54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/stark/resources/direction.h"
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#include "engines/stark/formats/xrc.h"
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namespace Stark {
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namespace Resources {
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Direction::~Direction() {
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}
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Direction::Direction(Object *parent, byte subType, uint16 index, const Common::String &name) :
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Object(parent, subType, index, name),
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_field_34(0),
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_field_38(0),
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_field_3C(0) {
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_type = TYPE;
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}
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void Direction::readData(Formats::XRCReadStream *stream) {
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_field_34 = stream->readUint32LE();
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_field_38 = stream->readUint32LE();
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_field_3C = stream->readUint32LE();
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}
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void Direction::printData() {
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debug("field_34: %d", _field_34);
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debug("field_38: %d", _field_38);
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debug("field_3C: %d", _field_3C);
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}
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} // End of namespace Resources
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} // End of namespace Stark
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