251 lines
6.9 KiB
C++
251 lines
6.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef STARK_SERVICES_USER_INTERFACE_H
|
|
#define STARK_SERVICES_USER_INTERFACE_H
|
|
|
|
#include "engines/stark/stark.h"
|
|
#include "engines/stark/ui/screen.h"
|
|
|
|
#include "engines/stark/services/gamemessage.h"
|
|
|
|
#include "engines/engine.h"
|
|
|
|
#include "common/keyboard.h"
|
|
#include "common/rect.h"
|
|
#include "common/str-array.h"
|
|
#include "common/stack.h"
|
|
|
|
namespace Common {
|
|
class SeekableReadStream;
|
|
class WriteStream;
|
|
}
|
|
|
|
namespace Graphics {
|
|
struct Surface;
|
|
}
|
|
|
|
namespace Stark {
|
|
|
|
namespace Gfx {
|
|
class Driver;
|
|
}
|
|
|
|
class DialogBox;
|
|
class DiaryIndexScreen;
|
|
class GameScreen;
|
|
class MainMenuScreen;
|
|
class SettingsMenuScreen;
|
|
class SaveMenuScreen;
|
|
class LoadMenuScreen;
|
|
class FMVMenuScreen;
|
|
class DiaryPagesScreen;
|
|
class DialogScreen;
|
|
class Cursor;
|
|
class FMVScreen;
|
|
|
|
enum {
|
|
kThumbnailWidth = 160,
|
|
kThumbnailHeight = 92,
|
|
kThumbnailSize = kThumbnailWidth * kThumbnailHeight * 4
|
|
};
|
|
|
|
/**
|
|
* Facade object for interacting with the user interface from the rest of the engine
|
|
*/
|
|
class UserInterface {
|
|
public:
|
|
explicit UserInterface(StarkEngine *vm, Gfx::Driver *gfx);
|
|
virtual ~UserInterface();
|
|
|
|
void init();
|
|
|
|
/** Called once per game loop. */
|
|
void onGameLoop();
|
|
|
|
void render();
|
|
void handleMouseMove(const Common::Point &pos);
|
|
void handleMouseUp();
|
|
void handleClick();
|
|
void handleRightClick();
|
|
void handleDoubleClick();
|
|
void handleEscape();
|
|
void notifyShouldExit() { _exitGame = true; }
|
|
void inventoryOpen(bool open);
|
|
bool shouldExit() { return _exitGame; }
|
|
|
|
/** Start playing a FMV */
|
|
void requestFMVPlayback(const Common::Path &name);
|
|
|
|
/** FMV playback has just ended */
|
|
void onFMVStopped();
|
|
|
|
/**
|
|
* Abort the currently playing FMV, if any
|
|
*
|
|
* @return true if a FMV was skipped
|
|
*/
|
|
bool skipFMV();
|
|
|
|
/** Set the currently displayed screen */
|
|
void changeScreen(Screen::Name screenName);
|
|
|
|
/** Back to the previous displayed screen */
|
|
void backPrevScreen();
|
|
|
|
/** Apply the scheduled screen change if any */
|
|
void doQueuedScreenChange();
|
|
|
|
/** Back to the main menu screen and rest resources */
|
|
void requestQuitToMainMenu() { _quitToMainMenu = true; }
|
|
|
|
/** Restore the screen travelling history to the initial state*/
|
|
void restoreScreenHistory();
|
|
|
|
/** Is the game screen currently displayed? */
|
|
bool isInGameScreen() const;
|
|
|
|
/** Is the save & load menu screen currently displayed? */
|
|
bool isInSaveLoadMenuScreen() const;
|
|
|
|
/** Is the diary index screen currently displayed? */
|
|
bool isInDiaryIndexScreen() const;
|
|
|
|
/** Is the inventory panel being displayed? */
|
|
bool isInventoryOpen() const;
|
|
|
|
/** Can the player interact with the game world? */
|
|
bool isInteractive() const;
|
|
|
|
/** Allow or forbid interaction with the game world */
|
|
void setInteractive(bool interactive);
|
|
|
|
/** A new item has been added to the player's inventory */
|
|
void notifyInventoryItemEnabled(uint16 itemIndex);
|
|
|
|
/** A new entry has been added to the player's diary */
|
|
void notifyDiaryEntryEnabled();
|
|
|
|
/** Access the selected inventory item */
|
|
int16 getSelectedInventoryItem() const;
|
|
void selectInventoryItem(int16 itemIndex);
|
|
|
|
/** Clears all the pointers to data that may be location dependent */
|
|
void clearLocationDependentState();
|
|
|
|
/** Open the in game options menu */
|
|
void optionsOpen();
|
|
|
|
/** Signal a denied interaction that occurred during a non interactive period */
|
|
void markInteractionDenied();
|
|
|
|
/** Was a player interaction with the world denied during this non interactive period? */
|
|
bool wasInteractionDenied() const;
|
|
|
|
/** The screen resolution just changed, rebuild resolution dependent data */
|
|
void onScreenChanged();
|
|
|
|
/** Grab a screenshot of the game screen and store it in the class context as a thumbnail */
|
|
void saveGameScreenThumbnail();
|
|
|
|
/** Clear the currently stored game screen thumbnail, if any */
|
|
void freeGameScreenThumbnail();
|
|
|
|
/** Get the currently stored game screen thumbnail, returns nullptr if there is not thumbnail stored */
|
|
const Graphics::Surface *getGameWindowThumbnail() const;
|
|
|
|
/**
|
|
* Display a confirmation dialog
|
|
*
|
|
* Close the dialog when the cancel button is pressed,
|
|
* call a callback when the confirm button is pressed.
