @right_seg: Right segment of the pair.
|
|
* @break_flags: Flags indicating whether to break neighbors.
|
|
*
|
|
* Tests crossing of @left_seg and @right_seg. If there is a crossing,
|
|
* inserts the intersection point into both segments.
|
|
*
|
|
* Return value: True if the intersection took place at the current
|
|
* scan line, indicating further iteration is needed.
|
|
**/
|
|
static bool art_svp_intersect_test_cross(ArtIntersectCtx *ctx,
|
|
ArtActiveSeg *left_seg, ArtActiveSeg *right_seg,
|
|
ArtBreakFlags break_flags) {
|
|
double left_x0, left_y0, left_x1;
|
|
double left_y1 = left_seg->y1;
|
|
double right_y1 = right_seg->y1;
|
|
double d;
|
|
|
|
const ArtSVPSeg *in_seg;
|
|
int in_curs;
|
|
double d0, d1, t;
|
|
double x, y; /* intersection point */
|
|
|
|
if (left_seg->y0 == right_seg->y0 && left_seg->x[0] == right_seg->x[0]) {
|
|
/* Top points of left and right segments coincide. This case
|
|
feels like a bit of duplication - we may want to merge it
|
|
with the cases below. However, this way, we're sure that this
|
|
logic makes only localized changes. */
|
|
|
|
if (left_y1 < right_y1) {
|
|
/* Test left (x1, y1) against right segment */
|
|
left_x1 = left_seg->x[1];
|
|
|
|
if (left_x1 <
|
|
right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
|
|
left_y1 == right_seg->y0)
|
|
return false;
|
|
d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
|
|
if (d < -EPSILON_A)
|
|
return false;
|
|
else if (d < EPSILON_A) {
|
|
/* I'm unsure about the break flags here. */
|
|
double right_x1 = art_svp_intersect_break(ctx, right_seg,
|
|
left_x1, left_y1,
|
|
ART_BREAK_RIGHT);
|
|
if (left_x1 <= right_x1)
|
|
return false;
|
|
}
|
|
} else if (left_y1 > right_y1) {
|
|
/* Test right (x1, y1) against left segment */
|
|
double right_x1 = right_seg->x[1];
|
|
|
|
if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
|
|
right_y1 == left_seg->y0)
|
|
return false;
|
|
d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
|
|
if (d > EPSILON_A)
|
|
return false;
|
|
else if (d > -EPSILON_A) {
|
|
/* See above regarding break flags. */
|
|
left_x1 = art_svp_intersect_break(ctx, left_seg,
|
|
right_x1, right_y1,
|
|
ART_BREAK_LEFT);
|
|
if (left_x1 <= right_x1)
|
|
return false;
|
|
}
|
|
} else { /* left_y1 == right_y1 */
|
|
left_x1 = left_seg->x[1];
|
|
double right_x1 = right_seg->x[1];
|
|
|
|
if (left_x1 <= right_x1)
|
|
return false;
|
|
}
|
|
art_svp_intersect_swap_active(ctx, left_seg, right_seg);
|
|
return true;
|
|
}
|
|
|
|
if (left_y1 < right_y1) {
|
|
/* Test left (x1, y1) against right segment */
|
|
left_x1 = left_seg->x[1];
|
|
|
|
if (left_x1 <
|
|
right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
|
|
left_y1 == right_seg->y0)
|
|
return false;
|
|
d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
|
|
if (d < -EPSILON_A)
|
|
return false;
|
|
else if (d < EPSILON_A) {
|
|
double right_x1 = art_svp_intersect_break(ctx, right_seg,
|
|
left_x1, left_y1,
|
|
ART_BREAK_RIGHT);
|
|
if (left_x1 <= right_x1)
|
|
return false;
|
|
}
|
|
} else if (left_y1 > right_y1) {
|
|
/* Test right (x1, y1) against left segment */
|
|
double right_x1 = right_seg->x[1];
|
|
|
|
if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
|
|
right_y1 == left_seg->y0)
|
|
return false;
|
|
d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
|
|
if (d > EPSILON_A)
|
|
return false;
|
|
else if (d > -EPSILON_A) {
|
|
left_x1 = art_svp_intersect_break(ctx, left_seg,
|
|
right_x1, right_y1,
|
|
ART_BREAK_LEFT);
|
|
if (left_x1 <= right_x1)
|
|
return false;
|
|
}
|
|
} else { /* left_y1 == right_y1 */
|
|
left_x1 = left_seg->x[1];
|
|
double right_x1 = right_seg->x[1];
|
|
|
|
if (left_x1 <= right_x1)
|
|
return false;
|
|
}
|
|
|
|
/* The segments cross. Find the intersection point. */
|
|
|
|
in_seg = left_seg->in_seg;
|
|
in_curs = left_seg->in_curs;
|
|
left_x0 = in_seg->points[in_curs - 1].x;
|
|
left_y0 = in_seg->points[in_curs - 1].y;
|
|
left_x1 = in_seg->points[in_curs].x;
|
|
left_y1 = in_seg->points[in_curs].y;
|
|
d0 = left_x0 * right_seg->a + left_y0 * right_seg->b + right_seg->c;
|
|
d1 = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
|
|
if (d0 == d1) {
|
|
x = left_x0;
|
|
y = left_y0;
|
|
} else {
|
|
/* Is this division always safe? It could possibly overflow. */
|
|
t = d0 / (d0 - d1);
|
|
if (t <= 0) {
|
|
x = left_x0;
|
|
y = left_y0;
|
|
} else if (t >= 1) {
|
|
x = left_x1;
|
|
y = left_y1;
|
|
