205 lines
7.0 KiB
C++
205 lines
7.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "startrek/room.h"
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#define HOTSPOT_EYES 0x20
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#define HOTSPOT_MUSHROOM 0x21
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#define HOTSPOT_FERN 0x22
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#define HOTSPOT_LIGHT_1 0x23
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#define HOTSPOT_LIGHT_2 0x24
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#define HOTSPOT_LIGHT_3 0x25
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namespace StarTrek {
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extern const RoomAction feather4ActionList[] = {
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{ {ACTION_TICK, 1, 0, 0, 0}, &Room::feather4Tick1 },
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{ {ACTION_USE, OBJECT_ICOMM, 0xff, 0, 0}, &Room::feather4UseCommunicator },
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{ {ACTION_USE, OBJECT_IPHASERS, 0xff, 0, 0}, &Room::feather4UsePhaser },
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{ {ACTION_USE, OBJECT_IPHASERK, 0xff, 0, 0}, &Room::feather4UsePhaser },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather4UseSTricorderOnLight },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather4UseSTricorderOnLight },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_LIGHT_3, 0, 0}, &Room::feather4UseSTricorderOnLight },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_MUSHROOM, 0, 0}, &Room::feather4UseSTricorderOnMushroom },
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{ {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_FERN, 0, 0}, &Room::feather4UseSTricorderOnFern },
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{ {ACTION_USE, OBJECT_ISTRICOR, 0xff, 0, 0}, &Room::feather4UseSTricorderAnywhere },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_1, 0, 0}, &Room::feather4UseMTricorderOnLight },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_2, 0, 0}, &Room::feather4UseMTricorderOnLight },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_LIGHT_3, 0, 0}, &Room::feather4UseMTricorderOnLight },
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{ {ACTION_USE, OBJECT_IMTRICOR, HOTSPOT_MUSHROOM, 0, 0}, &Room::feather4UseMTricorderOnMushroom },
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{ {ACTION_USE, OBJECT_IMTRICOR, 0xff, 0, 0}, &Room::feather4UseMTricorderAnywhere },
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{ {ACTION_USE, OBJECT_IMEDKIT, 0xff, 0, 0}, &Room::feather4UseMedkitAnywhere },
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{ {ACTION_TALK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather4TalkToMccoy },
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{ {ACTION_TALK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather4TalkToSpock },
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{ {ACTION_TALK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather4TalkToRedshirt },
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{ {ACTION_LOOK, HOTSPOT_EYES, 0, 0, 0}, &Room::feather4LookAtEyes },
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{ {ACTION_LOOK, 0xff, 0, 0, 0}, &Room::feather4LookAnywhere },
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{ {ACTION_LOOK, HOTSPOT_MUSHROOM, 0, 0, 0}, &Room::feather4LookAtMushroom },
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{ {ACTION_LOOK, HOTSPOT_FERN, 0, 0, 0}, &Room::feather4LookAtFern },
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{ {ACTION_LOOK, HOTSPOT_LIGHT_1, 0, 0, 0}, &Room::feather4LookAtLight },
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{ {ACTION_LOOK, HOTSPOT_LIGHT_2, 0, 0, 0}, &Room::feather4LookAtLight },
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{ {ACTION_LOOK, HOTSPOT_LIGHT_3, 0, 0, 0}, &Room::feather4LookAtLight },
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{ {ACTION_LOOK, OBJECT_KIRK, 0, 0, 0}, &Room::feather4LookAtKirk },
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{ {ACTION_LOOK, OBJECT_SPOCK, 0, 0, 0}, &Room::feather4LookAtSpock },
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{ {ACTION_LOOK, OBJECT_MCCOY, 0, 0, 0}, &Room::feather4LookAtMccoy },
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{ {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0, 0}, &Room::feather4LookAtRedshirt },
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{ {ACTION_LIST_END, 0, 0, 0, 0}, nullptr }
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};
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enum feather4TextIds {
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TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_STRAGEY, TX_SPEAKER_QUETZECOATL,
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TX_FEA4_001, TX_FEA4_002, TX_FEA4_003, TX_FEA4_004, TX_FEA4_006,
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TX_FEA4_007, TX_FEA4_008, TX_FEA4_009, TX_FEA4_010, TX_FEA4_011,
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TX_FEA4_012, TX_FEA4_013, TX_FEA4N000, TX_FEA4N001, TX_FEA4N002,
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TX_FEA4N003, TX_FEA4N004, TX_FEA4N005, TX_FEA4N006, TX_FEA4N007,
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TX_FEA4N008
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};
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// TODO: Finish floppy offsets
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extern const RoomTextOffsets feather4TextOffsets[] = {
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{ TX_SPEAKER_KIRK, 1205, 0, 0, 0 },
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{ TX_SPEAKER_MCCOY, 1228, 0, 0, 0 },
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{ TX_SPEAKER_SPOCK, 1238, 0, 0, 0 },
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{ TX_SPEAKER_STRAGEY, 1248, 0, 0, 0 },
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{ TX_SPEAKER_QUETZECOATL, 1216, 0, 0, 0 },
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{ TX_FEA4_001, 2525, 0, 0, 0 },
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{ TX_FEA4_002, 700, 0, 0, 0 },
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{ TX_FEA4_003, 2674, 0, 0, 0 },
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{ TX_FEA4_004, 1779, 0, 0, 0 },
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{ TX_FEA4_006, 1729, 0, 0, 0 },
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{ TX_FEA4_007, 1945, 0, 0, 0 },
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{ TX_FEA4_008, 1667, 0, 0, 0 },
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{ TX_FEA4_009, 2768, 0, 0, 0 },
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{ TX_FEA4_010, 2458, 0, 0, 0 },
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{ TX_FEA4_011, 1607, 0, 0, 0 },
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{ TX_FEA4_012, 2567, 0, 0, 0 },
