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2026-02-02 04:50:13 +01:00

116 lines
3.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_SERVICES_SERVICES_H
#define STARK_SERVICES_SERVICES_H
#include "common/singleton.h"
#include "common/scummsys.h"
namespace Common {
class RandomSource;
}
namespace Stark {
namespace Gfx {
class Driver;
}
class ArchiveLoader;
class DialogPlayer;
class Diary;
class FontProvider;
class GameInterface;
class Global;
class ResourceProvider;
class StaticProvider;
class Scene;
class UserInterface;
class Settings;
class StateProvider;
class GameChapter;
class GameMessage;
/**
* Public services available as a singleton
*/
class StarkServices : public Common::Singleton<StarkServices> {
public:
StarkServices() {
archiveLoader = nullptr;
dialogPlayer = nullptr;
diary = nullptr;
gfx = nullptr;
global = nullptr;
resourceProvider = nullptr;
randomSource = nullptr;
scene = nullptr;
staticProvider = nullptr;
gameInterface = nullptr;
userInterface = nullptr;
fontProvider = nullptr;
settings = nullptr;
gameChapter = nullptr;
gameMessage = nullptr;
stateProvider = nullptr;
}
ArchiveLoader *archiveLoader;
DialogPlayer *dialogPlayer;
Diary *diary;
Gfx::Driver *gfx;
Global *global;
ResourceProvider *resourceProvider;
Common::RandomSource *randomSource;
Scene *scene;
StaticProvider *staticProvider;
GameInterface *gameInterface;
UserInterface *userInterface;
FontProvider *fontProvider;
Settings *settings;
GameChapter *gameChapter;
GameMessage *gameMessage;
StateProvider *stateProvider;
};
/** Shortcuts for accessing the services. */
#define StarkArchiveLoader StarkServices::instance().archiveLoader
#define StarkDialogPlayer StarkServices::instance().dialogPlayer
#define StarkDiary StarkServices::instance().diary
#define StarkGfx StarkServices::instance().gfx
#define StarkGlobal StarkServices::instance().global
#define StarkResourceProvider StarkServices::instance().resourceProvider
#define StarkRandomSource StarkServices::instance().randomSource
#define StarkScene StarkServices::instance().scene
#define StarkStaticProvider StarkServices::instance().staticProvider
#define StarkGameInterface StarkServices::instance().gameInterface
#define StarkUserInterface StarkServices::instance().userInterface
#define StarkFontProvider StarkServices::instance().fontProvider
#define StarkSettings StarkServices::instance().settings
#define StarkGameChapter StarkServices::instance().gameChapter
#define StarkGameMessage StarkServices::instance().gameMessage
#define StarkStateProvider StarkServices::instance().stateProvider
} // End of namespace Stark
#endif // STARK_SERVICES_SERVICES_H