} else {
|
|
x = left_x0 + t * (left_x1 - left_x0);
|
|
y = left_y0 + t * (left_y1 - left_y0);
|
|
}
|
|
}
|
|
|
|
/* Make sure intersection point is within bounds of right seg. */
|
|
if (y < right_seg->y0) {
|
|
x = right_seg->x[0];
|
|
y = right_seg->y0;
|
|
} else if (y > right_seg->y1) {
|
|
x = right_seg->x[1];
|
|
y = right_seg->y1;
|
|
} else if (x < right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1])
|
|
x = right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1];
|
|
else if (x > right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG])
|
|
x = right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG];
|
|
|
|
if (y == left_seg->y0) {
|
|
if (y != right_seg->y0) {
|
|
art_svp_intersect_push_pt(ctx, right_seg, x, y);
|
|
if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
|
|
art_svp_intersect_add_point(ctx, x, y, right_seg->right,
|
|
break_flags);
|
|
} else {
|
|
/* Intersection takes place at current scan line; process
|
|
immediately rather than queueing intersection point into
|
|
priq. */
|
|
ArtActiveSeg *winner, *loser;
|
|
|
|
/* Choose "most vertical" segement */
|
|
if (left_seg->a > right_seg->a) {
|
|
winner = left_seg;
|
|
loser = right_seg;
|
|
} else {
|
|
winner = right_seg;
|
|
loser = left_seg;
|
|
}
|
|
|
|
loser->x[0] = winner->x[0];
|
|
loser->horiz_x = loser->x[0];
|
|
loser->horiz_delta_wind += loser->delta_wind;
|
|
winner->horiz_delta_wind -= loser->delta_wind;
|
|
|
|
art_svp_intersect_swap_active(ctx, left_seg, right_seg);
|
|
return true;
|
|
}
|
|
} else if (y == right_seg->y0) {
|
|
art_svp_intersect_push_pt(ctx, left_seg, x, y);
|
|
if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
|
|
art_svp_intersect_add_point(ctx, x, y, left_seg->left,
|
|
break_flags);
|
|
} else {
|
|
/* Insert the intersection point into both segments. */
|
|
art_svp_intersect_push_pt(ctx, left_seg, x, y);
|
|
art_svp_intersect_push_pt(ctx, right_seg, x, y);
|
|
if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
|
|
art_svp_intersect_add_point(ctx, x, y, left_seg->left, break_flags);
|
|
if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
|
|
art_svp_intersect_add_point(ctx, x, y, right_seg->right, break_flags);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_active_delete: Delete segment from active list.
|
|
* @ctx: Intersection context.
|
|
* @seg: Segment to delete.
|
|
*
|
|
* Deletes @seg from the active list.
|
|
**/
|
|
static void art_svp_intersect_active_delete(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
|
|
ArtActiveSeg *left = seg->left, *right = seg->right;
|
|
|
|
if (left != NULL)
|
|
left->right = right;
|
|
else
|
|
ctx->active_head = right;
|
|
if (right != NULL)
|
|
right->left = left;
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_active_free: Free an active segment.
|
|
* @seg: Segment to delete.
|
|
*
|
|
* Frees @seg.
|
|
**/
|
|
static void art_svp_intersect_active_free(ArtActiveSeg *seg) {
|
|
free(seg->stack);
|
|
free(seg);
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_insert_cross: Test crossings of newly inserted line.
|
|
*
|
|
* Tests @seg against its left and right neighbors for intersections.
|
|
* Precondition: the line in @seg is not purely horizontal.
|
|
**/
|
|
static void art_svp_intersect_insert_cross(ArtIntersectCtx *ctx,
|
|
ArtActiveSeg *seg) {
|
|
ArtActiveSeg *left = seg, *right = seg;
|
|
|
|
for (;;) {
|
|
if (left != NULL) {
|
|
ArtActiveSeg *leftc;
|
|
|
|
for (leftc = left->left; leftc != NULL; leftc = leftc->left)
|
|
if (!(leftc->flags & ART_ACTIVE_FLAGS_DEL))
|
|
break;
|
|
if (leftc != NULL &&
|
|
art_svp_intersect_test_cross(ctx, leftc, left,
|
|
ART_BREAK_LEFT)) {
|
|
if (left == right || right == NULL)
|
|
right = left->right;
|
|
} else {
|
|
left = NULL;
|
|
}
|
|
} else if (right != NULL && right->right != NULL) {
|
|
ArtActiveSeg *rightc;
|
|
|
|
for (rightc = right->right; rightc != NULL; rightc = rightc->right)
|
|
if (!(rightc->flags & ART_ACTIVE_FLAGS_DEL))
|
|
break;
|
|
if (rightc != NULL &&
|
|
art_svp_intersect_test_cross(ctx, right, rightc,
|
|
ART_BREAK_RIGHT)) {
|
|
if (left == right || left == NULL)
|
|
left = right->left;
|
|
} else {
|
|
right = NULL;
|
|
}
|
|
} else
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_horiz: Add horizontal line segment.
|
|
* @ctx: Intersector context.
|
|
* @seg: Segment on which to add horizontal line.
|
|
* @x0: Old x position.
|
|
* @x1: New x position.