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{ TX_FEA4_013, 2298, 0, 0, 0 },
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{ TX_FEA4N000, 1324, 0, 0, 0 },
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{ TX_FEA4N001, 1261, 0, 0, 0 },
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{ TX_FEA4N002, 1370, 0, 0, 0 },
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{ TX_FEA4N003, 1426, 0, 0, 0 },
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{ TX_FEA4N004, 2045, 0, 0, 0 },
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{ TX_FEA4N005, 2235, 0, 0, 0 },
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{ TX_FEA4N006, 2175, 0, 0, 0 },
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{ TX_FEA4N007, 2123, 0, 0, 0 },
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{ TX_FEA4N008, 1576, 0, 0, 0 },
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{ -1, 0, 0, 0, 0 }
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};
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extern const RoomText feather4Texts[] = {
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{ -1, Common::UNK_LANG, "" }
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};
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void Room::feather4Tick1() {
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playVoc("FEA4LOOP");
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playMidiMusicTracks(MIDITRACK_27);
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}
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void Room::feather4UseCommunicator() {
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showText(TX_SPEAKER_MCCOY, TX_FEA4N008);
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}
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void Room::feather4UsePhaser() {
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showText(TX_SPEAKER_SPOCK, TX_FEA4_011);
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}
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void Room::feather4UseSTricorderOnLight() {
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spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_FEA4_010);
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}
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void Room::feather4UseSTricorderOnMushroom() {
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spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_FEA4_012);
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}
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void Room::feather4UseSTricorderOnFern() {
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spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_FEA4_009);
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}
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void Room::feather4UseSTricorderAnywhere() {
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spockScan(DIR_W, TX_SPEAKER_SPOCK, TX_FEA4_008);
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}
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void Room::feather4UseMTricorderOnLight() {
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mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_FEA4_001);
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}
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void Room::feather4UseMTricorderOnMushroom() {
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mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_FEA4_003);
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}
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void Room::feather4UseMTricorderAnywhere() {
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mccoyScan(DIR_W, TX_SPEAKER_MCCOY, TX_FEA4_006);
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}
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void Room::feather4UseMedkitAnywhere() {
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showText(TX_SPEAKER_MCCOY, TX_FEA4_002);
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}
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void Room::feather4TalkToMccoy() {
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showText(TX_SPEAKER_MCCOY, TX_FEA4_004);
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}
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void Room::feather4TalkToSpock() {
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showText(TX_SPEAKER_SPOCK, TX_FEA4_007);
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}
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void Room::feather4TalkToRedshirt() {
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showText(TX_SPEAKER_STRAGEY, TX_FEA4_013);
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}
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void Room::feather4LookAtEyes() {
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showDescription(TX_FEA4N003);
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}
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void Room::feather4LookAnywhere() {
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showDescription(TX_FEA4N008);
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}
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void Room::feather4LookAtMushroom() {
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showDescription(TX_FEA4N001);
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}
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void Room::feather4LookAtFern() {
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showDescription(TX_FEA4N000);
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}
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void Room::feather4LookAtLight() {
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showDescription(TX_FEA4N002);
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}
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void Room::feather4LookAtKirk() {
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showDescription(TX_FEA4N004);
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}
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void Room::feather4LookAtSpock() {
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showDescription(TX_FEA4N007);
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}
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void Room::feather4LookAtMccoy() {
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showDescription(TX_FEA4N006);
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}
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void Room::feather4LookAtRedshirt() {
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showDescription(TX_FEA4N005);
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}
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}
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