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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_SERVICES_STATE_PROVIDER_H
#define STARK_SERVICES_STATE_PROVIDER_H
#include "common/hashmap.h"
#include "common/serializer.h"
#include "common/hash-str.h"
#include "common/stream.h"
#include "common/substream.h"
#include "math/mathfwd.h"
#include "engines/stark/resourcereference.h"
namespace Stark {
namespace Resources {
class Object;
class Level;
class Location;
}
class StateReadStream : public Common::SeekableSubReadStream {
public:
explicit StateReadStream(Common::SeekableReadStream *parentStream, DisposeAfterUse::Flag disposeParentStream = DisposeAfterUse::YES);
virtual ~StateReadStream();
Common::String readString();
};
class ResourceSerializer : public Common::Serializer {
public:
ResourceSerializer(Common::SeekableReadStream *in, Common::WriteStream *out, uint32 version);
void syncAsFloat(float &value);
void syncAsVector3d(Math::Vector3d &value);
void syncAsResourceReference(ResourceReference &reference);
void syncAsString32(Common::String &string);
template<typename T>
void syncAsResourceReference(T **object, Version minVersion = 0, Version maxVersion = kLastVersion);
template<typename T>
void syncArraySize(Common::Array<T> &array, Version minVersion = 0, Version maxVersion = kLastVersion);
};
template<typename T>
void ResourceSerializer::syncAsResourceReference(T **object, Version minVersion, Version maxVersion) {
assert(object);
if (_version < minVersion || _version > maxVersion)
return; // Ignore anything which is not supposed to be present in this save game version
if (isLoading()) {
ResourceReference reference;
reference.loadFromStream(_loadStream);
*object = reference.resolve<T>();
} else {
ResourceReference reference;
reference.buildFromResource(*object);
reference.saveToStream(_saveStream);
}
}
template<typename T>
void ResourceSerializer::syncArraySize(Common::Array<T> &array, Version minVersion, Version maxVersion) {
if (_version < minVersion || _version > maxVersion)
return; // Ignore anything which is not supposed to be present in this save game version
uint32 size = array.size();
syncAsUint32LE(size);
if (isLoading()) {
array.resize(size);
}
}
/**
* Resource state provider.
*
* Maintains a serialized version of the state of the resource trees.
*/
class StateProvider {
public:
~StateProvider();
void restoreLevelState(Resources::Level *level);
void restoreCurrentLevelState(Resources::Level *level);
void restoreLocationState(Resources::Level *level, Resources::Location *location);
void restoreCurrentLocationState(Resources::Level *level, Resources::Location *location);
void restoreGlobalState(Resources::Level *level);
void saveLevelState(Resources::Level *level);
void saveCurrentLevelState(Resources::Level *level);
void saveLocationState(Resources::Level *level, Resources::Location *location);
void saveCurrentLocationState(Resources::Level *level, Resources::Location *location);
void saveGlobalState(Resources::Level *level);
/** Replace the current states by those read from the stream */
void readStateFromStream(StateReadStream *stream, uint saveVersion);
/** Write the states in the store to a stream */
void writeStateToStream(Common::WriteStream *stream);
/** Clear all the state, effectively preparing to start a new game */
void clear();
static const uint kMinSaveVersion = 6;
static const uint kSaveVersion = 13;
private:
class ResourceTreeState {
public:
ResourceTreeState(uint32 size, byte *data, uint32 version);
~ResourceTreeState();
uint32 getVersion() const { return _version; }
uint32 getSize() const { return _size; }
byte *getData() const { return _data; }
private:
uint32 _version;
uint32 _size;
byte *_data;
};
typedef Common::HashMap<Common::String, ResourceTreeState *> ResourceTreeStateMap;
void restoreResourceTreeState(const Common::String &storeKey, Resources::Object *root, bool current);
void saveResourceTreeState(const Common::String &storeKey, Resources::Object *root, bool current);
void readResourceTree(Resources::Object *resource, Common::SeekableReadStream *stream, bool current, uint32 version);
void writeResourceTree(Resources::Object *resource, Common::WriteStream *stream, bool current);
ResourceTreeStateMap _stateStore;
};
} // End of namespace Stark
#endif // STARK_SERVICES_STATE_PROVIDER_H