|
|
*
|
|
* Adds a horizontal line from @x0 to @x1, and updates the current
|
|
* location of @seg to @x1.
|
|
**/
|
|
static void art_svp_intersect_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
|
|
double x0, double x1) {
|
|
ArtActiveSeg *hs;
|
|
|
|
if (x0 == x1)
|
|
return;
|
|
|
|
hs = art_new(ArtActiveSeg, 1);
|
|
if (!hs)
|
|
error("[art_svp_intersect_horiz] Cannot allocate memory");
|
|
|
|
hs->flags = ART_ACTIVE_FLAGS_DEL | (seg->flags & ART_ACTIVE_FLAGS_OUT);
|
|
if (seg->flags & ART_ACTIVE_FLAGS_OUT) {
|
|
ArtSvpWriter *swr = ctx->out;
|
|
|
|
swr->add_point(swr, seg->seg_id, x0, ctx->y);
|
|
}
|
|
hs->seg_id = seg->seg_id;
|
|
hs->horiz_x = x0;
|
|
hs->horiz_delta_wind = seg->delta_wind;
|
|
hs->stack = NULL;
|
|
|
|
/* Ideally, the (a, b, c) values will never be read. However, there
|
|
are probably some tests remaining that don't check for _DEL
|
|
before evaluating the line equation. For those, these
|
|
initializations will at least prevent a UMR of the values, which
|
|
can crash on some platforms. */
|
|
hs->a = 0.0;
|
|
hs->b = 0.0;
|
|
hs->c = 0.0;
|
|
|
|
seg->horiz_delta_wind -= seg->delta_wind;
|
|
|
|
art_svp_intersect_add_horiz(ctx, hs);
|
|
|
|
if (x0 > x1) {
|
|
ArtActiveSeg *left;
|
|
bool first = true;
|
|
|
|
for (left = seg->left; left != NULL; left = seg->left) {
|
|
int left_bneg = left->flags & ART_ACTIVE_FLAGS_BNEG;
|
|
|
|
if (left->x[left_bneg] <= x1)
|
|
break;
|
|
if (left->x[left_bneg ^ 1] <= x1 &&
|
|
x1 *left->a + ctx->y *left->b + left->c >= 0)
|
|
break;
|
|
if (left->y0 != ctx->y && left->y1 != ctx->y) {
|
|
art_svp_intersect_break(ctx, left, x1, ctx->y, ART_BREAK_LEFT);
|
|
}
|
|
art_svp_intersect_swap_active(ctx, left, seg);
|
|
if (first && left->right != NULL) {
|
|
art_svp_intersect_test_cross(ctx, left, left->right,
|
|
ART_BREAK_RIGHT);
|
|
first = false;
|
|
}
|
|
}
|
|
} else {
|
|
ArtActiveSeg *right;
|
|
bool first = true;
|
|
|
|
for (right = seg->right; right != NULL; right = seg->right) {
|
|
int right_bneg = right->flags & ART_ACTIVE_FLAGS_BNEG;
|
|
|
|
if (right->x[right_bneg ^ 1] >= x1)
|
|
break;
|
|
if (right->x[right_bneg] >= x1 &&
|
|
x1 *right->a + ctx->y *right->b + right->c <= 0)
|
|
break;
|
|
if (right->y0 != ctx->y && right->y1 != ctx->y) {
|
|
art_svp_intersect_break(ctx, right, x1, ctx->y,
|
|
ART_BREAK_LEFT);
|
|
}
|
|
art_svp_intersect_swap_active(ctx, seg, right);
|
|
if (first && right->left != NULL) {
|
|
art_svp_intersect_test_cross(ctx, right->left, right,
|
|
ART_BREAK_RIGHT);
|
|
first = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
seg->x[0] = x1;
|
|
seg->x[1] = x1;
|
|
seg->horiz_x = x1;
|
|
seg->flags &= ~ART_ACTIVE_FLAGS_OUT;
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_insert_line: Insert a line into the active list.
|
|
* @ctx: Intersector context.
|
|
* @seg: Segment containing line to insert.
|
|
*
|
|
* Inserts the line into the intersector context, taking care of any
|
|
* intersections, and adding the appropriate horizontal points to the
|
|
* active list.