|
|
*/
|
|
template<class T>
|
|
void confirm(const Common::String &message, T *instance, void (T::*confirmCallBack)());
|
|
template<class T>
|
|
void confirm(GameMessage::TextKey key, T *instance, void (T::*confirmCallBack)());
|
|
void confirm(const Common::String &message, Common::Functor0<void> *confirmCallBack);
|
|
void confirm(GameMessage::TextKey key, Common::Functor0<void> *confirmCallBack);
|
|
|
|
/** Directly open or close a screen */
|
|
void toggleScreen(Screen::Name screenName);
|
|
|
|
/** Toggle subtitles on and off */
|
|
bool hasToggleSubtitleRequest() { return _shouldToggleSubtitle; }
|
|
void performToggleSubtitle();
|
|
|
|
/** Perform an action after a keypress */
|
|
void handleActions(Common::CustomEventType customType);
|
|
void handleKeyPress(const Common::KeyState &keyState);
|
|
|
|
private:
|
|
Screen *getScreenByName(Screen::Name screenName) const;
|
|
|
|
void cycleInventory(bool forward);
|
|
|
|
StarkEngine *_vm;
|
|
GameScreen *_gameScreen;
|
|
FMVScreen *_fmvScreen;
|
|
DiaryIndexScreen *_diaryIndexScreen;
|
|
MainMenuScreen *_mainMenuScreen;
|
|
SettingsMenuScreen *_settingsMenuScreen;
|
|
SaveMenuScreen *_saveMenuScreen;
|
|
LoadMenuScreen *_loadMenuScreen;
|
|
FMVMenuScreen *_fmvMenuScreen;
|
|
DiaryPagesScreen *_diaryPagesScreen;
|
|
DialogScreen *_dialogScreen;
|
|
Screen *_currentScreen;
|
|
Common::Stack<Screen::Name> _prevScreenNameStack;
|
|
|
|
DialogBox *_modalDialog;
|
|
Cursor *_cursor;
|
|
|
|
Gfx::Driver *_gfx;
|
|
bool _exitGame;
|
|
bool _quitToMainMenu;
|
|
PauseToken _gamePauseToken;
|
|
|
|
bool _interactive;
|
|
bool _interactionAttemptDenied;
|
|
|
|
bool _shouldToggleSubtitle;
|
|
|
|
// TODO: Generalize to all screen changes
|
|
bool _shouldGoBackToPreviousScreen;
|
|
Common::Path _shouldPlayFmv;
|
|
|
|
Graphics::Surface *_gameWindowThumbnail;
|
|
};
|
|
|
|
template<class T>
|
|
void UserInterface::confirm(GameMessage::TextKey key, T *instance, void (T::*confirmCallBack)()) {
|
|
confirm(key, new Common::Functor0Mem<void, T>(instance, confirmCallBack));
|
|
}
|
|
|
|
template<class T>
|
|
void UserInterface::confirm(const Common::String &message, T *instance, void (T::*confirmCallBack)()) {
|
|
confirm(message, new Common::Functor0Mem<void, T>(instance, confirmCallBack));
|
|
}
|
|
|
|
} // End of namespace Stark
|
|
|
|
#endif // STARK_SERVICES_USER_INTERFACE_H
|