74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_MODEL_SKELETON_ANIM_H
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#define STARK_MODEL_SKELETON_ANIM_H
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#include "math/quat.h"
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#include "math/vector3d.h"
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#include "common/array.h"
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namespace Stark {
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class ArchiveReadStream;
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/**
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* Data structure responsible for skeletal animation of an actor object.
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*/
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class SkeletonAnim {
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public:
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SkeletonAnim();
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void createFromStream(ArchiveReadStream *stream);
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/**
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* Get the interpolated bone coordinate for a given bone at a given animation timestamp
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*/
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void getCoordForBone(uint32 time, int boneIdx, Math::Vector3d &pos, Math::Quaternion &rot) const;
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/**
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* Get total animation length (in ms)
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*/
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uint32 getLength() const { return _time; }
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/** The number of bones a skeleton must have to play this animation */
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uint32 getBoneCount() const { return _boneAnims.size(); }
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private:
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struct AnimKey {
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uint32 _time;
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Math::Quaternion _rot;
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Math::Vector3d _pos;
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};
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struct BoneAnim {
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Common::Array<AnimKey> _keys;
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};
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uint32 _id, _ver, _u1, _u2, _time;
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Common::Array<BoneAnim> _boneAnims;
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};
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} // End of namespace Stark
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#endif // STARK_MODEL_SKELETON_ANIM_H
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