|
|
**/
|
|
static void art_svp_intersect_insert_line(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
|
|
if (seg->y1 == seg->y0) {
|
|
art_svp_intersect_horiz(ctx, seg, seg->x[0], seg->x[1]);
|
|
} else {
|
|
art_svp_intersect_insert_cross(ctx, seg);
|
|
art_svp_intersect_add_horiz(ctx, seg);
|
|
}
|
|
}
|
|
|
|
static void art_svp_intersect_process_intersection(ArtIntersectCtx *ctx,
|
|
ArtActiveSeg *seg) {
|
|
int n_stack = --seg->n_stack;
|
|
seg->x[1] = seg->stack[n_stack - 1].x;
|
|
seg->y1 = seg->stack[n_stack - 1].y;
|
|
seg->x[0] = seg->stack[n_stack].x;
|
|
seg->y0 = seg->stack[n_stack].y;
|
|
seg->horiz_x = seg->x[0];
|
|
art_svp_intersect_insert_line(ctx, seg);
|
|
}
|
|
|
|
static void art_svp_intersect_advance_cursor(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
|
|
ArtPriPoint *pri_pt) {
|
|
const ArtSVPSeg *in_seg = seg->in_seg;
|
|
int in_curs = seg->in_curs;
|
|
ArtSvpWriter *swr = seg->flags & ART_ACTIVE_FLAGS_OUT ? ctx->out : NULL;
|
|
|
|
if (swr != NULL)
|
|
swr->add_point(swr, seg->seg_id, seg->x[1], seg->y1);
|
|
if (in_curs + 1 == in_seg->n_points) {
|
|
ArtActiveSeg *left = seg->left, *right = seg->right;
|
|
|
|
seg->flags |= ART_ACTIVE_FLAGS_DEL;
|
|
art_svp_intersect_add_horiz(ctx, seg);
|
|
art_svp_intersect_active_delete(ctx, seg);
|
|
if (left != NULL && right != NULL)
|
|
art_svp_intersect_test_cross(ctx, left, right,
|
|
(ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT));
|
|
free(pri_pt);
|
|
} else {
|
|
seg->horiz_x = seg->x[1];
|
|
|
|
art_svp_intersect_setup_seg(seg, pri_pt);
|
|
art_pri_insert(ctx->pq, pri_pt);
|
|
art_svp_intersect_insert_line(ctx, seg);
|
|
}
|
|
}
|
|
|
|
static void art_svp_intersect_add_seg(ArtIntersectCtx *ctx, const ArtSVPSeg *in_seg) {
|
|
ArtActiveSeg *seg = art_new(ArtActiveSeg, 1);
|
|
ArtActiveSeg *test;
|
|
double x0, y0;
|
|
ArtActiveSeg *last = NULL;
|
|
ArtActiveSeg *left, *right;
|
|
ArtPriPoint *pri_pt = art_new(ArtPriPoint, 1);
|
|
if (!pri_pt)
|
|
error("[art_svp_intersect_add_seg] Cannot allocate memory");
|
|
|
|
seg->flags = 0;
|
|
seg->in_seg = in_seg;
|
|
seg->in_curs = 0;
|
|
|
|
seg->n_stack_max = 4;
|
|
seg->stack = art_new(ArtPoint, seg->n_stack_max);
|
|
|
|
seg->horiz_delta_wind = 0;
|
|
|
|
seg->wind_left = 0;
|
|
|
|
pri_pt->user_data = seg;
|
|
art_svp_intersect_setup_seg(seg, pri_pt);
|
|
art_pri_insert(ctx->pq, pri_pt);
|
|
|
|
/* Find insertion place for new segment */
|
|
/* This is currently a left-to-right scan, but should be replaced
|
|
with a binary search as soon as it's validated. */
|
|
|
|
x0 = in_seg->points[0].x;
|
|
y0 = in_seg->points[0].y;
|
|
for (test = ctx->active_head; test != NULL; test = test->right) {
|
|
double d;
|
|
int test_bneg = test->flags & ART_ACTIVE_FLAGS_BNEG;
|
|
|
|
if (x0 < test->x[test_bneg]) {
|
|
if (x0 < test->x[test_bneg ^ 1])
|
|
break;
|
|
d = x0 * test->a + y0 * test->b + test->c;
|
|
if (d < 0)
|
|
break;
|
|
}
|
|
last = test;
|
|
}
|
|
|
|
left = art_svp_intersect_add_point(ctx, x0, y0, last, (ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT));
|
|
seg->left = left;
|
|
if (left == NULL) {
|
|
right = ctx->active_head;
|
|
ctx->active_head = seg;
|
|
} else {
|
|
right = left->right;
|
|
left->right = seg;
|
|
}
|
|
seg->right = right;
|
|
if (right != NULL)
|
|
right->left = seg;
|
|
|
|
seg->delta_wind = in_seg->dir ? 1 : -1;
|
|
seg->horiz_x = x0;
|
|
|
|
art_svp_intersect_insert_line(ctx, seg);
|
|
}
|
|
|
|
/**
|
|
* art_svp_intersect_horiz_commit: Commit points in horiz list to output.
|
|
* @ctx: Intersection context.
|
|
*
|
|
* The main function of the horizontal commit is to output new
|
|
* points to the output writer.
|
|
*
|
|
* This "commit" pass is also where winding numbers are assigned,
|
|
* because doing it here provides much greater tolerance for inputs
|
|
* which are not in strict SVP order.
|
|
*
|
|
* Each cluster in the horiz_list contains both segments that are in
|
|
* the active list (ART_ACTIVE_FLAGS_DEL is false) and that are not,
|
|
* and are scheduled to be deleted (ART_ACTIVE_FLAGS_DEL is true). We
|
|
* need to deal with both.
