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2026-02-02 04:50:13 +01:00

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6.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_SERVICES_USER_INTERFACE_H
#define STARK_SERVICES_USER_INTERFACE_H
#include "engines/stark/stark.h"
#include "engines/stark/ui/screen.h"
#include "engines/stark/services/gamemessage.h"
#include "engines/engine.h"
#include "common/keyboard.h"
#include "common/rect.h"
#include "common/str-array.h"
#include "common/stack.h"
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Graphics {
struct Surface;
}
namespace Stark {
namespace Gfx {
class Driver;
}
class DialogBox;
class DiaryIndexScreen;
class GameScreen;
class MainMenuScreen;
class SettingsMenuScreen;
class SaveMenuScreen;
class LoadMenuScreen;
class FMVMenuScreen;
class DiaryPagesScreen;
class DialogScreen;
class Cursor;
class FMVScreen;
enum {
kThumbnailWidth = 160,
kThumbnailHeight = 92,
kThumbnailSize = kThumbnailWidth * kThumbnailHeight * 4
};
/**
* Facade object for interacting with the user interface from the rest of the engine
*/
class UserInterface {
public:
explicit UserInterface(StarkEngine *vm, Gfx::Driver *gfx);
virtual ~UserInterface();
void init();
/** Called once per game loop. */
void onGameLoop();
void render();
void handleMouseMove(const Common::Point &pos);
void handleMouseUp();
void handleClick();
void handleRightClick();
void handleDoubleClick();
void handleEscape();
void notifyShouldExit() { _exitGame = true; }
void inventoryOpen(bool open);
bool shouldExit() { return _exitGame; }
/** Start playing a FMV */
void requestFMVPlayback(const Common::Path &name);
/** FMV playback has just ended */
void onFMVStopped();
/**
* Abort the currently playing FMV, if any
*
* @return true if a FMV was skipped
*/
bool skipFMV();
/** Set the currently displayed screen */
void changeScreen(Screen::Name screenName);
/** Back to the previous displayed screen */
void backPrevScreen();
/** Apply the scheduled screen change if any */
void doQueuedScreenChange();
/** Back to the main menu screen and rest resources */
void requestQuitToMainMenu() { _quitToMainMenu = true; }
/** Restore the screen travelling history to the initial state*/
void restoreScreenHistory();
/** Is the game screen currently displayed? */
bool isInGameScreen() const;
/** Is the save & load menu screen currently displayed? */
bool isInSaveLoadMenuScreen() const;
/** Is the diary index screen currently displayed? */
bool isInDiaryIndexScreen() const;
/** Is the inventory panel being displayed? */
bool isInventoryOpen() const;
/** Can the player interact with the game world? */
bool isInteractive() const;
/** Allow or forbid interaction with the game world */
void setInteractive(bool interactive);
/** A new item has been added to the player's inventory */
void notifyInventoryItemEnabled(uint16 itemIndex);
/** A new entry has been added to the player's diary */
void notifyDiaryEntryEnabled();
/** Access the selected inventory item */
int16 getSelectedInventoryItem() const;
void selectInventoryItem(int16 itemIndex);
/** Clears all the pointers to data that may be location dependent */
void clearLocationDependentState();
/** Open the in game options menu */
void optionsOpen();
/** Signal a denied interaction that occurred during a non interactive period */
void markInteractionDenied();
/** Was a player interaction with the world denied during this non interactive period? */
bool wasInteractionDenied() const;
/** The screen resolution just changed, rebuild resolution dependent data */
void onScreenChanged();
/** Grab a screenshot of the game screen and store it in the class context as a thumbnail */
void saveGameScreenThumbnail();
/** Clear the currently stored game screen thumbnail, if any */
void freeGameScreenThumbnail();
/** Get the currently stored game screen thumbnail, returns nullptr if there is not thumbnail stored */
const Graphics::Surface *getGameWindowThumbnail() const;
/**
* Display a confirmation dialog
*
* Close the dialog when the cancel button is pressed,
* call a callback when the confirm button is pressed.
*/
template<class T>
void confirm(const Common::String &message, T *instance, void (T::*confirmCallBack)());
template<class T>
void confirm(GameMessage::TextKey key, T *instance, void (T::*confirmCallBack)());
void confirm(const Common::String &message, Common::Functor0<void> *confirmCallBack);
void confirm(GameMessage::TextKey key, Common::Functor0<void> *confirmCallBack);
/** Directly open or close a screen */
void toggleScreen(Screen::Name screenName);
/** Toggle subtitles on and off */
bool hasToggleSubtitleRequest() { return _shouldToggleSubtitle; }
void performToggleSubtitle();
/** Perform an action after a keypress */
void handleActions(Common::CustomEventType customType);
void handleKeyPress(const Common::KeyState &keyState);
private:
Screen *getScreenByName(Screen::Name screenName) const;
void cycleInventory(bool forward);
StarkEngine *_vm;
GameScreen *_gameScreen;
FMVScreen *_fmvScreen;
DiaryIndexScreen *_diaryIndexScreen;
MainMenuScreen *_mainMenuScreen;
SettingsMenuScreen *_settingsMenuScreen;
SaveMenuScreen *_saveMenuScreen;
LoadMenuScreen *_loadMenuScreen;
FMVMenuScreen *_fmvMenuScreen;
DiaryPagesScreen *_diaryPagesScreen;
DialogScreen *_dialogScreen;
Screen *_currentScreen;
Common::Stack<Screen::Name> _prevScreenNameStack;
DialogBox *_modalDialog;
Cursor *_cursor;
Gfx::Driver *_gfx;
bool _exitGame;
bool _quitToMainMenu;
PauseToken _gamePauseToken;
bool _interactive;
bool _interactionAttemptDenied;
bool _shouldToggleSubtitle;
// TODO: Generalize to all screen changes
bool _shouldGoBackToPreviousScreen;
Common::Path _shouldPlayFmv;
Graphics::Surface *_gameWindowThumbnail;
};
template<class T>
void UserInterface::confirm(GameMessage::TextKey key, T *instance, void (T::*confirmCallBack)()) {
confirm(key, new Common::Functor0Mem<void, T>(instance, confirmCallBack));
}
template<class T>
void UserInterface::confirm(const Common::String &message, T *instance, void (T::*confirmCallBack)()) {
confirm(message, new Common::Functor0Mem<void, T>(instance, confirmCallBack));
}
} // End of namespace Stark
#endif // STARK_SERVICES_USER_INTERFACE_H