|
|
**/
|
|
static void art_svp_intersect_horiz_commit(ArtIntersectCtx *ctx) {
|
|
ArtActiveSeg *seg;
|
|
int winding_number = 0; /* initialization just to avoid warning */
|
|
int horiz_wind = 0;
|
|
double last_x = 0; /* initialization just to avoid warning */
|
|
|
|
/* Output points to svp writer. */
|
|
for (seg = ctx->horiz_first; seg != NULL;) {
|
|
/* Find a cluster with common horiz_x, */
|
|
ArtActiveSeg *curs;
|
|
double x = seg->horiz_x;
|
|
|
|
/* Generate any horizontal segments. */
|
|
if (horiz_wind != 0) {
|
|
ArtSvpWriter *swr = ctx->out;
|
|
int seg_id;
|
|
|
|
seg_id = swr->add_segment(swr, winding_number, horiz_wind,
|
|
last_x, ctx->y);
|
|
swr->add_point(swr, seg_id, x, ctx->y);
|
|
swr->close_segment(swr, seg_id);
|
|
}
|
|
|
|
/* Find first active segment in cluster. */
|
|
|
|
for (curs = seg; curs != NULL && curs->horiz_x == x;
|
|
curs = curs->horiz_right)
|
|
if (!(curs->flags & ART_ACTIVE_FLAGS_DEL))
|
|
break;
|
|
|
|
if (curs != NULL && curs->horiz_x == x) {
|
|
/* There exists at least one active segment in this cluster. */
|
|
|
|
/* Find beginning of cluster. */
|
|
for (; curs->left != NULL; curs = curs->left)
|
|
if (curs->left->horiz_x != x)
|
|
break;
|
|
|
|
if (curs->left != NULL)
|
|
winding_number = curs->left->wind_left + curs->left->delta_wind;
|
|
else
|
|
winding_number = 0;
|
|
|
|
do {
|
|
if (!(curs->flags & ART_ACTIVE_FLAGS_OUT) ||
|
|
curs->wind_left != winding_number) {
|
|
ArtSvpWriter *swr = ctx->out;
|
|
|
|
if (curs->flags & ART_ACTIVE_FLAGS_OUT) {
|
|
swr->add_point(swr, curs->seg_id,
|
|
curs->horiz_x, ctx->y);
|
|
swr->close_segment(swr, curs->seg_id);
|
|
}
|
|
|
|
curs->seg_id = swr->add_segment(swr, winding_number,
|
|
curs->delta_wind,
|
|
x, ctx->y);
|
|
curs->flags |= ART_ACTIVE_FLAGS_OUT;
|
|
}
|
|
curs->wind_left = winding_number;
|
|
winding_number += curs->delta_wind;
|
|
curs = curs->right;
|
|
} while (curs != NULL && curs->horiz_x == x);
|
|
}
|
|
|
|
/* Skip past cluster. */
|
|
do {
|
|
ArtActiveSeg *next = seg->horiz_right;
|
|
|
|
seg->flags &= ~ART_ACTIVE_FLAGS_IN_HORIZ;
|
|
horiz_wind += seg->horiz_delta_wind;
|
|
seg->horiz_delta_wind = 0;
|
|
if (seg->flags & ART_ACTIVE_FLAGS_DEL) {
|
|
if (seg->flags & ART_ACTIVE_FLAGS_OUT) {
|
|
ArtSvpWriter *swr = ctx->out;
|
|
swr->close_segment(swr, seg->seg_id);
|
|
}
|
|
art_svp_intersect_active_free(seg);
|
|
}
|
|
seg = next;
|
|
} while (seg != NULL && seg->horiz_x == x);
|
|
|
|
last_x = x;
|
|
}
|
|
ctx->horiz_first = NULL;
|
|
ctx->horiz_last = NULL;
|
|
}
|
|
|
|
void art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out) {
|
|
ArtIntersectCtx *ctx;
|
|
ArtPriQ *pq;
|
|
ArtPriPoint *first_point;
|
|
|
|
if (in->n_segs == 0)
|
|
return;
|
|
|
|
ctx = art_new(ArtIntersectCtx, 1);
|
|
if (!ctx)
|
|
error("[art_svp_intersector] Cannot allocate memory");
|
|
|
|
ctx->in = in;
|
|
ctx->out = out;
|
|
pq = art_pri_new();
|
|
ctx->pq = pq;
|
|
|
|
ctx->active_head = NULL;
|
|
|
|
ctx->horiz_first = NULL;
|
|
ctx->horiz_last = NULL;
|
|
|
|
ctx->in_curs = 0;
|
|
first_point = art_new(ArtPriPoint, 1);
|
|
if (!first_point)
|
|
error("[art_svp_intersector] Cannot allocate memory");
|
|
|
|
first_point->x = in->segs[0].points[0].x;
|
|
first_point->y = in->segs[0].points[0].y;
|
|
first_point->user_data = NULL;
|
|
ctx->y = first_point->y;
|
|
art_pri_insert(pq, first_point);
|
|
|
|
while (!art_pri_empty(pq)) {
|
|
ArtPriPoint *pri_point = art_pri_choose(pq);
|
|
ArtActiveSeg *seg = (ArtActiveSeg *)pri_point->user_data;
|
|
|
|
if (ctx->y != pri_point->y) {
|
|
art_svp_intersect_horiz_commit(ctx);
|
|
ctx->y = pri_point->y;
|
|
}
|
|
|
|
if (seg == NULL) {
|
|
/* Insert new segment from input */
|
|
const ArtSVPSeg *in_seg = &in->segs[ctx->in_curs++];
|
|
art_svp_intersect_add_seg(ctx, in_seg);
|
|
if (ctx->in_curs < in->n_segs) {
|
|
const ArtSVPSeg *next_seg = &in->segs[ctx->in_curs];
|
|
pri_point->x = next_seg->points[0].x;
|
|
pri_point->y = next_seg->points[0].y;
|
|
/* user_data is already NULL */
|
|
art_pri_insert(pq, pri_point);
|
|
} else
|
|
free(pri_point);
|
|
} else {
|
|
int n_stack = seg->n_stack;
|
|
|
|
if (n_stack > 1) {
|
|
art_svp_intersect_process_intersection(ctx, seg);
|
|
free(pri_point);
|
|
} else {
|
|
art_svp_intersect_advance_cursor(ctx, seg, pri_point);
|
|
}
|
|
}
|
|
}
|
|
|
|
art_svp_intersect_horiz_commit(ctx);
|
|
|
|
art_pri_free(pq);
|
|
free(ctx);
|
|
}
|
|
|
|
|
|
/* The spiffy antialiased renderer for sorted vector paths. */
|
|
|
|
typedef double artfloat;
|
|
|
|
struct ArtSVPRenderAAIter {
|
|
const ArtSVP *svp;
|
|
int x0, x1;
|
|
int y;
|
|
int seg_ix;
|
|
|
|
int *active_segs;
|
|
int n_active_segs;
|
|
int *cursor;
|
|
artfloat *seg_x;
|
|
artfloat *seg_dx;
|
|
|
|
ArtSVPRenderAAStep *steps;
|
|
};
|
|
|
|
static void art_svp_render_insert_active(int i, int *active_segs, int n_active_segs,
|
|
artfloat *seg_x, artfloat *seg_dx) {
|
|
int j;
|
|
artfloat x;
|
|
int tmp1, tmp2;
|
|
|
|
/* this is a cheap hack to get ^'s sorted correctly */
|
|
x = seg_x[i] + 0.001 * seg_dx[i];
|
|
for (j = 0; j < n_active_segs && seg_x[active_segs[j]] < x; j++)
|
|
;
|
|
|
|
tmp1 = i;
|
|
while (j < n_active_segs) {
|
|
tmp2 = active_segs[j];
|
|
active_segs[j] = tmp1;
|
|
tmp1 = tmp2;
|
|
j++;
|
|
}
|
|
active_segs[j] = tmp1;
|
|
}
|
|
|
|
static void art_svp_render_delete_active(int *active_segs, int j, int n_active_segs) {
|
|
int k;
|
|
|
|
for (k = j; k < n_active_segs; k++)
|
|
active_segs[k] = active_segs[k + 1];
|
|
}
|
|
|
|
/* Render the sorted vector path in the given rectangle, antialiased.
|
|
|
|
This interface uses a callback for the actual pixel rendering. The
|
|
callback is called y1 - y0 times (once for each scan line). The y
|
|
coordinate is given as an argument for convenience (it could be
|
|
stored in the callback's private data and incremented on each
|
|
call).
|
|
|
|
The rendered polygon is represented in a semi-runlength format: a
|
|
start value and a sequence of "steps". Each step has an x
|
|
coordinate and a value delta. The resulting value at position x is
|
|
equal to the sum of the start value and all step delta values for
|
|
which the step x coordinate is less than or equal to x. An
|
|
efficient algorithm will traverse the steps left to right, keeping
|
|
a running sum.
|
|
|
|
All x coordinates in the steps are guaranteed to be x0 <= x < x1.
|
|
(This guarantee is a change from the gfonted vpaar renderer, and is
|
|
designed to simplify the callback).
|
|
|
|
There is now a further guarantee that no two steps will have the
|
|
same x value. This may allow for further speedup and simplification
|
|
of renderers.
|
|
|
|
The value 0x8000 represents 0% coverage by the polygon, while
|
|
0xff8000 represents 100% coverage. This format is designed so that
|
|
>> 16 results in a standard 0x00..0xff value range, with nice
|
|
rounding.
|
|
|
|
Status of this routine:
|
|
|
|
Basic correctness: OK
|
|
|
|
Numerical stability: pretty good, although probably not
|
|
bulletproof.
|
|
|
|
Speed: Needs more aggressive culling of bounding boxes. Can
|
|
probably speed up the [x0,x1) clipping of step values. Can do more
|
|
of the step calculation in fixed point.
|
|
|
|
Precision: No known problems, although it should be tested
|
|
thoroughly, especially for symmetry.
|
|
|
|
*/
|
|
|
|
ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp,
|
|
int x0, int y0, int x1, int y1) {
|
|
ArtSVPRenderAAIter *iter = art_new(ArtSVPRenderAAIter, 1);
|
|
if (!iter)
|
|
error("[art_svp_render_aa_iter] Cannot allocate memory");
|
|
|
|
iter->svp = svp;
|
|
iter->y = y0;
|
|
iter->x0 = x0;
|
|
iter->x1 = x1;
|
|
iter->seg_ix = 0;
|
|
|
|
iter->active_segs = art_new(int, svp->n_segs);
|
|
iter->cursor = art_new(int, svp->n_segs);
|
|
iter->seg_x = art_new(artfloat, svp->n_segs);
|
|
iter->seg_dx = art_new(artfloat, svp->n_segs);
|
|
iter->steps = art_new(ArtSVPRenderAAStep, x1 - x0);
|
|
iter->n_active_segs = 0;
|
|
|
|
return iter;
|
|
}
|
|
|
|
#define ADD_STEP(xpos, xdelta) \
|
|
/* stereotype code fragment for adding a step */ \
|
|
if (n_steps == 0 || steps[n_steps - 1].x < xpos) { \
|
|
sx = n_steps; \
|
|
steps[sx].x = xpos; \
|
|
steps[sx].delta = xdelta; \
|
|
n_steps++; \
|
|
} else { \
|
|
for (sx = n_steps; sx > 0; sx--) { \
|
|
if (steps[sx - 1].x == xpos) { \
|
|
steps[sx - 1].delta += xdelta; \
|
|
sx = n_steps; \
|
|
break; \
|
|
} else if (steps[sx - 1].x < xpos) { \
|
|
break; \
|
|
} \
|
|
} \
|
|
if (sx < n_steps) { \
|
|
memmove (&steps[sx + 1], &steps[sx], \
|
|
(n_steps - sx) * sizeof(steps[0])); \
|
|
steps[sx].x = xpos; \
|
|
steps[sx].delta = xdelta; \
|
|
n_steps++; \
|
|
} \
|
|
}
|
|
|
|
void art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
|
|
ArtSVPRenderAAStep **p_steps, int *p_n_steps) {
|
|
const ArtSVP *svp = iter->svp;
|
|
int *active_segs = iter->active_segs;
|
|
int n_active_segs = iter->n_active_segs;
|
|
int *cursor = iter->cursor;
|
|
artfloat *seg_x = iter->seg_x;
|
|
artfloat *seg_dx = iter->seg_dx;
|
|
int i = iter->seg_ix;
|
|
int j;
|
|
int x0 = iter->x0;
|
|
int x1 = iter->x1;
|
|
int y = iter->y;
|
|
int seg_index;
|
|
|
|
int x;
|
|
ArtSVPRenderAAStep *steps = iter->steps;
|
|
int n_steps;
|
|
artfloat y_top, y_bot;
|
|
artfloat x_top, x_bot;
|
|
artfloat x_min, x_max;
|
|
int ix_min, ix_max;
|
|
artfloat delta; /* delta should be int too? */
|
|
int last, this_;
|
|
int xdelta;
|
|
artfloat rslope, drslope;
|
|
int start;
|
|
const ArtSVPSeg *seg;
|
|
int curs;
|
|
artfloat dy;
|
|
|
|
int sx;
|
|
|
|
/* insert new active segments */
|
|
for (; i < svp->n_segs && svp->segs[i].bbox.y0 < y + 1; i++) {
|
|
if (svp->segs[i].bbox.y1 > y &&
|
|
svp->segs[i].bbox.x0 < x1) {
|
|
seg = &svp->segs[i];
|
|
/* move cursor to topmost vector which overlaps [y,y+1) */
|
|
for (curs = 0; seg->points[curs + 1].y < y; curs++)
|
|
;
|
|
cursor[i] = curs;
|
|
dy = seg->points[curs + 1].y - seg->points[curs].y;
|
|
if (fabs(dy) >= EPSILON_6)
|
|
seg_dx[i] = (seg->points[curs + 1].x - seg->points[curs].x) /
|
|
dy;
|
|
else
|
|
seg_dx[i] = 1e12;
|
|
seg_x[i] = seg->points[curs].x +
|
|
(y - seg->points[curs].y) * seg_dx[i];
|
|
art_svp_render_insert_active(i, active_segs, n_active_segs++,
|
|
seg_x, seg_dx);
|
|
}
|
|
}
|
|
|
|
n_steps = 0;
|
|
|
|
/* render the runlengths, advancing and deleting as we go */
|
|
start = 0x8000;
|
|
|
|
for (j = 0; j < n_active_segs; j++) {
|
|
seg_index = active_segs[j];
|
|
seg = &svp->segs[seg_index];
|
|
curs = cursor[seg_index];
|
|
while (curs != seg->n_points - 1 &&
|
|
seg->points[curs].y < y + 1) {
|
|
y_top = y;
|
|
if (y_top < seg->points[curs].y)
|
|
y_top = seg->points[curs].y;
|
|
y_bot = y + 1;
|
|
if (y_bot > seg->points[curs + 1].y)
|
|
y_bot = seg->points[curs + 1].y;
|
|
if (y_top != y_bot) {
|
|
delta = (seg->dir ? 16711680.0 : -16711680.0) *
|
|
(y_bot - y_top);
|
|
x_top = seg_x[seg_index] + (y_top - y) * seg_dx[seg_index];
|
|
x_bot = seg_x[seg_index] + (y_bot - y) * seg_dx[seg_index];
|
|
if (x_top < x_bot) {
|
|
x_min = x_top;
|
|
x_max = x_bot;
|
|
} else {
|
|
x_min = x_bot;
|
|
x_max = x_top;
|
|
}
|
|
ix_min = (int)floor(x_min);
|
|
ix_max = (int)floor(x_max);
|
|
if (ix_min >= x1) {
|
|
/* skip; it starts to the right of the render region */
|
|
} else if (ix_max < x0)
|
|
/* it ends to the left of the render region */
|
|
start += (int)delta;
|
|
else if (ix_min == ix_max) {
|
|
/* case 1, antialias a single pixel */
|
|
xdelta = (int)((ix_min + 1 - (x_min + x_max) * 0.5) * delta);
|
|
|
|
ADD_STEP(ix_min, xdelta)
|
|
|
|
if (ix_min + 1 < x1) {
|
|
xdelta = (int)(delta - xdelta);
|
|
|
|
ADD_STEP(ix_min + 1, xdelta)
|
|
}
|
|
} else {
|
|
/* case 2, antialias a run */
|
|
rslope = 1.0 / fabs(seg_dx[seg_index]);
|
|
drslope = delta * rslope;
|
|
last =
|
|
(int)(drslope * 0.5 *
|
|
(ix_min + 1 - x_min) * (ix_min + 1 - x_min));
|
|
xdelta = last;
|
|
if (ix_min >= x0) {
|
|
ADD_STEP(ix_min, xdelta)
|
|
|
|
x = ix_min + 1;
|
|
} else {
|
|
start += last;
|
|
x = x0;
|
|
}
|
|
if (ix_max > x1)
|
|
ix_max = x1;
|
|
for (; x < ix_max; x++) {
|
|
this_ = (int)((seg->dir ? 16711680.0 : -16711680.0) * rslope *
|
|
(x + 0.5 - x_min));
|
|
xdelta = this_ - last;
|
|
last = this_;
|
|
|
|
ADD_STEP(x, xdelta)
|
|
}
|
|
if (x < x1) {
|
|
this_ =
|
|
(int)(delta * (1 - 0.5 *
|
|
(x_max - ix_max) * (x_max - ix_max) *
|
|
rslope));
|
|
xdelta = this_ - last;
|
|
last = this_;
|
|
|
|
ADD_STEP(x, xdelta)
|
|
|
|
if (x + 1 < x1) {
|
|
xdelta = (int)(delta - last);
|
|
|
|
ADD_STEP(x + 1, xdelta)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
curs++;
|
|
if (curs != seg->n_points - 1 &&
|
|
seg->points[curs].y < y + 1) {
|
|
dy = seg->points[curs + 1].y - seg->points[curs].y;
|
|
if (fabs(dy) >= EPSILON_6)
|
|
seg_dx[seg_index] = (seg->points[curs + 1].x -
|
|
seg->points[curs].x) / dy;
|
|
else
|
|
seg_dx[seg_index] = 1e12;
|
|
seg_x[seg_index] = seg->points[curs].x +
|
|
(y - seg->points[curs].y) * seg_dx[seg_index];
|
|
}
|
|
/* break here, instead of duplicating predicate in while? */
|
|
}
|
|
if (seg->points[curs].y >= y + 1) {
|
|
curs--;
|
|
cursor[seg_index] = curs;
|
|
seg_x[seg_index] += seg_dx[seg_index];
|
|
} else {
|
|
art_svp_render_delete_active(active_segs, j--,
|
|
--n_active_segs);
|
|
}
|
|
}
|
|
|
|
*p_start = start;
|
|
*p_steps = steps;
|
|
*p_n_steps = n_steps;
|
|
|
|
iter->seg_ix = i;
|
|
iter->n_active_segs = n_active_segs;
|
|
iter->y++;
|
|
}
|
|
|
|
void art_svp_render_aa_iter_done(ArtSVPRenderAAIter *iter) {
|
|
free(iter->steps);
|
|
|
|
free(iter->seg_dx);
|
|
free(iter->seg_x);
|
|
free(iter->cursor);
|
|
free(iter->active_segs);
|
|
free(iter);
|
|
}
|
|
|
|
/**
|
|
* art_svp_render_aa: Render SVP antialiased.
|
|
* @svp: The #ArtSVP to render.
|
|
* @x0: Left coordinate of destination rectangle.
|
|
* @y0: Top coordinate of destination rectangle.
|
|
* @x1: Right coordinate of destination rectangle.
|
|
* @y1: Bottom coordinate of destination rectangle.
|
|
* @callback: The callback which actually paints the pixels.
|
|
* @callback_data: Private data for @callback.
|
|
*
|
|
* Renders the sorted vector path in the given rectangle, antialiased.
|
|
*
|
|
* This interface uses a callback for the actual pixel rendering. The
|
|
* callback is called @y1 - @y0 times (once for each scan line). The y
|
|
* coordinate is given as an argument for convenience (it could be
|
|
* stored in the callback's private data and incremented on each
|
|
* call).
|
|
*
|
|
* The rendered polygon is represented in a semi-runlength format: a
|
|
* start value and a sequence of "steps". Each step has an x
|
|
* coordinate and a value delta. The resulting value at position x is
|
|
* equal to the sum of the start value and all step delta values for
|
|
* which the step x coordinate is less than or equal to x. An
|
|
* efficient algorithm will traverse the steps left to right, keeping
|
|
* a running sum.
|
|
*
|
|
* All x coordinates in the steps are guaranteed to be @x0 <= x < @x1.
|
|
* (This guarantee is a change from the gfonted vpaar renderer from
|
|
* which this routine is derived, and is designed to simplify the
|
|
* callback).
|
|
*
|
|
* The value 0x8000 represents 0% coverage by the polygon, while
|
|
* 0xff8000 represents 100% coverage. This format is designed so that
|
|
* >> 16 results in a standard 0x00..0xff value range, with nice
|
|
* rounding.
|
|
*
|
|
**/
|
|
void art_svp_render_aa(const ArtSVP *svp,
|
|
int x0, int y0, int x1, int y1,
|
|
void (*callback)(void *callback_data,
|
|
int y,
|
|
int start,
|
|
ArtSVPRenderAAStep *steps, int n_steps),
|
|
void *callback_data) {
|
|
ArtSVPRenderAAIter *iter;
|
|
int y;
|
|
int start;
|
|
ArtSVPRenderAAStep *steps;
|
|
int n_steps;
|
|
|
|
iter = art_svp_render_aa_iter(svp, x0, y0, x1, y1);
|
|
|
|
|
|
for (y = y0; y < y1; y++) {
|
|
art_svp_render_aa_iter_step(iter, &start, &steps, &n_steps);
|
|
(*callback)(callback_data, y, start, steps, n_steps);
|
|
}
|
|
|
|
art_svp_render_aa_iter_done(iter);
|
|
}
|
|
|
|
} // End of namespace Sword25
|